BsScriptSceneObject.cpp 13 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  16. :ScriptObject(instance), mSceneObject(sceneObject)
  17. {
  18. }
  19. void ScriptSceneObject::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  22. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  23. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  24. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  25. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  26. metaData.scriptClass->addInternalCall("Internal_GetPrefab", &ScriptSceneObject::internal_getPrefab);
  27. metaData.scriptClass->addInternalCall("Internal_BreakPrefab", &ScriptSceneObject::internal_breakPrefab);
  28. metaData.scriptClass->addInternalCall("Internal_ApplyPrefab", &ScriptSceneObject::internal_applyPrefab);
  29. metaData.scriptClass->addInternalCall("Internal_RevertPrefab", &ScriptSceneObject::internal_revertPrefab);
  30. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  31. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  32. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  33. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  34. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  35. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  36. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  37. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  38. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  39. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  40. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  41. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  42. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  43. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  44. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  45. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  46. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  47. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  48. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  49. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  50. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  51. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  52. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  53. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  54. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  55. }
  56. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  57. {
  58. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  59. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  60. }
  61. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  62. {
  63. if (checkIfDestroyed(nativeInstance))
  64. return;
  65. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  66. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  67. }
  68. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  69. {
  70. if (checkIfDestroyed(nativeInstance))
  71. return nullptr;
  72. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  73. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  74. if(parentScriptSO == nullptr)
  75. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  76. return parentScriptSO->getManagedInstance();
  77. }
  78. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  79. {
  80. if (!checkIfDestroyed(nativeInstance))
  81. *value = nativeInstance->mSceneObject->getNumChildren();
  82. else
  83. *value = 0;
  84. }
  85. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  86. {
  87. if (checkIfDestroyed(nativeInstance))
  88. return nullptr;
  89. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  90. if(idx >= numChildren)
  91. {
  92. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  93. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  94. return nullptr;
  95. }
  96. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  97. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  98. if(childScriptSO == nullptr)
  99. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  100. return childScriptSO->getManagedInstance();
  101. }
  102. MonoObject* ScriptSceneObject::internal_getPrefab(ScriptSceneObject* nativeInstance)
  103. {
  104. if (checkIfDestroyed(nativeInstance))
  105. return nullptr;
  106. HPrefab prefab = nativeInstance->mSceneObject->getPrefabLink();
  107. if (prefab != nullptr)
  108. {
  109. ScriptPrefab* scriptPrefab = ScriptResourceManager::instance().getScriptPrefab(prefab);
  110. if (scriptPrefab == nullptr)
  111. scriptPrefab = ScriptResourceManager::instance().createScriptPrefab(prefab);
  112. return scriptPrefab->getManagedInstance();
  113. }
  114. return nullptr;
  115. }
  116. void ScriptSceneObject::internal_breakPrefab(ScriptSceneObject* nativeInstance)
  117. {
  118. if (checkIfDestroyed(nativeInstance))
  119. return;
  120. nativeInstance->mSceneObject->breakPrefabLink();
  121. }
  122. void ScriptSceneObject::internal_applyPrefab(ScriptSceneObject* nativeInstance)
  123. {
  124. if (checkIfDestroyed(nativeInstance))
  125. return;
  126. HPrefab prefab = nativeInstance->mSceneObject->getPrefabLink();
  127. if (prefab != nullptr)
  128. prefab->update(nativeInstance->mSceneObject);
  129. }
  130. void ScriptSceneObject::internal_revertPrefab(ScriptSceneObject* nativeInstance)
  131. {
  132. if (checkIfDestroyed(nativeInstance))
  133. return;
  134. PrefabUtility::revertToPrefab(nativeInstance->mSceneObject);
  135. }
  136. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  137. {
  138. if (!checkIfDestroyed(nativeInstance))
  139. *value = nativeInstance->mSceneObject->getWorldPosition();
  140. else
  141. *value = Vector3();
  142. }
  143. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  144. {
  145. if (!checkIfDestroyed(nativeInstance))
  146. *value = nativeInstance->mSceneObject->getPosition();
  147. else
  148. *value = Vector3();
  149. }
  150. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  151. {
  152. if (!checkIfDestroyed(nativeInstance))
  153. *value = nativeInstance->mSceneObject->getWorldRotation();
  154. else
  155. *value = Quaternion();
  156. }
  157. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  158. {
  159. if (!checkIfDestroyed(nativeInstance))
  160. *value = nativeInstance->mSceneObject->getRotation();
  161. else
  162. *value = Quaternion();
  163. }
  164. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  165. {
  166. if (!checkIfDestroyed(nativeInstance))
  167. *value = nativeInstance->mSceneObject->getWorldScale();
  168. else
  169. *value = Vector3();
  170. }
  171. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  172. {
  173. if (!checkIfDestroyed(nativeInstance))
  174. *value = nativeInstance->mSceneObject->getWorldScale();
  175. else
  176. *value = Vector3();
  177. }
  178. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  179. {
  180. if (!checkIfDestroyed(nativeInstance))
  181. nativeInstance->mSceneObject->setWorldPosition(value);
  182. }
  183. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  184. {
  185. if (!checkIfDestroyed(nativeInstance))
  186. nativeInstance->mSceneObject->setPosition(value);
  187. }
  188. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  189. {
  190. if (!checkIfDestroyed(nativeInstance))
  191. nativeInstance->mSceneObject->setWorldRotation(value);
  192. }
  193. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  194. {
  195. if (!checkIfDestroyed(nativeInstance))
  196. nativeInstance->mSceneObject->setRotation(value);
  197. }
  198. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  199. {
  200. if (!checkIfDestroyed(nativeInstance))
  201. nativeInstance->mSceneObject->setScale(value);
  202. }
  203. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  204. {
  205. if (!checkIfDestroyed(nativeInstance))
  206. *value = nativeInstance->mSceneObject->getLocalTfrm();
  207. else
  208. *value = Matrix4();
  209. }
  210. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. *value = nativeInstance->mSceneObject->getWorldTfrm();
  214. else
  215. *value = Matrix4();
  216. }
  217. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  218. {
  219. if (!checkIfDestroyed(nativeInstance))
  220. nativeInstance->mSceneObject->lookAt(direction, up);
  221. }
  222. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  223. {
  224. if (!checkIfDestroyed(nativeInstance))
  225. nativeInstance->mSceneObject->move(value);
  226. }
  227. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  228. {
  229. if (!checkIfDestroyed(nativeInstance))
  230. nativeInstance->mSceneObject->moveRelative(value);
  231. }
  232. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  233. {
  234. if (!checkIfDestroyed(nativeInstance))
  235. nativeInstance->mSceneObject->rotate(value);
  236. }
  237. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  238. {
  239. if (!checkIfDestroyed(nativeInstance))
  240. nativeInstance->mSceneObject->roll(value);
  241. }
  242. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  243. {
  244. if (!checkIfDestroyed(nativeInstance))
  245. nativeInstance->mSceneObject->yaw(value);
  246. }
  247. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  248. {
  249. if (!checkIfDestroyed(nativeInstance))
  250. nativeInstance->mSceneObject->pitch(value);
  251. }
  252. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  253. {
  254. if (!checkIfDestroyed(nativeInstance))
  255. nativeInstance->mSceneObject->setForward(value);
  256. }
  257. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  258. {
  259. if (!checkIfDestroyed(nativeInstance))
  260. *value = nativeInstance->mSceneObject->getForward();
  261. else
  262. *value = Vector3();
  263. }
  264. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  265. {
  266. if (!checkIfDestroyed(nativeInstance))
  267. *value = nativeInstance->mSceneObject->getUp();
  268. else
  269. *value = Vector3();
  270. }
  271. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  272. {
  273. if (!checkIfDestroyed(nativeInstance))
  274. *value = nativeInstance->mSceneObject->getRight();
  275. else
  276. *value = Vector3();
  277. }
  278. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  279. {
  280. if (!checkIfDestroyed(nativeInstance))
  281. nativeInstance->mSceneObject->destroy(immediate);
  282. }
  283. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  284. {
  285. if (nativeInstance->mSceneObject.isDestroyed())
  286. {
  287. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  288. return true;
  289. }
  290. return false;
  291. }
  292. void ScriptSceneObject::_onManagedInstanceDeleted()
  293. {
  294. mManagedInstance = nullptr;
  295. if (!mRefreshInProgress)
  296. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  297. }
  298. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  299. {
  300. mSceneObject = static_object_cast<SceneObject>(gameObject);
  301. }
  302. }