BsRenderWindow.cpp 9.9 KB

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  1. #include "BsRenderWindow.h"
  2. #include "BsCoreThread.h"
  3. #include "BsRenderWindowManager.h"
  4. #include "BsViewport.h"
  5. #include "BsPlatform.h"
  6. #include "BsFrameAlloc.h"
  7. namespace BansheeEngine
  8. {
  9. RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  10. {
  11. mWidth = desc.videoMode.getWidth();
  12. mHeight = desc.videoMode.getHeight();
  13. mHwGamma = desc.gamma;
  14. mVSync = desc.vsync;
  15. mVSyncInterval = desc.vsyncInterval;
  16. mMultisampleCount = desc.multisampleCount;
  17. mLeft = desc.left;
  18. mTop = desc.top;
  19. mIsFullScreen = desc.fullscreen;
  20. mHidden = desc.hidden;
  21. mIsModal = desc.modal;
  22. mIsWindow = true;
  23. mRequiresTextureFlipping = false;
  24. }
  25. RenderWindowCore::RenderWindowCore(const RENDER_WINDOW_DESC& desc)
  26. :mDesc(desc)
  27. {
  28. }
  29. RenderWindowCore::~RenderWindowCore()
  30. {
  31. Platform::resetNonClientAreas(*this);
  32. RenderWindowCoreManager::instance().windowDestroyed(this);
  33. }
  34. void RenderWindowCore::setHidden(bool hidden)
  35. {
  36. THROW_IF_NOT_CORE_THREAD;
  37. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  38. props.mHidden = hidden;
  39. {
  40. ScopedSpinLock lock(mLock);
  41. getSyncedProperties().mHidden = hidden;
  42. }
  43. RenderWindowManager::instance().notifySyncDataDirty(this);
  44. }
  45. void RenderWindowCore::setActive(bool state)
  46. {
  47. THROW_IF_NOT_CORE_THREAD;
  48. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  49. props.mActive = state;
  50. {
  51. ScopedSpinLock lock(mLock);
  52. getSyncedProperties().mActive = state;
  53. }
  54. RenderWindowManager::instance().notifySyncDataDirty(this);
  55. }
  56. void RenderWindowCore::_windowMovedOrResized()
  57. {
  58. THROW_IF_NOT_CORE_THREAD;
  59. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  60. {
  61. ScopedSpinLock lock(mLock);
  62. getSyncedProperties().mTop = props.mTop;
  63. getSyncedProperties().mLeft = props.mLeft;
  64. getSyncedProperties().mWidth = props.mWidth;
  65. getSyncedProperties().mHeight = props.mHeight;
  66. }
  67. RenderWindowManager::instance().notifySyncDataDirty(this);
  68. RenderWindowManager::instance().notifyMovedOrResized(this);
  69. }
  70. void RenderWindowCore::_windowFocusReceived()
  71. {
  72. THROW_IF_NOT_CORE_THREAD;
  73. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  74. properties.mHasFocus = true;
  75. {
  76. ScopedSpinLock lock(mLock);
  77. getSyncedProperties().mHasFocus = true;
  78. }
  79. RenderWindowManager::instance().notifySyncDataDirty(this);
  80. RenderWindowManager::instance().notifyFocusReceived(this);
  81. }
  82. void RenderWindowCore::_windowFocusLost()
  83. {
  84. THROW_IF_NOT_CORE_THREAD;
  85. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  86. properties.mHasFocus = false;
  87. {
  88. ScopedSpinLock lock(mLock);
  89. getSyncedProperties().mHasFocus = false;
  90. }
  91. RenderWindowManager::instance().notifySyncDataDirty(this);
  92. RenderWindowManager::instance().notifyFocusLost(this);
  93. }
  94. void RenderWindowCore::_notifyMaximized()
  95. {
  96. THROW_IF_NOT_CORE_THREAD;
  97. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  98. props.mIsMaximized = true;
  99. {
  100. ScopedSpinLock lock(mLock);
  101. getSyncedProperties().mIsMaximized = true;
  102. }
  103. RenderWindowManager::instance().notifySyncDataDirty(this);
  104. }
  105. void RenderWindowCore::_notifyMinimized()
  106. {
  107. THROW_IF_NOT_CORE_THREAD;
  108. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  109. props.mIsMaximized = false;
  110. {
  111. ScopedSpinLock lock(mLock);
  112. getSyncedProperties().mIsMaximized = false;
  113. }
  114. RenderWindowManager::instance().notifySyncDataDirty(this);
  115. }
  116. void RenderWindowCore::_notifyRestored()
  117. {
  118. THROW_IF_NOT_CORE_THREAD;
  119. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  120. props.mIsMaximized = false;
  121. {
  122. ScopedSpinLock lock(mLock);
  123. getSyncedProperties().mIsMaximized = false;
  124. }
  125. RenderWindowManager::instance().notifySyncDataDirty(this);
  126. }
  127. const RenderWindowProperties& RenderWindowCore::getProperties() const
  128. {
  129. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  130. }
  131. void RenderWindow::destroy()
  132. {
  133. RenderWindowManager::instance().notifyWindowDestroyed(this);
  134. RenderTarget::destroy();
  135. }
  136. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc)
  137. :mDesc(desc)
  138. {
  139. }
  140. void RenderWindow::resize(CoreAccessor& accessor, UINT32 width, UINT32 height)
  141. {
  142. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> resizeFunc =
  143. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
  144. {
  145. renderWindow->resize(width, height);
  146. };
  147. getMutableProperties().mWidth = width;
  148. getMutableProperties().mHeight = height;
  149. {
  150. ScopedSpinLock lock(getCore()->mLock);
  151. getCore()->getSyncedProperties().mWidth = width;
  152. getCore()->getSyncedProperties().mHeight = height;
  153. }
  154. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  155. onResized();
  156. accessor.queueCommand(std::bind(resizeFunc, getCore(), width, height));
  157. }
  158. void RenderWindow::move(CoreAccessor& accessor, INT32 left, INT32 top)
  159. {
  160. std::function<void(SPtr<RenderWindowCore>, INT32, INT32)> moveFunc =
  161. [](SPtr<RenderWindowCore> renderWindow, INT32 left, INT32 top)
  162. {
  163. renderWindow->move(left, top);
  164. };
  165. getMutableProperties().mLeft = left;
  166. getMutableProperties().mTop = top;
  167. {
  168. ScopedSpinLock lock(getCore()->mLock);
  169. getCore()->getSyncedProperties().mLeft = left;
  170. getCore()->getSyncedProperties().mTop = top;
  171. }
  172. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  173. accessor.queueCommand(std::bind(moveFunc, getCore(), left, top));
  174. }
  175. void RenderWindow::hide(CoreAccessor& accessor)
  176. {
  177. std::function<void(SPtr<RenderWindowCore>)> hideFunc =
  178. [](SPtr<RenderWindowCore> renderWindow)
  179. {
  180. renderWindow->setHidden(true);
  181. };
  182. getMutableProperties().mHidden = true;
  183. {
  184. ScopedSpinLock lock(getCore()->mLock);
  185. getCore()->getSyncedProperties().mHidden = true;
  186. }
  187. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  188. accessor.queueCommand(std::bind(hideFunc, getCore()));
  189. }
  190. void RenderWindow::show(CoreAccessor& accessor)
  191. {
  192. std::function<void(SPtr<RenderWindowCore>)> showFunc =
  193. [](SPtr<RenderWindowCore> renderWindow)
  194. {
  195. renderWindow->setHidden(false);
  196. };
  197. getMutableProperties().mHidden = false;
  198. {
  199. ScopedSpinLock lock(getCore()->mLock);
  200. getCore()->getSyncedProperties().mHidden = false;
  201. }
  202. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  203. accessor.queueCommand(std::bind(showFunc, getCore()));
  204. }
  205. void RenderWindow::minimize(CoreAccessor& accessor)
  206. {
  207. std::function<void(SPtr<RenderWindowCore>)> minimizeFunc =
  208. [](SPtr<RenderWindowCore> renderWindow)
  209. {
  210. renderWindow->minimize();
  211. };
  212. getMutableProperties().mIsMaximized = false;
  213. {
  214. ScopedSpinLock lock(getCore()->mLock);
  215. getCore()->getSyncedProperties().mIsMaximized = false;
  216. }
  217. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  218. accessor.queueCommand(std::bind(minimizeFunc, getCore()));
  219. }
  220. void RenderWindow::maximize(CoreAccessor& accessor)
  221. {
  222. std::function<void(SPtr<RenderWindowCore>)> maximizeFunc =
  223. [](SPtr<RenderWindowCore> renderWindow)
  224. {
  225. renderWindow->maximize();
  226. };
  227. getMutableProperties().mIsMaximized = true;
  228. {
  229. ScopedSpinLock lock(getCore()->mLock);
  230. getCore()->getSyncedProperties().mIsMaximized = true;
  231. }
  232. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  233. accessor.queueCommand(std::bind(maximizeFunc, getCore()));
  234. }
  235. void RenderWindow::restore(CoreAccessor& accessor)
  236. {
  237. std::function<void(SPtr<RenderWindowCore>)> restoreFunc =
  238. [](SPtr<RenderWindowCore> renderWindow)
  239. {
  240. renderWindow->restore();
  241. };
  242. getMutableProperties().mIsMaximized = false;
  243. {
  244. ScopedSpinLock lock(getCore()->mLock);
  245. getCore()->getSyncedProperties().mIsMaximized = false;
  246. }
  247. RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
  248. accessor.queueCommand(std::bind(restoreFunc, getCore()));
  249. }
  250. void RenderWindow::setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height,
  251. float refreshRate, UINT32 monitorIdx)
  252. {
  253. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
  254. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  255. {
  256. renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
  257. };
  258. accessor.queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
  259. }
  260. void RenderWindow::setFullscreen(CoreAccessor& accessor, const VideoMode& mode)
  261. {
  262. std::function<void(SPtr<RenderWindowCore>, const VideoMode&)> fullscreenFunc =
  263. [](SPtr<RenderWindowCore> renderWindow, const VideoMode& mode)
  264. {
  265. renderWindow->setFullscreen(mode);
  266. };
  267. accessor.queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
  268. }
  269. void RenderWindow::setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height)
  270. {
  271. std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> windowedFunc =
  272. [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
  273. {
  274. renderWindow->setWindowed(width, height);
  275. };
  276. accessor.queueCommand(std::bind(windowedFunc, getCore(), width, height));
  277. }
  278. SPtr<RenderWindowCore> RenderWindow::getCore() const
  279. {
  280. return std::static_pointer_cast<RenderWindowCore>(mCoreSpecific);
  281. }
  282. SPtr<CoreObjectCore> RenderWindow::createCore() const
  283. {
  284. RENDER_WINDOW_DESC desc = mDesc;
  285. return RenderWindowCoreManager::instance().createInternal(desc);
  286. }
  287. RenderWindowPtr RenderWindow::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  288. {
  289. return RenderWindowManager::instance().create(desc, parentWindow);
  290. }
  291. RenderWindowProperties& RenderWindow::getMutableProperties()
  292. {
  293. return const_cast<RenderWindowProperties&>(getProperties());
  294. }
  295. const RenderWindowProperties& RenderWindow::getProperties() const
  296. {
  297. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  298. }
  299. }