BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsImageBasedLighting.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
BsLightGrid.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware il y a 8 ans
BsLightRendering.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional il y a 9 ans
BsPostProcessing.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsRenderBeast.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsRenderTargets.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
BsRendererCamera.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans