BsSceneEditorWidget.cpp 9.0 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsCoreRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. #include "BsHandleManager.h"
  25. #include "BsSelection.h"
  26. #include "BsEditorApplication.h"
  27. #include "BsProjectSettings.h"
  28. #include "BsGizmoManager.h"
  29. // DEBUG ONLY
  30. #include "BsTime.h"
  31. #include "BsResources.h"
  32. #include "BsPath.h"
  33. #include "BsGUITexture.h"
  34. #include "BsSpriteTexture.h"
  35. #include "BsFileSystem.h"
  36. using namespace std::placeholders;
  37. namespace BansheeEngine
  38. {
  39. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  40. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  41. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr),
  42. mLeftButtonPressed(false)
  43. {
  44. SceneViewLocator::_provide(this);
  45. updateRenderTexture(getWidth(), getHeight());
  46. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  47. mSceneGrid = bs_new<SceneGrid>();
  48. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  49. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  50. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  51. determineParentWindow();
  52. }
  53. SceneEditorWidget::~SceneEditorWidget()
  54. {
  55. bs_delete(mSceneGrid);
  56. mRenderCallback.disconnect();
  57. mOnPointerMovedConn.disconnect();
  58. mOnPointerPressedConn.disconnect();
  59. mOnPointerReleasedConn.disconnect();
  60. SceneViewLocator::_provide(nullptr);
  61. }
  62. void SceneEditorWidget::_update()
  63. {
  64. ProjectSettingsPtr projSettings = gEditorApplication().getProjectSettings();
  65. if (mCameraController)
  66. {
  67. mCameraController->update();
  68. }
  69. CameraHandlerPtr camera = mCamera->_getHandler();
  70. GizmoManager::instance().update(camera);
  71. HandleManager& handleManager = HandleManager::instance();
  72. handleManager.setDefaultHandleSize(projSettings->getHandleSize());
  73. handleManager.setMoveHandleSnapAmount(projSettings->getMoveHandleSnap());
  74. handleManager.setRotateHandleSnapAmount(projSettings->getRotationHandleSnap());
  75. handleManager.setScaleHandleSnapAmount(projSettings->getScaleHandleSnap());
  76. handleManager.update(camera);
  77. mSceneGrid->setSize(projSettings->getGridSize());
  78. mSceneGrid->setSpacing(projSettings->getGridSpacing());
  79. mSceneGrid->setMajorAxisSpacing(projSettings->getGridMajorAxisSpacing());
  80. mSceneGrid->setAxisMarkerSpacing(projSettings->getGridAxisMarkerSpacing());
  81. //// DEBUG ONLY
  82. //if (gTime().getCurrentFrameNumber() == 100)
  83. //{
  84. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  85. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  86. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  87. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  88. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  89. // GUILayout& layout = mContent->getLayout();
  90. // layout.addElement(GUITexture::create(spriteTex));
  91. //}
  92. }
  93. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  94. {
  95. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  96. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  97. if (renderTextureBounds.contains(windowPos))
  98. {
  99. scenePos.x = windowPos.x - renderTextureBounds.x;
  100. scenePos.y = windowPos.y - renderTextureBounds.y;
  101. return true;
  102. }
  103. return false;
  104. }
  105. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  106. {
  107. Vector2I scenePos;
  108. if (!toSceneViewPos(event.screenPos, scenePos))
  109. return;
  110. CameraHandlerPtr camera = mCamera->_getHandler();
  111. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  112. }
  113. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  114. {
  115. if (event.button != PointerEventButton::Left)
  116. return;
  117. Vector2I scenePos;
  118. if (!toSceneViewPos(event.screenPos, scenePos))
  119. return;
  120. CameraHandlerPtr camera = mCamera->_getHandler();
  121. mLeftButtonPressed = false;
  122. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  123. }
  124. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  125. {
  126. if (event.button != PointerEventButton::Left)
  127. return;
  128. Vector2I scenePos;
  129. if (!toSceneViewPos(event.screenPos, scenePos))
  130. return;
  131. mLeftButtonPressed = true;
  132. CameraHandlerPtr camera = mCamera->_getHandler();
  133. // If we didn't hit a handle, perform normal selection
  134. if (!HandleManager::instance().hasHitHandle(camera, scenePos))
  135. {
  136. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  137. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(camera, scenePos, Vector2I(1, 1));
  138. if (pickedObject)
  139. {
  140. if (event.control) // Append to existing selection
  141. {
  142. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  143. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  144. [&](const HSceneObject& obj) { return obj == pickedObject; }
  145. );
  146. if (iterFind != selectedSOs.end())
  147. selectedSOs.push_back(pickedObject);
  148. Selection::instance().setSceneObjects(selectedSOs);
  149. }
  150. else
  151. {
  152. Vector<HSceneObject> selectedSOs = { pickedObject };
  153. Selection::instance().setSceneObjects(selectedSOs);
  154. }
  155. }
  156. else
  157. Selection::instance().clearSceneSelection();
  158. }
  159. // This also causes handles to be created/removed, so perform this only after
  160. // selection has been updated, otherwise we lag back a frame
  161. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  162. }
  163. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  164. {
  165. EditorWidget::doOnResized(width, height);
  166. updateRenderTexture(width, height);
  167. }
  168. void SceneEditorWidget::doOnParentChanged()
  169. {
  170. determineParentWindow();
  171. }
  172. void SceneEditorWidget::determineParentWindow()
  173. {
  174. mParentWindow = nullptr;
  175. if (mParent == nullptr)
  176. return;
  177. GUIWidget& parentWidget = getParentWidget();
  178. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  179. if (!parentTarget->getProperties().isWindow())
  180. {
  181. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  182. return;
  183. }
  184. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  185. }
  186. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  187. {
  188. if (mCamera == nullptr)
  189. return;
  190. if (mCamera->getViewport().get() != viewport)
  191. return;
  192. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  193. }
  194. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  195. {
  196. width = std::max(20U, width);
  197. height = std::max(20U, height);
  198. if (mSceneRenderTarget != nullptr)
  199. mSceneRenderTarget->destroy();
  200. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  201. mSceneRenderTarget->setPriority(gCoreAccessor(), 1);
  202. if (mCamera == nullptr)
  203. {
  204. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  205. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  206. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  207. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  208. mCamera->setPriority(1);
  209. mCamera->setNearClipDistance(0.005f);
  210. mCamera->setFarClipDistance(1000.0f);
  211. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  212. GUILayout& layout = mContent->getLayout();
  213. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  214. layout.addElement(mGUIRenderTexture);
  215. }
  216. else
  217. {
  218. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  219. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  220. }
  221. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  222. // render target destroy/create cycle for every little pixel.
  223. mCamera->setAspectRatio(width / (float)height);
  224. }
  225. SceneEditorWidget* SceneEditorWidget::instance()
  226. {
  227. return Instance;
  228. }
  229. SceneEditorWidget* SceneEditorWidget::open()
  230. {
  231. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  232. }
  233. void SceneEditorWidget::close()
  234. {
  235. if (Instance != nullptr)
  236. EditorWidgetManager::instance().close(Instance);
  237. Instance = nullptr;
  238. }
  239. const String& SceneEditorWidget::getTypeName()
  240. {
  241. static String name = "SceneEditorWidget";
  242. return name;
  243. }
  244. }