Ray.cs 994 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace BansheeEngine
  6. {
  7. public class Ray
  8. {
  9. public Vector3 origin;
  10. public Vector3 direction;
  11. public Ray() {}
  12. public Ray(Vector3 origin, Vector3 direction)
  13. {
  14. this.origin = origin;
  15. this.direction = direction;
  16. }
  17. public static Vector3 operator*(Ray ray, float t)
  18. {
  19. return ray.origin + ray.direction * t;
  20. }
  21. public void Transform(Matrix4 matrix)
  22. {
  23. Vector3 end = this * 1.0f;
  24. origin = matrix.Multiply(origin);
  25. end = matrix.Multiply(end);
  26. direction = Vector3.Normalize(end - origin);
  27. }
  28. public void TransformAffine(Matrix4 matrix)
  29. {
  30. Vector3 end = this * 1.0f;
  31. origin = matrix.MultiplyAffine(origin);
  32. end = matrix.MultiplyAffine(end);
  33. direction = Vector3.Normalize(end - origin);
  34. }
  35. };
  36. }