Marko Pintera 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location il y a 10 ans
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ThirdParty 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
Win32 fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI il y a 11 ans
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsBinarySerializer.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs il y a 11 ans
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsCapsule.cpp a4c60121f4 WIP work on handles il y a 11 ans
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsConvexVolume.cpp 331d4ac2aa Frustum culling working il y a 11 ans
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDebug.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsException.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFileSerializer.cpp 558bba0c05 Added runtime script compiling (untested) il y a 10 ans
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsLineSegment3.cpp a4c60121f4 WIP work on handles il y a 11 ans
BsLog.cpp 8069c9bdeb Some fixes for input handling il y a 11 ans
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location il y a 10 ans
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMatrix4.cpp 17e7648476 Work on handles: il y a 11 ans
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMemorySerializer.cpp 6bbe6114ce Many fixes to get assembly refresh working il y a 11 ans
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription il y a 10 ans
BsPath.cpp fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsPlane.cpp 331d4ac2aa Frustum culling working il y a 11 ans
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsRay.cpp fb655afe7f Started work on C# camera il y a 11 ans
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsRect2I.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) il y a 11 ans
BsSphere.cpp fb655afe7f Started work on C# camera il y a 11 ans
BsString.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing il y a 11 ans
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore il y a 11 ans
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore il y a 11 ans
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
BsTime.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants il y a 11 ans
BsUtil.cpp 3a73e65b09 VS integration finished (for now) il y a 10 ans
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsVector2I.cpp 17e7648476 Work on handles: il y a 11 ans
BsVector3.cpp 17e7648476 Work on handles: il y a 11 ans
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans