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BsBuiltinEditorResources.h
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298de470a6
Refactored draw helper so it can sort meshes based on distance from camera
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%!s(int64=11) %!d(string=hai) anos |
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BsCmdEditPlainFieldGO.h
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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%!s(int64=11) %!d(string=hai) anos |
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BsCmdInputFieldValueChange.h
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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%!s(int64=11) %!d(string=hai) anos |
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BsCmdRecordSO.h
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e7d926175f
Added unit testing framework
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BsCmdReparentSO.h
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8bfe4ef813
Ported to VS2013 and removed boost completely
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%!s(int64=11) %!d(string=hai) anos |
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BsDbgTestGameObjectRef.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsDbgTestGameObjectRefRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsDockManager.h
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291d0bb7bd
Fixed render target properties so they are updated properly
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%!s(int64=11) %!d(string=hai) anos |
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BsDockManagerLayout.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsDockManagerLayoutRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorApplication.h
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorCommand.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorPrerequisites.h
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorTestSuite.h
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4867d3a4a3
Added test case for scene object commit and restore
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorUtility.h
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f86689ee63
Bunch of files missed by last commit
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BsEditorWidget.h
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49c177131f
Added tracking of editor widget focus and a way to transform screen to widget coordinates
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWidgetContainer.h
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291d0bb7bd
Fixed render target properties so they are updated properly
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWidgetLayout.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWidgetLayoutRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWidgetManager.h
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49c177131f
Added tracking of editor widget focus and a way to transform screen to widget coordinates
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWindow.h
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7c1348d402
Enabled scene and tree views for better GameObjectField testing
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWindowBase.h
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291d0bb7bd
Fixed render target properties so they are updated properly
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%!s(int64=11) %!d(string=hai) anos |
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BsEditorWindowManager.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIColor.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIColorField.h
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4b4f583a71
Added C# versions of many editor fields
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIComponentFoldout.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIDockSlider.h
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c454e2d14f
VS 2013 port stage 1
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIDropButton.h
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d1f33eb36a
Tested remaining inspector fields
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIFieldBase.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIFloatField.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIFoldout.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIIntField.h
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5796d726b7
Added clone method to SerializedProperty (untested)
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIMenuBar.h
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8bfe4ef813
Ported to VS2013 and removed boost completely
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIResourceTreeView.h
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3512c00011
Extended interface for some core-level objects for easier creation
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%!s(int64=11) %!d(string=hai) anos |
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BsGUISceneTreeView.h
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3512c00011
Extended interface for some core-level objects for easier creation
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%!s(int64=11) %!d(string=hai) anos |
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BsGUITabButton.h
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c454e2d14f
VS 2013 port stage 1
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%!s(int64=11) %!d(string=hai) anos |
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BsGUITabbedTitleBar.h
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291d0bb7bd
Fixed render target properties so they are updated properly
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%!s(int64=11) %!d(string=hai) anos |
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BsGUITextField.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIToggleField.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUITreeView.h
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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%!s(int64=11) %!d(string=hai) anos |
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BsGUITreeViewEditBox.h
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c454e2d14f
VS 2013 port stage 1
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIVector2Field.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIVector3Field.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIVector4Field.h
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b0236b0eb1
Added support for GUI sub-styles
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIWindowDropArea.h
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c454e2d14f
VS 2013 port stage 1
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIWindowFrame.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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BsGUIWindowFrameWidget.h
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c454e2d14f
VS 2013 port stage 1
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%!s(int64=11) %!d(string=hai) anos |
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BsGizmoManager.h
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3f94468a9f
Material refactor WIP, it compiles
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%!s(int64=11) %!d(string=hai) anos |
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BsHandleDrawManager.h
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3f94468a9f
Material refactor WIP, it compiles
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%!s(int64=11) %!d(string=hai) anos |
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BsHandleManager.h
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d5d2171319
Added C# PixelData
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BsHandleSlider.h
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d5d2171319
Added C# PixelData
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BsHandleSliderDisc.h
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d5d2171319
Added C# PixelData
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%!s(int64=11) %!d(string=hai) anos |
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BsHandleSliderLine.h
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d5d2171319
Added C# PixelData
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%!s(int64=11) %!d(string=hai) anos |
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BsHandleSliderManager.h
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d5d2171319
Added C# PixelData
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%!s(int64=11) %!d(string=hai) anos |
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BsHandleSliderPlane.h
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d5d2171319
Added C# PixelData
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%!s(int64=11) %!d(string=hai) anos |
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BsMainEditorWindow.h
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291d0bb7bd
Fixed render target properties so they are updated properly
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BsProjectLibrary.h
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9f993f134b
Gizmo icon rendering works
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BsProjectLibraryEntries.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsProjectLibraryEntriesRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsProjectResourceMeta.h
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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%!s(int64=11) %!d(string=hai) anos |
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BsProjectResourceMetaRTTI.h
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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%!s(int64=11) %!d(string=hai) anos |
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BsProjectSettings.h
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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%!s(int64=11) %!d(string=hai) anos |
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BsResourceImporter.h
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0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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BsSceneCameraController.h
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b64a0482e7
Various Gizmo rendering fixes
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%!s(int64=11) %!d(string=hai) anos |
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BsSceneEditorWidget.h
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85c697cb7d
Deal with handle input more correctly
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%!s(int64=11) %!d(string=hai) anos |
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BsSceneGrid.h
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630f8908a3
Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms
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%!s(int64=11) %!d(string=hai) anos |
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BsScenePicking.h
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b85c0fd5ae
Editor runs after material refactor - hasn't been extensively tested
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BsSelection.h
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13b511ed32
Clicking on empty space deselects the selected scene object
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%!s(int64=11) %!d(string=hai) anos |
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BsTestTextSprite.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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BsUndoRedo.h
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |
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DbgEditorWidget1.h
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3512c00011
Extended interface for some core-level objects for easier creation
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%!s(int64=11) %!d(string=hai) anos |
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DbgEditorWidget2.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |