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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsGameObjectManager.h"
- #include "BsManagedSerializableList.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ManagedSerializableListRTTI : public RTTIType<ManagedSerializableList, IReflectable, ManagedSerializableListRTTI>
- {
- private:
- struct DeserializationInfo
- {
- Vector<ManagedSerializableFieldDataPtr> fields;
- bool isGameObjectDeserialization;
- };
- ManagedSerializableTypeInfoListPtr getTypeInfo(ManagedSerializableList* obj)
- {
- return obj->mListTypeInfo;
- }
- void setTypeInfo(ManagedSerializableList* obj, ManagedSerializableTypeInfoListPtr val)
- {
- obj->mListTypeInfo = val;
- }
- UINT32& getNumElements(ManagedSerializableList* obj)
- {
- return (UINT32)obj->mNumElements;
- }
- void setNumElements(ManagedSerializableList* obj, UINT32& numElements)
- {
- obj->mNumElements = numElements;
- }
- ManagedSerializableFieldDataPtr getListEntry(ManagedSerializableList* obj, UINT32 arrayIdx)
- {
- return obj->getFieldData(arrayIdx);
- }
- void setListEntry(ManagedSerializableList* obj, UINT32 arrayIdx, ManagedSerializableFieldDataPtr val)
- {
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
- info->fields[arrayIdx] = val;
- }
- UINT32 getNumListEntries(ManagedSerializableList* obj)
- {
- return obj->mNumElements;
- }
- void setNumListEntries(ManagedSerializableList* obj, UINT32 numEntries)
- {
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
- info->fields = Vector<ManagedSerializableFieldDataPtr>(numEntries);
- }
- public:
- ManagedSerializableListRTTI()
- {
- addReflectablePtrField("mListTypeInfo", 0, &ManagedSerializableListRTTI::getTypeInfo, &ManagedSerializableListRTTI::setTypeInfo);
- addPlainField("mNumElements", 1, &ManagedSerializableListRTTI::getNumElements, &ManagedSerializableListRTTI::setNumElements);
- addReflectablePtrArrayField("mListEntries", 2, &ManagedSerializableListRTTI::getListEntry, &ManagedSerializableListRTTI::getNumListEntries,
- &ManagedSerializableListRTTI::setListEntry, &ManagedSerializableListRTTI::setNumListEntries);
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- ManagedSerializableList* serializableObject = static_cast<ManagedSerializableList*>(obj);
- serializableObject->mRTTIData = bs_shared_ptr<DeserializationInfo>();
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
- // If we are deserializing a GameObject we need to defer deserializing actual field values
- // to ensure GameObject handles instances have been fixed up (which only happens after deserialization is done)
- info->isGameObjectDeserialization = GameObjectManager::instance().isGameObjectDeserializationActive();
- if (info->isGameObjectDeserialization)
- GameObjectManager::instance().registerOnDeserializationEndCallback([=]() { serializableObject->deserializeManagedInstance(info->fields); });
- }
- virtual void onDeserializationEnded(IReflectable* obj)
- {
- ManagedSerializableList* serializableObject = static_cast<ManagedSerializableList*>(obj);
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
- if (!info->isGameObjectDeserialization)
- serializableObject->deserializeManagedInstance(info->fields);
- serializableObject->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName()
- {
- static String name = "ScriptSerializableList";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ScriptSerializableList;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return ManagedSerializableList::createEmpty();
- }
- };
- }
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