Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen vor 10 Jahren
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename vor 11 Jahren
BsGLContext.h 21e4301182 More documentation vor 11 Jahren
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGLFrameBufferObject.h fc8f2b1eaf More documentation vor 11 Jahren
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working vor 11 Jahren
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items vor 11 Jahren
BsGLPixelFormat.h 03ea4c331d More documentation vor 11 Jahren
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLQueryManager.h 03ea4c331d More documentation vor 11 Jahren
BsGLRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsGLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLTimerQuery.h 19a14f5940 GPU profiler working vor 11 Jahren
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsWin32Context.h 21e4301182 More documentation vor 11 Jahren
BsWin32GLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread vor 11 Jahren
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
BsWin32Window.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen vor 10 Jahren