| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457 |
- using System;
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- internal sealed class InspectorWindow : EditorWindow
- {
- private enum InspectorType
- {
- SceneObject,
- Resource,
- Multiple,
- None
- }
- private class InspectorComponent
- {
- public GUIComponentFoldout foldout;
- public GUIPanel panel;
- public Inspector inspector;
- public bool expanded = true;
- public UInt64 instanceId;
- }
- private class InspectorResource
- {
- public GUIPanel panel;
- public Inspector inspector;
- }
- private List<InspectorComponent> inspectorComponents = new List<InspectorComponent>();
- private InspectorResource inspectorResource;
- private GUIScrollArea inspectorScrollArea;
- private GUILayout inspectorLayout;
- private SceneObject activeSO;
- private GUITextBox soNameInput;
- private GUILayout soPrefabLayout;
- private bool soHasPrefab;
- private GUIFloatField soPosX;
- private GUIFloatField soPosY;
- private GUIFloatField soPosZ;
- private GUIFloatField soRotX;
- private GUIFloatField soRotY;
- private GUIFloatField soRotZ;
- private GUIFloatField soScaleX;
- private GUIFloatField soScaleY;
- private GUIFloatField soScaleZ;
- private InspectorType currentType = InspectorType.None;
- private Resource activeResource;
- [MenuItem("Windows/Inspector", ButtonModifier.CtrlAlt, ButtonCode.I)]
- private static void OpenInspectorWindow()
- {
- OpenWindow<InspectorWindow>();
- }
- protected override LocString GetDisplayName()
- {
- return new LocEdString("Inspector");
- }
- private void SetObjectToInspect(String resourcePath)
- {
- activeResource = ProjectLibrary.Load<Resource>(resourcePath);
- if (activeResource == null)
- return;
- currentType = InspectorType.Resource;
- inspectorScrollArea = new GUIScrollArea();
- GUI.AddElement(inspectorScrollArea);
- inspectorLayout = inspectorScrollArea.Layout;
- inspectorResource = new InspectorResource();
- inspectorResource.panel = inspectorLayout.AddPanel();
- inspectorResource.inspector = GetInspector(activeResource.GetType());
- inspectorResource.inspector.Initialize(this, inspectorResource.panel, activeResource);
- inspectorResource.inspector.Refresh();
- inspectorLayout.AddFlexibleSpace();
- }
- private void SetObjectToInspect(SceneObject so)
- {
- if (so == null)
- return;
- currentType = InspectorType.SceneObject;
- activeSO = so;
- inspectorScrollArea = new GUIScrollArea();
- GUI.AddElement(inspectorScrollArea);
- inspectorLayout = inspectorScrollArea.Layout;
- // SceneObject fields
- CreateSceneObjectFields();
- RefreshSceneObjectFields(true);
- // Components
- Component[] allComponents = so.GetComponents();
- for (int i = 0; i < allComponents.Length; i++)
- {
- InspectorComponent data = new InspectorComponent();
- data.instanceId = allComponents[i].InstanceId;
- data.foldout = new GUIComponentFoldout(allComponents[i].GetType().Name);
- inspectorLayout.AddElement(data.foldout);
- data.panel = inspectorLayout.AddPanel();
-
- data.inspector = GetInspector(allComponents[i].GetType());
- data.inspector.Initialize(this, data.panel, allComponents[i]);
- data.foldout.SetExpanded(true);
- data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
- inspectorComponents.Add(data);
- inspectorComponents[i].inspector.Refresh();
- }
- inspectorLayout.AddFlexibleSpace();
- }
- private void OnComponentFoldoutToggled(InspectorComponent inspectorData, bool expanded)
- {
- inspectorData.expanded = expanded;
- inspectorData.inspector.SetVisible(expanded);
- }
- private void CreateSceneObjectFields()
- {
- GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();
- GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();
- GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();
- GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(70));
- soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(200));
- soNameInput.Text = activeSO.Name;
- soNameInput.OnChanged += (x) => { if (activeSO != null) activeSO.Name = x; };
- nameLayout.AddElement(nameLbl);
- nameLayout.AddElement(soNameInput);
- nameLayout.AddFlexibleSpace();
- soPrefabLayout = sceneObjectLayout.AddLayoutX();
- GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
- GUILabel positionLbl = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(70));
- soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
- soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
- soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
- soPosX.OnChanged += (x) => OnPositionChanged(0, x);
- soPosY.OnChanged += (y) => OnPositionChanged(1, y);
- soPosZ.OnChanged += (z) => OnPositionChanged(2, z);
- positionLayout.AddElement(positionLbl);
- positionLayout.AddElement(soPosX);
- positionLayout.AddSpace(10);
- positionLayout.AddElement(soPosY);
- positionLayout.AddSpace(10);
- positionLayout.AddElement(soPosZ);
- positionLayout.AddFlexibleSpace();
- GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
- GUILabel rotationLbl = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(70));
- soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
- soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
- soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
- soRotX.OnChanged += (x) => OnRotationChanged(0, x);
- soRotY.OnChanged += (y) => OnRotationChanged(1, y);
- soRotZ.OnChanged += (z) => OnRotationChanged(2, z);
- rotationLayout.AddElement(rotationLbl);
- rotationLayout.AddElement(soRotX);
- rotationLayout.AddSpace(10);
- rotationLayout.AddElement(soRotY);
- rotationLayout.AddSpace(10);
- rotationLayout.AddElement(soRotZ);
- rotationLayout.AddFlexibleSpace();
- GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
- GUILabel scaleLbl = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(70));
- soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
- soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
- soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
- soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
- soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
- soScaleX.OnChanged += (z) => OnScaleChanged(2, z);
- scaleLayout.AddElement(scaleLbl);
- scaleLayout.AddElement(soScaleX);
- scaleLayout.AddSpace(10);
- scaleLayout.AddElement(soScaleY);
- scaleLayout.AddSpace(10);
- scaleLayout.AddElement(soScaleZ);
- scaleLayout.AddFlexibleSpace();
- inspectorLayout.AddSpace(15);
- }
- private void RefreshSceneObjectFields(bool forceUpdate)
- {
- if (activeSO == null)
- return;
- soNameInput.Text = activeSO.Name;
- bool hasPrefab = PrefabUtility.HasPrefabLink(activeSO);
- if (soHasPrefab != hasPrefab || forceUpdate)
- {
- int numChildren = soPrefabLayout.GetNumChildren();
- for (int i = 0; i < numChildren; i++)
- soPrefabLayout.GetChild(0).Destroy();
- GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(70));
- soPrefabLayout.AddElement(prefabLabel);
- //if (hasPrefab) // TODO - Disabled check for preview purposes
- {
- GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"));
- GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"));
- GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"));
- btnApplyPrefab.OnClick += () => PrefabUtility.ApplyPrefab(activeSO);
- btnRevertPrefab.OnClick += () => PrefabUtility.RevertPrefab(activeSO);
- btnBreakPrefab.OnClick += () => PrefabUtility.BreakPrefab(activeSO);
- soPrefabLayout.AddElement(btnApplyPrefab);
- soPrefabLayout.AddElement(btnRevertPrefab);
- soPrefabLayout.AddElement(btnBreakPrefab);
- }
- //else
- //{
- // GUILabel noPrefabLabel = new GUILabel("None");
- // soPrefabLayout.AddElement(noPrefabLabel);
- //}
- soHasPrefab = hasPrefab;
- }
- Vector3 position;
- Vector3 angles;
- if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
- {
- position = activeSO.Position;
- angles = activeSO.Rotation.ToEuler();
- }
- else
- {
- position = activeSO.LocalPosition;
- angles = activeSO.LocalRotation.ToEuler();
- }
- Vector3 scale = activeSO.LocalScale;
- soPosX.Value = position.x;
- soPosY.Value = position.y;
- soPosZ.Value = position.z;
- soRotX.Value = angles.x;
- soRotY.Value = angles.y;
- soRotZ.Value = angles.z;
- soScaleX.Value = scale.x;
- soScaleY.Value = scale.y;
- soScaleZ.Value = scale.z;
- }
- private void OnInitialize()
- {
- Selection.OnSelectionChanged += OnSelectionChanged;
- }
- private void OnDestroy()
- {
- Selection.OnSelectionChanged -= OnSelectionChanged;
- }
- private void OnEditorUpdate()
- {
- if (currentType == InspectorType.SceneObject)
- {
- Component[] allComponents = activeSO.GetComponents();
- bool requiresRebuild = allComponents.Length != inspectorComponents.Count;
- if (!requiresRebuild)
- {
- for (int i = 0; i < inspectorComponents.Count; i++)
- {
- if (inspectorComponents[i].instanceId != allComponents[i].InstanceId)
- {
- requiresRebuild = true;
- break;
- }
- }
- }
- if (requiresRebuild)
- SetObjectToInspect(activeSO);
- else
- {
- RefreshSceneObjectFields(false);
- for (int i = 0; i < inspectorComponents.Count; i++)
- {
- inspectorComponents[i].inspector.Refresh();
- }
- }
- }
- else if (currentType == InspectorType.Resource)
- {
- inspectorResource.inspector.Refresh();
- }
- }
- private void OnSelectionChanged(SceneObject[] objects, string[] paths)
- {
- Clear();
- if (objects.Length == 0 && paths.Length == 0)
- {
- currentType = InspectorType.None;
- inspectorScrollArea = new GUIScrollArea();
- GUI.AddElement(inspectorScrollArea);
- inspectorLayout = inspectorScrollArea.Layout;
- inspectorLayout.AddElement(new GUILabel(new LocEdString("No object selected")));
- inspectorLayout.AddFlexibleSpace();
- }
- else if ((objects.Length + paths.Length) > 1)
- {
- currentType = InspectorType.None;
- inspectorScrollArea = new GUIScrollArea();
- GUI.AddElement(inspectorScrollArea);
- inspectorLayout = inspectorScrollArea.Layout;
- inspectorLayout.AddElement(new GUILabel(new LocEdString("Multiple objects selected")));
- inspectorLayout.AddFlexibleSpace();
- }
- else if (objects.Length == 1)
- {
- SetObjectToInspect(objects[0]);
- }
- else if (paths.Length == 1)
- {
- SetObjectToInspect(paths[0]);
- }
- }
- internal void Destroy()
- {
- Clear();
- }
- internal void Clear()
- {
- for (int i = 0; i < inspectorComponents.Count; i++)
- {
- inspectorComponents[i].foldout.Destroy();
- inspectorComponents[i].inspector.Destroy();
- }
- inspectorComponents.Clear();
- if (inspectorResource != null)
- {
- inspectorResource.inspector.Destroy();
- inspectorResource = null;
- }
- if (inspectorScrollArea != null)
- {
- inspectorScrollArea.Destroy();
- inspectorScrollArea = null;
- }
- activeSO = null;
- soNameInput = null;
- soPrefabLayout = null;
- soHasPrefab = false;
- soPosX = null;
- soPosY = null;
- soPosZ = null;
- soRotX = null;
- soRotY = null;
- soRotZ = null;
- soScaleX = null;
- soScaleY = null;
- soScaleZ = null;
- activeResource = null;
- currentType = InspectorType.None;
- }
- private void OnPositionChanged(int idx, float value)
- {
- if (activeSO == null)
- return;
- if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
- {
- Vector3 position = activeSO.Position;
- position[idx] = value;
- activeSO.Position = position;
- }
- else
- {
- Vector3 position = activeSO.LocalPosition;
- position[idx] = value;
- activeSO.LocalPosition = position;
- }
- }
- private void OnRotationChanged(int idx, float value)
- {
- if (activeSO == null)
- return;
- if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
- {
- Vector3 angles = activeSO.Rotation.ToEuler();
- angles[idx] = value;
- activeSO.Rotation = Quaternion.FromEuler(angles);
- }
- else
- {
- Vector3 angles = activeSO.LocalRotation.ToEuler();
- angles[idx] = value;
- activeSO.LocalRotation = Quaternion.FromEuler(angles);
- }
- }
- private void OnScaleChanged(int idx, float value)
- {
- if (activeSO == null)
- return;
- Vector3 scale = activeSO.LocalScale;
- scale[idx] = value;
- activeSO.LocalScale = scale;
- }
- private Inspector GetInspector(Type type)
- {
- // TODO - Check if type has a custom inspector
- // and return the custom inspector, otherwise create a generic one
- return new GenericInspector();
- }
- }
- }
|