Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested %!s(int64=11) %!d(string=hai) anos
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BsBuiltinEditorResources.h 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
BsCmdEditPlainFieldGO.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdInputFieldValueChange.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdRecordSO.h e7d926175f Added unit testing framework %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsDbgTestGameObjectRef.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDbgTestGameObjectRefRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.h 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayout.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayoutRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEditorApplication.h 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
BsEditorCommand.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsEditorPrerequisites.h 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.h 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsEditorUtility.h f86689ee63 Bunch of files missed by last commit %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.h 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetContainer.h 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayout.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayoutRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.h 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates %!s(int64=11) %!d(string=hai) anos
BsEditorWindow.h 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
BsEditorWindowBase.h 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
BsEditorWindowManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGUIColor.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIColorField.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsGUIComponentFoldout.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIDockSlider.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
BsGUIDropButton.h d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
BsGUIFieldBase.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIFloatField.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIFoldout.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIIntField.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsGUIMenuBar.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsGUIResourceTreeView.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsGUISceneTreeView.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsGUITabButton.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
BsGUITabbedTitleBar.h 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
BsGUITextField.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIToggleField.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUITreeView.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUITreeViewEditBox.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
BsGUIVector2Field.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIVector3Field.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIVector4Field.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIWindowDropArea.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrame.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrameWidget.h c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
BsGizmoManager.h 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
BsHandleDrawManager.h 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
BsHandleManager.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsHandleSlider.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsHandleSliderDisc.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsHandleSliderLine.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsHandleSliderManager.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsHandleSliderPlane.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.h 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
BsProjectLibrary.h 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
BsProjectLibraryEntries.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMetaRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsProjectSettings.h 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.h 85c697cb7d Deal with handle input more correctly %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms %!s(int64=11) %!d(string=hai) anos
BsScenePicking.h b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested %!s(int64=11) %!d(string=hai) anos
BsSelection.h 13b511ed32 Clicking on empty space deselects the selected scene object %!s(int64=11) %!d(string=hai) anos
BsTestTextSprite.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUndoRedo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget2.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos