BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 년 전
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BsEngineScriptLibrary.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 년 전
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 년 전
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 년 전
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 년 전
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 년 전
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 년 전
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 년 전
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 년 전
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 년 전
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 년 전
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 년 전
BsScriptAssemblyManager.cpp 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 년 전
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 년 전
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 년 전
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 년 전
BsScriptCamera.cpp dafc253aca Camera & Light can now be activated/deactivated 10 년 전
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 년 전
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 년 전
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 년 전
BsScriptEnginePlugin.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 년 전
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 년 전
BsScriptGUI.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 년 전
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 년 전
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 년 전
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 년 전
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 년 전
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUILayout.cpp e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 년 전
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 년 전
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 년 전
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 년 전
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 년 전
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 년 전
BsScriptGUIWidget.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 년 전
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 년 전
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 년 전
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 년 전
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 년 전
BsScriptLight.cpp 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 년 전
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 년 전
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 년 전
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 년 전
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 년 전
BsScriptObjectManager.cpp 26e67880b5 Fixing crash on shutdown due to a GUIPanel being deallocated twice 10 년 전
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 년 전
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 년 전
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 년 전
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 년 전
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 년 전
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 년 전
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 년 전
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 년 전
BsScriptScene.cpp 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 년 전
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 년 전
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 년 전
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader 10 년 전
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 년 전
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 년 전
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 년 전
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 년 전
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 년 전
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 년 전
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 년 전