BearishSun 93f198a334 Added sky indirect diffuse and specular reflections to transparent rendering shader пре 8 година
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) пре 9 година
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model пре 8 година
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model пре 8 година
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware пре 8 година
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting пре 8 година
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting пре 8 година
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting пре 8 година
LightGridLLCreation.bsl de17828399 Using off-peak specular direction for image based specular evaluation пре 8 година
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders пре 8 година
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering пре 9 година
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes пре 9 година
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling пре 8 година
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling пре 8 година
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) пре 9 година
Skybox.bsl 97d803e632 Added code for PBS model пре 8 година
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders пре 9 година
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders пре 9 година
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering пре 9 година
TestFX.bsl e4637da406 Added tags to material techniques пре 9 година
TiledDeferredLighting.bsl 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose пре 8 година
Transparent.bsl 93f198a334 Added sky indirect diffuse and specular reflections to transparent rendering shader пре 8 година