BsSelectionRenderer.cpp 5.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsSelectionRenderer.h"
  4. #include "Mesh/BsMesh.h"
  5. #include "RenderAPI/BsVertexDataDesc.h"
  6. #include "Components/BsCCamera.h"
  7. #include "CoreThread/BsCoreThread.h"
  8. #include "Utility/BsBuiltinEditorResources.h"
  9. #include "Material/BsMaterial.h"
  10. #include "RenderAPI/BsGpuParams.h"
  11. #include "Material/BsGpuParamsSet.h"
  12. #include "RenderAPI/BsRenderAPI.h"
  13. #include "Renderer/BsRenderer.h"
  14. #include "Renderer/BsRendererManager.h"
  15. #include "Scene/BsSelection.h"
  16. #include "Scene/BsSceneObject.h"
  17. #include "Components/BsCRenderable.h"
  18. #include "Renderer/BsRenderable.h"
  19. #include "Scene/BsSceneManager.h"
  20. #include "Renderer/BsRendererUtility.h"
  21. #include "Animation/BsAnimationManager.h"
  22. #include "Animation/BsSkeleton.h"
  23. #include "RenderAPI/BsGpuBuffer.h"
  24. #include "Renderer/BsRenderer.h"
  25. #include "Renderer/BsRenderableElement.h"
  26. using namespace std::placeholders;
  27. namespace bs
  28. {
  29. SelectionRenderer::SelectionRenderer()
  30. {
  31. HMaterial selectionMat = BuiltinEditorResources::instance().createSelectionMat();
  32. mRenderer = RendererExtension::create<ct::SelectionRendererCore>(selectionMat->getCore());
  33. }
  34. SelectionRenderer::~SelectionRenderer()
  35. { }
  36. void SelectionRenderer::update(const SPtr<Camera>& camera)
  37. {
  38. Vector<SPtr<ct::Renderable>> objects;
  39. const Vector<HSceneObject>& sceneObjects = Selection::instance().getSceneObjects();
  40. const Map<Renderable*, SceneRenderableData>& renderables = SceneManager::instance().getAllRenderables();
  41. for (auto& renderable : renderables)
  42. {
  43. for (auto& so : sceneObjects)
  44. {
  45. if (!so->getActive())
  46. continue;
  47. if (renderable.second.sceneObject != so)
  48. continue;
  49. if (renderable.first->getMesh().isLoaded())
  50. objects.push_back(renderable.first->getCore());
  51. }
  52. }
  53. ct::SelectionRendererCore* renderer = mRenderer.get();
  54. gCoreThread().queueCommand(std::bind(&ct::SelectionRendererCore::updateData, renderer, camera->getCore(), objects));
  55. }
  56. namespace ct
  57. {
  58. const Color SelectionRendererCore::SELECTION_COLOR = Color(1.0f, 1.0f, 1.0f, 0.3f);
  59. SelectionRendererCore::SelectionRendererCore()
  60. :RendererExtension(RenderLocation::PostLightPass, -10)
  61. {
  62. }
  63. void SelectionRendererCore::initialize(const Any& data)
  64. {
  65. THROW_IF_NOT_CORE_THREAD;
  66. constexpr int numTechniques = sizeof(mTechniqueIndices) / sizeof(mTechniqueIndices[0]);
  67. static_assert(numTechniques == (int)RenderableAnimType::Count, "Number of techniques doesn't match the number of possible animation types.");
  68. SPtr<Material> mat = any_cast<SPtr<Material>>(data);
  69. for(UINT32 i = 0; i < numTechniques; i++)
  70. {
  71. RenderableAnimType animType = (RenderableAnimType)i;
  72. switch (animType)
  73. {
  74. case RenderableAnimType::Skinned:
  75. mTechniqueIndices[i] = mat->findTechnique(RTag_Skinned);
  76. break;
  77. case RenderableAnimType::Morph:
  78. mTechniqueIndices[i] = mat->findTechnique(RTag_Morph);
  79. break;
  80. case RenderableAnimType::SkinnedMorph:
  81. mTechniqueIndices[i] = mat->findTechnique(RTag_SkinnedMorph);
  82. break;
  83. default:
  84. mTechniqueIndices[i] = mat->getDefaultTechnique();
  85. break;
  86. }
  87. }
  88. mMaterial = mat;
  89. for(UINT32 i = 0; i < 4 ; i++)
  90. {
  91. mParams[i] = mat->createParamsSet(i);
  92. SPtr<GpuParams> params = mParams[i]->getGpuParams();
  93. params->getParam(GPT_VERTEX_PROGRAM, "matWorldViewProj", mMatWorldViewProj[i]);
  94. RenderableAnimType animType = (RenderableAnimType)i;
  95. if(animType == RenderableAnimType::Skinned || animType == RenderableAnimType::SkinnedMorph)
  96. params->getBufferParam(GPT_VERTEX_PROGRAM, "boneMatrices", mBoneMatrices[i]);
  97. params->getParam(GPT_FRAGMENT_PROGRAM, "selColor", mColor[i]);
  98. }
  99. }
  100. void SelectionRendererCore::updateData(const SPtr<Camera>& camera, const Vector<SPtr<Renderable>>& objects)
  101. {
  102. mCamera = camera;
  103. mObjects = objects;
  104. }
  105. bool SelectionRendererCore::check(const Camera& camera)
  106. {
  107. return mCamera.get() == &camera;
  108. }
  109. void SelectionRendererCore::render(const Camera& camera)
  110. {
  111. THROW_IF_NOT_CORE_THREAD;
  112. const RendererAnimationData& animData = AnimationManager::instance().getRendererData();
  113. Matrix4 viewProjMat = mCamera->getProjectionMatrixRS() * mCamera->getViewMatrix();
  114. SPtr<Renderer> renderer = gRenderer();
  115. for (auto& renderable : mObjects)
  116. {
  117. SPtr<Mesh> mesh = renderable->getMesh();
  118. if (mesh == nullptr)
  119. continue;
  120. SPtr<GpuBuffer> boneMatrixBuffer = renderable->getBoneMatrixBuffer();
  121. SPtr<VertexBuffer> morphShapeBuffer = renderable->getMorphShapeBuffer();
  122. SPtr<VertexDeclaration> morphVertexDeclaration = renderable->getMorphVertexDeclaration();
  123. Matrix4 worldViewProjMat = viewProjMat * renderable->getTransform();
  124. UINT32 techniqueIdx = mTechniqueIndices[(int)renderable->getAnimType()];
  125. mMatWorldViewProj[techniqueIdx].set(worldViewProjMat);
  126. mColor[techniqueIdx].set(SELECTION_COLOR);
  127. mBoneMatrices[techniqueIdx].set(boneMatrixBuffer);
  128. gRendererUtility().setPass(mMaterial, 0, techniqueIdx);
  129. gRendererUtility().setPassParams(mParams[techniqueIdx], 0);
  130. UINT32 numSubmeshes = mesh->getProperties().getNumSubMeshes();
  131. for (UINT32 i = 0; i < numSubmeshes; i++)
  132. {
  133. if (morphVertexDeclaration == nullptr)
  134. gRendererUtility().draw(mesh, mesh->getProperties().getSubMesh(i));
  135. else
  136. gRendererUtility().drawMorph(mesh, mesh->getProperties().getSubMesh(i), morphShapeBuffer,
  137. morphVertexDeclaration);
  138. }
  139. }
  140. }
  141. }
  142. }