Marko Pintera 93e2eff9b6 Added C# RenderTarget 11 年之前
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 年之前
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsCoreApplication.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 年之前
BsCoreObject.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsCoreObjectCore.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 年之前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 年之前
BsGpuParams.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsIResourceListener.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 年之前
BsMaterial.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsMaterialManager.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 年之前
BsMaterialRTTI.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsMesh.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年之前
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMultiRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelData.cpp d5d2171319 Added C# PixelData 11 年之前
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 年之前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderAPI.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsRenderWindow.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsResource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsResourceHandle.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsResourceListenerManager.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResources.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年之前
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsSceneObject.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsShader.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTexture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 年之前
BsTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前