BsRenderWindowManager.cpp 6.5 KB

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  1. #include "BsRenderWindowManager.h"
  2. #include "BsPlatform.h"
  3. using namespace std::placeholders;
  4. namespace BansheeEngine
  5. {
  6. RenderWindowManager::RenderWindowManager()
  7. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  8. {
  9. Platform::onMouseLeftWindow.connect(std::bind(&RenderWindowManager::windowMouseLeft, this, _1));
  10. }
  11. RenderWindowManager::~RenderWindowManager()
  12. {
  13. }
  14. RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  15. {
  16. RenderWindowPtr renderWindow = createImpl(desc, parentWindow);
  17. renderWindow->_setThisPtr(renderWindow);
  18. renderWindow->initialize();
  19. {
  20. BS_LOCK_MUTEX(mWindowMutex);
  21. mCreatedWindows.push_back(renderWindow.get());
  22. mCoreToNonCoreMap[renderWindow->getCore().get()] = renderWindow.get();
  23. }
  24. return renderWindow;
  25. }
  26. void RenderWindowManager::notifyWindowDestroyed(RenderWindow* window)
  27. {
  28. {
  29. BS_LOCK_MUTEX(mWindowMutex);
  30. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  31. if(iterFind == mCreatedWindows.end())
  32. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  33. mCreatedWindows.erase(iterFind);
  34. auto iterFind2 = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  35. [&](const MoveOrResizeData& x) { return x.window == window; });
  36. if(iterFind2 != mMovedOrResizedWindows.end())
  37. mMovedOrResizedWindows.erase(iterFind2);
  38. mCoreToNonCoreMap.erase(window->getCore().get());
  39. }
  40. mDirtyProperties.erase(window);
  41. }
  42. void RenderWindowManager::notifyFocusReceived(RenderWindowCore* coreWindow)
  43. {
  44. RenderWindow* window = getNonCore(coreWindow);
  45. BS_LOCK_MUTEX(mWindowMutex);
  46. mNewWindowInFocus = window;
  47. }
  48. void RenderWindowManager::notifyFocusLost(RenderWindowCore* coreWindow)
  49. {
  50. RenderWindow* window = getNonCore(coreWindow);
  51. BS_LOCK_MUTEX(mWindowMutex);
  52. mNewWindowInFocus = nullptr;
  53. }
  54. void RenderWindowManager::notifyMovedOrResized(RenderWindowCore* coreWindow)
  55. {
  56. RenderWindow* window = getNonCore(coreWindow);
  57. bool isValidWindow = false;
  58. {
  59. BS_LOCK_MUTEX(mWindowMutex);
  60. isValidWindow = std::find(begin(mCreatedWindows), end(mCreatedWindows), window) != mCreatedWindows.end();
  61. }
  62. if(!isValidWindow)
  63. return;
  64. BS_LOCK_MUTEX(mWindowMutex);
  65. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  66. [&](const MoveOrResizeData& x) { return x.window == window; });
  67. const RenderWindowProperties& props = coreWindow->getProperties();
  68. MoveOrResizeData* moveResizeData = nullptr;
  69. if (iterFind != end(mMovedOrResizedWindows))
  70. {
  71. moveResizeData = &*iterFind;
  72. }
  73. else
  74. {
  75. MoveOrResizeData newEntry;
  76. newEntry.window = window;
  77. mMovedOrResizedWindows.push_back(newEntry);
  78. moveResizeData = &mMovedOrResizedWindows.back();
  79. }
  80. moveResizeData->x = props.getLeft();
  81. moveResizeData->y = props.getTop();
  82. moveResizeData->width = props.getWidth();
  83. moveResizeData->height = props.getHeight();
  84. }
  85. void RenderWindowManager::notifySyncDataDirty(RenderWindowCore* coreWindow)
  86. {
  87. BS_LOCK_MUTEX(mWindowMutex);
  88. RenderWindow* window = getNonCore(coreWindow);
  89. mDirtyProperties.insert(window);
  90. }
  91. void RenderWindowManager::windowMouseLeft(RenderWindowCore* coreWindow)
  92. {
  93. BS_LOCK_MUTEX(mWindowMutex);
  94. RenderWindow* window = getNonCore(coreWindow);
  95. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  96. if (iterFind == end(mMouseLeftWindows))
  97. mMouseLeftWindows.push_back(window);
  98. }
  99. void RenderWindowManager::_update()
  100. {
  101. RenderWindow* newWinInFocus = nullptr;
  102. Vector<MoveOrResizeData> movedOrResizedWindows;
  103. Vector<RenderWindow*> mouseLeftWindows;
  104. {
  105. BS_LOCK_MUTEX(mWindowMutex);
  106. newWinInFocus = mNewWindowInFocus;
  107. for (auto& moveResizeData : mMovedOrResizedWindows)
  108. {
  109. RenderWindow* window = moveResizeData.window;
  110. const RenderWindowProperties& props = window->getProperties();
  111. // Need to eliminate non-dirty ones because it's possible we already triggered the resize event
  112. // if the resize call originated from the sim thread, so we don't trigger it twice.
  113. bool isDirty = moveResizeData.x != props.getLeft() || moveResizeData.y != props.getTop()
  114. || moveResizeData.width != props.getWidth() || moveResizeData.height != props.getHeight();
  115. if (isDirty)
  116. movedOrResizedWindows.push_back(moveResizeData);
  117. }
  118. mMovedOrResizedWindows.clear();
  119. mouseLeftWindows = mMouseLeftWindows;
  120. mMouseLeftWindows.clear();
  121. }
  122. for (auto& dirtyPropertyWindow : mDirtyProperties)
  123. dirtyPropertyWindow->syncProperties();
  124. mDirtyProperties.clear();
  125. if(mWindowInFocus != newWinInFocus)
  126. {
  127. if(mWindowInFocus != nullptr)
  128. onFocusLost(*mWindowInFocus);
  129. if(newWinInFocus != nullptr)
  130. onFocusGained(*newWinInFocus);
  131. mWindowInFocus = newWinInFocus;
  132. }
  133. for (auto& moveResizeData : movedOrResizedWindows)
  134. {
  135. moveResizeData.window->onResized();
  136. }
  137. if (!onMouseLeftWindow.empty())
  138. {
  139. for (auto& window : mouseLeftWindows)
  140. onMouseLeftWindow(*window);
  141. }
  142. }
  143. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  144. {
  145. BS_LOCK_MUTEX(mWindowMutex);
  146. return mCreatedWindows;
  147. }
  148. RenderWindow* RenderWindowManager::getNonCore(const RenderWindowCore* window) const
  149. {
  150. auto iterFind = mCoreToNonCoreMap.find(window);
  151. if (iterFind != mCoreToNonCoreMap.end())
  152. return iterFind->second;
  153. return nullptr;
  154. }
  155. SPtr<RenderWindowCore> RenderWindowCoreManager::create(RENDER_WINDOW_DESC& desc)
  156. {
  157. SPtr<RenderWindowCore> renderWindow = createInternal(desc);
  158. renderWindow->initialize();
  159. return renderWindow;
  160. }
  161. void RenderWindowCoreManager::_update()
  162. {
  163. for (auto& dirtyPropertyWindow : mDirtyProperties)
  164. dirtyPropertyWindow->syncProperties();
  165. mDirtyProperties.clear();
  166. }
  167. void RenderWindowCoreManager::windowCreated(RenderWindowCore* window)
  168. {
  169. BS_LOCK_MUTEX(mWindowMutex);
  170. mCreatedWindows.push_back(window);
  171. }
  172. void RenderWindowCoreManager::windowDestroyed(RenderWindowCore* window)
  173. {
  174. {
  175. BS_LOCK_MUTEX(mWindowMutex);
  176. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  177. if (iterFind == mCreatedWindows.end())
  178. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  179. mCreatedWindows.erase(iterFind);
  180. }
  181. mDirtyProperties.erase(window);
  182. }
  183. Vector<RenderWindowCore*> RenderWindowCoreManager::getRenderWindows() const
  184. {
  185. BS_LOCK_MUTEX(mWindowMutex);
  186. return mCreatedWindows;
  187. }
  188. void RenderWindowCoreManager::notifySyncDataDirty(RenderWindowCore* window)
  189. {
  190. mDirtyProperties.insert(window);
  191. }
  192. }