| .. |
|
BsGpuResourcePool.cpp
|
8531a656fd
Bulk of code for deferred rendering MSAA
|
il y a 8 ans |
|
BsImageBasedLighting.cpp
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
il y a 8 ans |
|
BsLightGrid.cpp
|
7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
|
il y a 8 ans |
|
BsLightRendering.cpp
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
il y a 8 ans |
|
BsObjectRendering.cpp
|
42c00ad036
Work on transparent rendering path - DirectX functional
|
il y a 9 ans |
|
BsPostProcessing.cpp
|
8531a656fd
Bulk of code for deferred rendering MSAA
|
il y a 8 ans |
|
BsRenderBeast.cpp
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
il y a 8 ans |
|
BsRenderBeastFactory.cpp
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
il y a 8 ans |
|
BsRenderBeastPlugin.cpp
|
b9a97b133e
Removing unnecessary DLL export specifiers from plugins
|
il y a 8 ans |
|
BsRenderTargets.cpp
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
il y a 8 ans |
|
BsRendererCamera.cpp
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
il y a 8 ans |
|
BsRendererObject.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BsSamplerOverrides.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
il y a 9 ans |