InspectorWindow.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. internal sealed class InspectorWindow : EditorWindow
  7. {
  8. private enum InspectorType
  9. {
  10. SceneObject,
  11. Resource,
  12. Multiple,
  13. None
  14. }
  15. private class InspectorComponent
  16. {
  17. public GUIComponentFoldout foldout;
  18. public GUIPanel panel;
  19. public Inspector inspector;
  20. public bool expanded = true;
  21. public UInt64 instanceId;
  22. }
  23. private class InspectorResource
  24. {
  25. public GUIPanel panel;
  26. public Inspector inspector;
  27. }
  28. private List<InspectorComponent> inspectorComponents = new List<InspectorComponent>();
  29. private InspectorResource inspectorResource;
  30. private GUIScrollArea inspectorScrollArea;
  31. private GUILayout inspectorLayout;
  32. private SceneObject activeSO;
  33. private GUITextBox soNameInput;
  34. private GUILayout soPrefabLayout;
  35. private bool soHasPrefab;
  36. private GUIFloatField soPosX;
  37. private GUIFloatField soPosY;
  38. private GUIFloatField soPosZ;
  39. private GUIFloatField soRotX;
  40. private GUIFloatField soRotY;
  41. private GUIFloatField soRotZ;
  42. private GUIFloatField soScaleX;
  43. private GUIFloatField soScaleY;
  44. private GUIFloatField soScaleZ;
  45. private InspectorType currentType = InspectorType.None;
  46. private Resource activeResource;
  47. [MenuItem("Windows/Inspector", ButtonModifier.CtrlAlt, ButtonCode.I)]
  48. private static void OpenInspectorWindow()
  49. {
  50. OpenWindow<InspectorWindow>();
  51. }
  52. protected override LocString GetDisplayName()
  53. {
  54. return new LocEdString("Inspector");
  55. }
  56. private void SetObjectToInspect(String resourcePath)
  57. {
  58. activeResource = ProjectLibrary.Load<Resource>(resourcePath);
  59. if (activeResource == null)
  60. return;
  61. currentType = InspectorType.Resource;
  62. inspectorScrollArea = new GUIScrollArea();
  63. GUI.AddElement(inspectorScrollArea);
  64. inspectorLayout = inspectorScrollArea.Layout;
  65. inspectorResource = new InspectorResource();
  66. inspectorResource.panel = inspectorLayout.AddPanel();
  67. inspectorResource.inspector = GetInspector(activeResource.GetType());
  68. inspectorResource.inspector.Initialize(this, inspectorResource.panel, activeResource);
  69. inspectorResource.inspector.Refresh();
  70. inspectorLayout.AddFlexibleSpace();
  71. }
  72. private void SetObjectToInspect(SceneObject so)
  73. {
  74. if (so == null)
  75. return;
  76. currentType = InspectorType.SceneObject;
  77. activeSO = so;
  78. inspectorScrollArea = new GUIScrollArea();
  79. GUI.AddElement(inspectorScrollArea);
  80. inspectorLayout = inspectorScrollArea.Layout;
  81. // SceneObject fields
  82. CreateSceneObjectFields();
  83. RefreshSceneObjectFields(true);
  84. // Components
  85. Component[] allComponents = so.GetComponents();
  86. for (int i = 0; i < allComponents.Length; i++)
  87. {
  88. InspectorComponent data = new InspectorComponent();
  89. data.instanceId = allComponents[i].InstanceId;
  90. data.foldout = new GUIComponentFoldout(allComponents[i].GetType().Name);
  91. inspectorLayout.AddElement(data.foldout);
  92. data.panel = inspectorLayout.AddPanel();
  93. data.inspector = GetInspector(allComponents[i].GetType());
  94. data.inspector.Initialize(this, data.panel, allComponents[i]);
  95. data.foldout.SetExpanded(true);
  96. data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
  97. inspectorComponents.Add(data);
  98. inspectorComponents[i].inspector.Refresh();
  99. }
  100. inspectorLayout.AddFlexibleSpace();
  101. }
  102. private void OnComponentFoldoutToggled(InspectorComponent inspectorData, bool expanded)
  103. {
  104. inspectorData.expanded = expanded;
  105. inspectorData.inspector.SetVisible(expanded);
  106. }
  107. private void CreateSceneObjectFields()
  108. {
  109. GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();
  110. GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();
  111. GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();
  112. GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(70));
  113. soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(200));
  114. soNameInput.Text = activeSO.Name;
  115. soNameInput.OnChanged += (x) => { if (activeSO != null) activeSO.Name = x; };
  116. nameLayout.AddElement(nameLbl);
  117. nameLayout.AddElement(soNameInput);
  118. nameLayout.AddFlexibleSpace();
  119. soPrefabLayout = sceneObjectLayout.AddLayoutX();
  120. GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
  121. GUILabel positionLbl = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(70));
  122. soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  123. soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  124. soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  125. soPosX.OnChanged += (x) => OnPositionChanged(0, x);
  126. soPosY.OnChanged += (y) => OnPositionChanged(1, y);
  127. soPosZ.OnChanged += (z) => OnPositionChanged(2, z);
  128. positionLayout.AddElement(positionLbl);
  129. positionLayout.AddElement(soPosX);
  130. positionLayout.AddSpace(10);
  131. positionLayout.AddElement(soPosY);
  132. positionLayout.AddSpace(10);
  133. positionLayout.AddElement(soPosZ);
  134. positionLayout.AddFlexibleSpace();
  135. GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
  136. GUILabel rotationLbl = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(70));
  137. soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  138. soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  139. soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  140. soRotX.OnChanged += (x) => OnRotationChanged(0, x);
  141. soRotY.OnChanged += (y) => OnRotationChanged(1, y);
  142. soRotZ.OnChanged += (z) => OnRotationChanged(2, z);
  143. rotationLayout.AddElement(rotationLbl);
  144. rotationLayout.AddElement(soRotX);
  145. rotationLayout.AddSpace(10);
  146. rotationLayout.AddElement(soRotY);
  147. rotationLayout.AddSpace(10);
  148. rotationLayout.AddElement(soRotZ);
  149. rotationLayout.AddFlexibleSpace();
  150. GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
  151. GUILabel scaleLbl = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(70));
  152. soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  153. soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  154. soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  155. soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
  156. soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
  157. soScaleX.OnChanged += (z) => OnScaleChanged(2, z);
  158. scaleLayout.AddElement(scaleLbl);
  159. scaleLayout.AddElement(soScaleX);
  160. scaleLayout.AddSpace(10);
  161. scaleLayout.AddElement(soScaleY);
  162. scaleLayout.AddSpace(10);
  163. scaleLayout.AddElement(soScaleZ);
  164. scaleLayout.AddFlexibleSpace();
  165. inspectorLayout.AddSpace(15);
  166. }
  167. private void RefreshSceneObjectFields(bool forceUpdate)
  168. {
  169. if (activeSO == null)
  170. return;
  171. soNameInput.Text = activeSO.Name;
  172. bool hasPrefab = PrefabUtility.HasPrefabLink(activeSO);
  173. if (soHasPrefab != hasPrefab || forceUpdate)
  174. {
  175. int numChildren = soPrefabLayout.GetNumChildren();
  176. for (int i = 0; i < numChildren; i++)
  177. soPrefabLayout.GetChild(0).Destroy();
  178. GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(70));
  179. soPrefabLayout.AddElement(prefabLabel);
  180. //if (hasPrefab) // TODO - Disabled check for preview purposes
  181. {
  182. GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"));
  183. GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"));
  184. GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"));
  185. btnApplyPrefab.OnClick += () => PrefabUtility.ApplyPrefab(activeSO);
  186. btnRevertPrefab.OnClick += () => PrefabUtility.RevertPrefab(activeSO);
  187. btnBreakPrefab.OnClick += () => PrefabUtility.BreakPrefab(activeSO);
  188. soPrefabLayout.AddElement(btnApplyPrefab);
  189. soPrefabLayout.AddElement(btnRevertPrefab);
  190. soPrefabLayout.AddElement(btnBreakPrefab);
  191. }
  192. //else
  193. //{
  194. // GUILabel noPrefabLabel = new GUILabel("None");
  195. // soPrefabLayout.AddElement(noPrefabLabel);
  196. //}
  197. soHasPrefab = hasPrefab;
  198. }
  199. Vector3 position;
  200. Vector3 angles;
  201. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  202. {
  203. position = activeSO.Position;
  204. angles = activeSO.Rotation.ToEuler();
  205. }
  206. else
  207. {
  208. position = activeSO.LocalPosition;
  209. angles = activeSO.LocalRotation.ToEuler();
  210. }
  211. Vector3 scale = activeSO.LocalScale;
  212. soPosX.Value = position.x;
  213. soPosY.Value = position.y;
  214. soPosZ.Value = position.z;
  215. soRotX.Value = angles.x;
  216. soRotY.Value = angles.y;
  217. soRotZ.Value = angles.z;
  218. soScaleX.Value = scale.x;
  219. soScaleY.Value = scale.y;
  220. soScaleZ.Value = scale.z;
  221. }
  222. private void OnInitialize()
  223. {
  224. Selection.OnSelectionChanged += OnSelectionChanged;
  225. }
  226. private void OnDestroy()
  227. {
  228. Selection.OnSelectionChanged -= OnSelectionChanged;
  229. }
  230. private void OnEditorUpdate()
  231. {
  232. if (currentType == InspectorType.SceneObject)
  233. {
  234. Component[] allComponents = activeSO.GetComponents();
  235. bool requiresRebuild = allComponents.Length != inspectorComponents.Count;
  236. if (!requiresRebuild)
  237. {
  238. for (int i = 0; i < inspectorComponents.Count; i++)
  239. {
  240. if (inspectorComponents[i].instanceId != allComponents[i].InstanceId)
  241. {
  242. requiresRebuild = true;
  243. break;
  244. }
  245. }
  246. }
  247. if (requiresRebuild)
  248. SetObjectToInspect(activeSO);
  249. else
  250. {
  251. RefreshSceneObjectFields(false);
  252. for (int i = 0; i < inspectorComponents.Count; i++)
  253. {
  254. inspectorComponents[i].inspector.Refresh();
  255. }
  256. }
  257. }
  258. else if (currentType == InspectorType.Resource)
  259. {
  260. inspectorResource.inspector.Refresh();
  261. }
  262. }
  263. private void OnSelectionChanged(SceneObject[] objects, string[] paths)
  264. {
  265. Clear();
  266. if (objects.Length == 0 && paths.Length == 0)
  267. {
  268. currentType = InspectorType.None;
  269. inspectorScrollArea = new GUIScrollArea();
  270. GUI.AddElement(inspectorScrollArea);
  271. inspectorLayout = inspectorScrollArea.Layout;
  272. inspectorLayout.AddElement(new GUILabel(new LocEdString("No object selected")));
  273. inspectorLayout.AddFlexibleSpace();
  274. }
  275. else if ((objects.Length + paths.Length) > 1)
  276. {
  277. currentType = InspectorType.None;
  278. inspectorScrollArea = new GUIScrollArea();
  279. GUI.AddElement(inspectorScrollArea);
  280. inspectorLayout = inspectorScrollArea.Layout;
  281. inspectorLayout.AddElement(new GUILabel(new LocEdString("Multiple objects selected")));
  282. inspectorLayout.AddFlexibleSpace();
  283. }
  284. else if (objects.Length == 1)
  285. {
  286. SetObjectToInspect(objects[0]);
  287. }
  288. else if (paths.Length == 1)
  289. {
  290. SetObjectToInspect(paths[0]);
  291. }
  292. }
  293. internal void Destroy()
  294. {
  295. Clear();
  296. }
  297. internal void Clear()
  298. {
  299. for (int i = 0; i < inspectorComponents.Count; i++)
  300. {
  301. inspectorComponents[i].foldout.Destroy();
  302. inspectorComponents[i].inspector.Destroy();
  303. }
  304. inspectorComponents.Clear();
  305. if (inspectorResource != null)
  306. {
  307. inspectorResource.inspector.Destroy();
  308. inspectorResource = null;
  309. }
  310. if (inspectorScrollArea != null)
  311. {
  312. inspectorScrollArea.Destroy();
  313. inspectorScrollArea = null;
  314. }
  315. activeSO = null;
  316. soNameInput = null;
  317. soPrefabLayout = null;
  318. soHasPrefab = false;
  319. soPosX = null;
  320. soPosY = null;
  321. soPosZ = null;
  322. soRotX = null;
  323. soRotY = null;
  324. soRotZ = null;
  325. soScaleX = null;
  326. soScaleY = null;
  327. soScaleZ = null;
  328. activeResource = null;
  329. currentType = InspectorType.None;
  330. }
  331. private void OnPositionChanged(int idx, float value)
  332. {
  333. if (activeSO == null)
  334. return;
  335. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  336. {
  337. Vector3 position = activeSO.Position;
  338. position[idx] = value;
  339. activeSO.Position = position;
  340. }
  341. else
  342. {
  343. Vector3 position = activeSO.LocalPosition;
  344. position[idx] = value;
  345. activeSO.LocalPosition = position;
  346. }
  347. }
  348. private void OnRotationChanged(int idx, float value)
  349. {
  350. if (activeSO == null)
  351. return;
  352. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  353. {
  354. Vector3 angles = activeSO.Rotation.ToEuler();
  355. angles[idx] = value;
  356. activeSO.Rotation = Quaternion.FromEuler(angles);
  357. }
  358. else
  359. {
  360. Vector3 angles = activeSO.LocalRotation.ToEuler();
  361. angles[idx] = value;
  362. activeSO.LocalRotation = Quaternion.FromEuler(angles);
  363. }
  364. }
  365. private void OnScaleChanged(int idx, float value)
  366. {
  367. if (activeSO == null)
  368. return;
  369. Vector3 scale = activeSO.LocalScale;
  370. scale[idx] = value;
  371. activeSO.LocalScale = scale;
  372. }
  373. private Inspector GetInspector(Type type)
  374. {
  375. // TODO - Check if type has a custom inspector
  376. // and return the custom inspector, otherwise create a generic one
  377. return new GenericInspector();
  378. }
  379. }
  380. }