BsGpuParams.cpp 6.5 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsBindableGpuParamBlock.h"
  6. #include "BsVector2.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr)
  14. { }
  15. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  16. :mParamDesc(paramDesc)
  17. {
  18. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  19. mInternalData->mTransposeMatrices = transposeMatrices;
  20. for(auto& paramBlock : mParamDesc.paramBlocks)
  21. {
  22. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  23. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  24. }
  25. for(auto& texture : mParamDesc.textures)
  26. {
  27. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  28. mInternalData->mNumTextures = texture.second.slot + 1;
  29. }
  30. for(auto& sampler : mParamDesc.samplers)
  31. {
  32. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  33. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  34. }
  35. // Allocate everything in a single block of memory to get rid of extra memory allocations
  36. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlock*);
  37. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  38. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  39. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  40. UINT32 bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  41. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  42. UINT8* dataIter = mInternalData->mData;
  43. mInternalData->mParamBlocks = (GpuParamBlock**)dataIter;
  44. dataIter += paramBlockBufferSize;
  45. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)dataIter;
  46. dataIter += paramBlockBuffersBufferSize;
  47. mInternalData->mTextures = (HTexture*)dataIter;
  48. dataIter += textureBufferSize;
  49. mInternalData->mSamplerStates = (HSamplerState*)dataIter;
  50. // Ensure everything is constructed
  51. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  52. {
  53. mInternalData->mParamBlocks[i] = nullptr;
  54. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  55. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  56. }
  57. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  58. {
  59. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  60. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  61. }
  62. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  63. {
  64. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  65. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  66. }
  67. }
  68. GpuParams::~GpuParams()
  69. {
  70. mInternalData->mIsDestroyed = true;
  71. // Ensure everything is destructed
  72. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  73. {
  74. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  75. }
  76. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  77. mInternalData->mTextures[i].~ResourceHandle();
  78. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  79. mInternalData->mSamplerStates[i].~ResourceHandle();
  80. bs_free(mInternalData->mData);
  81. }
  82. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  83. {
  84. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  85. {
  86. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  87. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  88. }
  89. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  90. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  91. }
  92. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  93. {
  94. auto iterFind = mParamDesc.paramBlocks.find(name);
  95. if(iterFind == mParamDesc.paramBlocks.end())
  96. {
  97. LOGWRN("Cannot find parameter block with the name: " + name);
  98. return;
  99. }
  100. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  101. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer->getParamBlock();
  102. }
  103. UINT32 GpuParams::getDataParamSize(const String& name) const
  104. {
  105. GpuParamDataDesc* desc = getParamDesc(name);
  106. if(desc != nullptr)
  107. return desc->elementSize * 4;
  108. return 0;
  109. }
  110. bool GpuParams::hasParam(const String& name) const
  111. {
  112. return getParamDesc(name) != nullptr;
  113. }
  114. bool GpuParams::hasTexture(const String& name) const
  115. {
  116. auto paramIter = mParamDesc.textures.find(name);
  117. if(paramIter != mParamDesc.textures.end())
  118. return true;
  119. return false;
  120. }
  121. bool GpuParams::hasSamplerState(const String& name) const
  122. {
  123. auto paramIter = mParamDesc.samplers.find(name);
  124. if(paramIter != mParamDesc.samplers.end())
  125. return true;
  126. return false;
  127. }
  128. bool GpuParams::hasParamBlock(const String& name) const
  129. {
  130. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  131. if(paramBlockIter != mParamDesc.paramBlocks.end())
  132. return true;
  133. return false;
  134. }
  135. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  136. {
  137. auto iterFind = mParamDesc.params.find(name);
  138. if (iterFind == mParamDesc.params.end() || iterFind->second.type != GPDT_STRUCT)
  139. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  140. output = GpuParamStruct(&iterFind->second, mInternalData);
  141. }
  142. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  143. {
  144. auto iterFind = mParamDesc.textures.find(name);
  145. if (iterFind == mParamDesc.textures.end())
  146. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  147. output = GpuParamTexture(&iterFind->second, mInternalData);
  148. }
  149. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  150. {
  151. auto iterFind = mParamDesc.samplers.find(name);
  152. if (iterFind == mParamDesc.samplers.end())
  153. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  154. output = GpuParamSampState(&iterFind->second, mInternalData);
  155. }
  156. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  157. {
  158. auto paramIter = mParamDesc.params.find(name);
  159. if(paramIter != mParamDesc.params.end())
  160. return &paramIter->second;
  161. return nullptr;
  162. }
  163. }