BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
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BasePass.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
GBufferInput.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
GBufferOutput.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
ImageBasedLighting.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
LightGridCommon.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
LightingCommon.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PerCameraData.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 years ago
ReflectionCubemapCommon.bslinc d516e39cc3 More tweaks to cubemap importance sampling 8 years ago
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 years ago
SHCommon.bslinc 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
Surface.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
SurfaceData.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago