BsBansheeSceneManager.cpp 2.2 KB

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  1. #include "BsBansheeSceneManager.h"
  2. #include "BsComponent.h"
  3. #include "BsException.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderable.h"
  6. #include "BsCamera.h"
  7. namespace BansheeEngine
  8. {
  9. void BansheeSceneManager::notifyComponentAdded(const HComponent& component)
  10. {
  11. if(component->getTypeId() == TID_Camera)
  12. {
  13. HCamera camera = static_object_cast<Camera>(component);
  14. CameraHandlerPtr cameraHandler = camera->_getHandler();
  15. auto findIter = std::find_if(mCachedCameras.begin(), mCachedCameras.end(),
  16. [&](const SceneCameraData& x) { return x.camera == cameraHandler; });
  17. if(findIter != mCachedCameras.end())
  18. {
  19. BS_EXCEPT(InternalErrorException, "Trying to add an already existing camera!");
  20. }
  21. mCachedCameras.push_back(SceneCameraData(cameraHandler, component->SO()));
  22. }
  23. else if(component->getTypeId() == TID_Renderable)
  24. {
  25. HRenderable renderable = static_object_cast<Renderable>(component);
  26. RenderableHandlerPtr renderableHandler = renderable->_getHandler();
  27. mRenderables.push_back(SceneRenderableData(renderableHandler, renderable->SO()));
  28. }
  29. }
  30. void BansheeSceneManager::notifyComponentRemoved(const HComponent& component)
  31. {
  32. if(component->getTypeId() == TID_Camera)
  33. {
  34. HCamera camera = static_object_cast<Camera>(component);
  35. CameraHandlerPtr cameraHandler = camera->_getHandler();
  36. auto findIter = std::find_if(mCachedCameras.begin(), mCachedCameras.end(),
  37. [&](const SceneCameraData& x) { return x.camera == cameraHandler; });
  38. if(findIter == mCachedCameras.end())
  39. {
  40. BS_EXCEPT(InternalErrorException, "Cannot find specified camera!");
  41. }
  42. mCachedCameras.erase(findIter);
  43. }
  44. else if(component->getTypeId() == TID_Renderable)
  45. {
  46. HRenderable renderable = static_object_cast<Renderable>(component);
  47. RenderableHandlerPtr renderableHandler = renderable->_getHandler();
  48. // TODO - I should probably use some for of a hash set because searching through possibly thousands of renderables will be slow
  49. auto findIter = std::find_if(mRenderables.begin(), mRenderables.end(),
  50. [&](const SceneRenderableData& x) { return x.renderable == renderableHandler; });
  51. if(findIter != mRenderables.end())
  52. mRenderables.erase(findIter);
  53. onRenderableRemoved(renderableHandler);
  54. }
  55. }
  56. }