BsCoreObjectManager.cpp 11 KB

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  1. #include "BsCoreObjectManager.h"
  2. #include "BsCoreObject.h"
  3. #include "BsCoreObjectCore.h"
  4. #include "BsException.h"
  5. #include "BsMath.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsCoreThread.h"
  8. namespace BansheeEngine
  9. {
  10. CoreObjectManager::CoreObjectManager()
  11. :mNextAvailableID(1)
  12. {
  13. }
  14. CoreObjectManager::~CoreObjectManager()
  15. {
  16. #if BS_DEBUG_MODE
  17. BS_LOCK_MUTEX(mObjectsMutex);
  18. if(mObjects.size() > 0)
  19. {
  20. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  21. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  22. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  23. // clean up all objects manually before shutting down the application).
  24. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  25. "engine objects before shutdown.");
  26. }
  27. #endif
  28. }
  29. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  30. {
  31. assert(object != nullptr);
  32. BS_LOCK_MUTEX(mObjectsMutex);
  33. mObjects[mNextAvailableID] = object;
  34. mDirtyObjects[mNextAvailableID] = { object, -1 };
  35. return mNextAvailableID++;
  36. }
  37. void CoreObjectManager::unregisterObject(CoreObject* object)
  38. {
  39. assert(object != nullptr);
  40. UINT64 internalId = object->getInternalID();
  41. // If dirty, we generate sync data before it is destroyed
  42. {
  43. BS_LOCK_MUTEX(mObjectsMutex);
  44. bool isDirty = object->isCoreDirty() || (mDirtyObjects.find(internalId) != mDirtyObjects.end());
  45. if (isDirty)
  46. {
  47. SPtr<CoreObjectCore> coreObject = object->getCore();
  48. if (coreObject != nullptr)
  49. {
  50. CoreSyncData objSyncData = object->syncToCore(gCoreThread().getFrameAlloc());
  51. mDestroyedSyncData.push_back(CoreStoredSyncObjData(coreObject, internalId, objSyncData));
  52. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  53. dirtyObjData.syncDataId = (INT32)mDestroyedSyncData.size() - 1;
  54. dirtyObjData.object = nullptr;
  55. }
  56. else
  57. {
  58. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  59. dirtyObjData.syncDataId = -1;
  60. dirtyObjData.object = nullptr;
  61. }
  62. }
  63. mObjects.erase(internalId);
  64. }
  65. updateDependencies(object, nullptr);
  66. // Clear dependencies from dependants
  67. {
  68. BS_LOCK_MUTEX(mObjectsMutex);
  69. auto iterFind = mDependants.find(internalId);
  70. if (iterFind != mDependants.end())
  71. {
  72. Vector<CoreObject*>& dependants = iterFind->second;
  73. for (auto& entry : dependants)
  74. {
  75. auto iterFind2 = mDependencies.find(entry->getInternalID());
  76. if (iterFind2 != mDependencies.end())
  77. {
  78. Vector<CoreObject*>& dependencies = iterFind2->second;
  79. auto iterFind3 = std::find(dependencies.begin(), dependencies.end(), object);
  80. if (iterFind3 != dependencies.end())
  81. dependencies.erase(iterFind3);
  82. if (dependencies.size() == 0)
  83. mDependencies.erase(iterFind2);
  84. }
  85. }
  86. mDependants.erase(iterFind);
  87. }
  88. }
  89. }
  90. void CoreObjectManager::notifyCoreDirty(CoreObject* object)
  91. {
  92. UINT64 id = object->getInternalID();
  93. BS_LOCK_MUTEX(mObjectsMutex);
  94. mDirtyObjects[id] = { object, -1 };
  95. }
  96. void CoreObjectManager::notifyDependenciesDirty(CoreObject* object)
  97. {
  98. Vector<CoreObject*> dependencies;
  99. object->getCoreDependencies(dependencies);
  100. updateDependencies(object, &dependencies);
  101. }
  102. void CoreObjectManager::updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies)
  103. {
  104. UINT64 id = object->getInternalID();
  105. bs_frame_mark();
  106. {
  107. FrameVector<CoreObject*> toRemove;
  108. FrameVector<CoreObject*> toAdd;
  109. BS_LOCK_MUTEX(mObjectsMutex);
  110. // Add dependencies and clear old dependencies from dependants
  111. {
  112. if (dependencies != nullptr)
  113. std::sort(dependencies->begin(), dependencies->end());
  114. auto iterFind = mDependencies.find(id);
  115. if (iterFind != mDependencies.end())
  116. {
  117. const Vector<CoreObject*>& oldDependencies = iterFind->second;
  118. if (dependencies != nullptr)
  119. {
  120. std::set_difference(dependencies->begin(), dependencies->end(),
  121. dependencies->begin(), dependencies->end(), toRemove.begin());
  122. std::set_difference(oldDependencies.begin(), oldDependencies.end(),
  123. oldDependencies.begin(), oldDependencies.end(), toAdd.begin());
  124. }
  125. else
  126. {
  127. for (auto& dependency : oldDependencies)
  128. toRemove.push_back(dependency);
  129. }
  130. for (auto& dependency : toRemove)
  131. {
  132. UINT64 dependencyId = dependency->getInternalID();
  133. auto iterFind2 = mDependants.find(dependencyId);
  134. if (iterFind2 != mDependants.end())
  135. {
  136. Vector<CoreObject*>& dependants = iterFind2->second;
  137. auto findIter3 = std::find(dependants.begin(), dependants.end(), object);
  138. dependants.erase(findIter3);
  139. if (dependants.size() == 0)
  140. mDependants.erase(iterFind2);
  141. }
  142. }
  143. }
  144. else
  145. {
  146. if (dependencies != nullptr)
  147. {
  148. for (auto& dependency : *dependencies)
  149. toAdd.push_back(dependency);
  150. }
  151. }
  152. if (dependencies != nullptr)
  153. mDependencies[id] = *dependencies;
  154. }
  155. // Register dependants
  156. {
  157. for (auto& dependency : toAdd)
  158. {
  159. UINT64 dependencyId = dependency->getInternalID();
  160. Vector<CoreObject*>& dependants = mDependants[dependencyId];
  161. dependants.push_back(object);
  162. }
  163. }
  164. }
  165. bs_frame_clear();
  166. }
  167. void CoreObjectManager::syncToCore(CoreAccessor& accessor)
  168. {
  169. syncDownload(gCoreThread().getFrameAlloc());
  170. accessor.queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
  171. }
  172. void CoreObjectManager::syncToCore(CoreObject* object, CoreAccessor& accessor)
  173. {
  174. struct IndividualCoreSyncData
  175. {
  176. SPtr<CoreObjectCore> destination;
  177. CoreSyncData syncData;
  178. FrameAlloc* allocator;
  179. };
  180. BS_LOCK_MUTEX(mObjectsMutex);
  181. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  182. Vector<IndividualCoreSyncData> syncData;
  183. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  184. {
  185. if (!curObj->isCoreDirty())
  186. return; // We already processed it as some other object's dependency
  187. // Sync dependencies before dependants
  188. // Note: I don't check for recursion. Possible infinite loop if two objects
  189. // are dependent on one another.
  190. UINT64 id = curObj->getInternalID();
  191. auto iterFind = mDependencies.find(id);
  192. if (iterFind != mDependencies.end())
  193. {
  194. const Vector<CoreObject*>& dependencies = iterFind->second;
  195. for (auto& dependency : dependencies)
  196. syncObject(dependency);
  197. }
  198. SPtr<CoreObjectCore> objectCore = curObj->getCore();
  199. if (objectCore == nullptr)
  200. {
  201. curObj->markCoreClean();
  202. mDirtyObjects.erase(id);
  203. return;
  204. }
  205. syncData.push_back(IndividualCoreSyncData());
  206. IndividualCoreSyncData& data = syncData.back();
  207. data.allocator = allocator;
  208. data.destination = objectCore;
  209. data.syncData = curObj->syncToCore(allocator);
  210. curObj->markCoreClean();
  211. mDirtyObjects.erase(id);
  212. };
  213. syncObject(object);
  214. std::function<void(const Vector<IndividualCoreSyncData>&)> callback =
  215. [](const Vector<IndividualCoreSyncData>& data)
  216. {
  217. // Traverse in reverse to sync dependencies before dependants
  218. for (auto& riter = data.rbegin(); riter != data.rend(); ++riter)
  219. {
  220. const IndividualCoreSyncData& entry = *riter;
  221. entry.destination->syncToCore(entry.syncData);
  222. UINT8* dataPtr = entry.syncData.getBuffer();
  223. if (dataPtr != nullptr)
  224. entry.allocator->dealloc(dataPtr);
  225. }
  226. };
  227. if (syncData.size() > 0)
  228. accessor.queueCommand(std::bind(callback, syncData));
  229. }
  230. void CoreObjectManager::syncDownload(FrameAlloc* allocator)
  231. {
  232. BS_LOCK_MUTEX(mObjectsMutex);
  233. mCoreSyncData.push_back(CoreStoredSyncData());
  234. CoreStoredSyncData& syncData = mCoreSyncData.back();
  235. syncData.alloc = allocator;
  236. // Add all objects dependant on the dirty objects
  237. bs_frame_mark();
  238. {
  239. FrameSet<CoreObject*> dirtyDependants;
  240. for (auto& objectData : mDirtyObjects)
  241. {
  242. auto iterFind = mDependants.find(objectData.first);
  243. if (iterFind != mDependants.end())
  244. {
  245. const Vector<CoreObject*>& dependants = iterFind->second;
  246. for (auto& dependant : dependants)
  247. {
  248. if (!dependant->isCoreDirty())
  249. {
  250. dependant->mCoreDirtyFlags |= 0xFFFFFFFF; // To ensure the loop below doesn't skip it
  251. dirtyDependants.insert(dependant);
  252. }
  253. }
  254. }
  255. }
  256. for (auto& dirtyDependant : dirtyDependants)
  257. {
  258. UINT64 id = dirtyDependant->getInternalID();
  259. mDirtyObjects[id] = { dirtyDependant, -1 };
  260. }
  261. }
  262. bs_frame_clear();
  263. // Order in which objects are recursed in matters, ones with lower ID will have been created before
  264. // ones with higher ones and should be updated first.
  265. for (auto& objectData : mDirtyObjects)
  266. {
  267. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  268. {
  269. if (!curObj->isCoreDirty())
  270. return; // We already processed it as some other object's dependency
  271. // Sync dependencies before dependants
  272. // Note: I don't check for recursion. Possible infinite loop if two objects
  273. // are dependent on one another.
  274. UINT64 id = curObj->getInternalID();
  275. auto iterFind = mDependencies.find(id);
  276. if (iterFind != mDependencies.end())
  277. {
  278. const Vector<CoreObject*>& dependencies = iterFind->second;
  279. for (auto& dependency : dependencies)
  280. syncObject(dependency);
  281. }
  282. SPtr<CoreObjectCore> objectCore = curObj->getCore();
  283. if (objectCore == nullptr)
  284. {
  285. curObj->markCoreClean();
  286. return;
  287. }
  288. CoreSyncData objSyncData = curObj->syncToCore(allocator);
  289. curObj->markCoreClean();
  290. syncData.entries.push_back(CoreStoredSyncObjData(objectCore,
  291. curObj->getInternalID(), objSyncData));
  292. };
  293. CoreObject* object = objectData.second.object;
  294. if (object != nullptr)
  295. syncObject(object);
  296. else
  297. {
  298. // Object was destroyed but we still need to sync its modifications before it was destroyed
  299. if (objectData.second.syncDataId != -1)
  300. syncData.entries.push_back(mDestroyedSyncData[objectData.second.syncDataId]);
  301. }
  302. }
  303. mDirtyObjects.clear();
  304. mDestroyedSyncData.clear();
  305. }
  306. void CoreObjectManager::syncUpload()
  307. {
  308. BS_LOCK_MUTEX(mObjectsMutex);
  309. if (mCoreSyncData.size() == 0)
  310. return;
  311. CoreStoredSyncData& syncData = mCoreSyncData.front();
  312. for (auto& iter = syncData.entries.begin(); iter != syncData.entries.end(); ++iter)
  313. {
  314. const CoreStoredSyncObjData& objSyncData = *iter;
  315. SPtr<CoreObjectCore> destinationObj = objSyncData.destinationObj.lock();
  316. if (destinationObj != nullptr)
  317. destinationObj->syncToCore(objSyncData.syncData);
  318. UINT8* data = objSyncData.syncData.getBuffer();
  319. if (data != nullptr)
  320. syncData.alloc->dealloc(data);
  321. }
  322. syncData.entries.clear();
  323. mCoreSyncData.pop_front();
  324. }
  325. void CoreObjectManager::clearDirty()
  326. {
  327. BS_LOCK_MUTEX(mObjectsMutex);
  328. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  329. for (auto& objectData : mDirtyObjects)
  330. {
  331. if (objectData.second.syncDataId != -1)
  332. {
  333. CoreStoredSyncObjData& objSyncData = mDestroyedSyncData[objectData.second.syncDataId];
  334. UINT8* data = objSyncData.syncData.getBuffer();
  335. if (data != nullptr)
  336. allocator->dealloc(data);
  337. }
  338. }
  339. mDirtyObjects.clear();
  340. mDestroyedSyncData.clear();
  341. }
  342. }