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- #include "BsRenderAPI.h"
- #include "BsCoreThread.h"
- #include "BsViewport.h"
- #include "BsException.h"
- #include "BsRenderTarget.h"
- #include "BsRenderWindow.h"
- #include "BsPixelBuffer.h"
- #include "BsOcclusionQuery.h"
- #include "BsResource.h"
- #include "BsCoreThread.h"
- #include "BsMesh.h"
- #include "BsProfilerCPU.h"
- #include "BsRenderStats.h"
- #include "BsGpuParams.h"
- #include "BsBlendState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- void RenderAPI::disableTextureUnit(CoreAccessor& accessor, GpuProgramType gptype, UINT16 texUnit)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::disableTextureUnit, RenderAPICore::instancePtr(), gptype, texUnit));
- }
- void RenderAPI::setTexture(CoreAccessor& accessor, GpuProgramType gptype, UINT16 unit, bool enabled, const TexturePtr &texPtr)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setTexture, RenderAPICore::instancePtr(), gptype, unit, enabled, texPtr->getCore()));
- }
- void RenderAPI::setLoadStoreTexture(CoreAccessor& accessor, GpuProgramType gptype, UINT16 unit, bool enabled, const TexturePtr& texPtr,
- const TextureSurface& surface)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setLoadStoreTexture, RenderAPICore::instancePtr(), gptype, unit, enabled, texPtr->getCore(),
- surface));
- }
- void RenderAPI::setSamplerState(CoreAccessor& accessor, GpuProgramType gptype, UINT16 texUnit, const SamplerStatePtr& samplerState)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setSamplerState, RenderAPICore::instancePtr(), gptype, texUnit, samplerState->getCore()));
- }
- void RenderAPI::setBlendState(CoreAccessor& accessor, const BlendStatePtr& blendState)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setBlendState, RenderAPICore::instancePtr(), blendState->getCore()));
- }
- void RenderAPI::setRasterizerState(CoreAccessor& accessor, const RasterizerStatePtr& rasterizerState)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setRasterizerState, RenderAPICore::instancePtr(), rasterizerState->getCore()));
- }
- void RenderAPI::setDepthStencilState(CoreAccessor& accessor, const DepthStencilStatePtr& depthStencilState, UINT32 stencilRefValue)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setDepthStencilState, RenderAPICore::instancePtr(), depthStencilState->getCore(), stencilRefValue));
- }
- void RenderAPI::setVertexBuffers(CoreAccessor& accessor, UINT32 index, const Vector<VertexBufferPtr>& buffers)
- {
- Vector<SPtr<VertexBufferCore>> coreBuffers(buffers.size());
- for (UINT32 i = 0; i < (UINT32)buffers.size(); i++)
- coreBuffers[i] = buffers[i] != nullptr ? buffers[i]->getCore() : nullptr;
- std::function<void(RenderAPICore*, UINT32, const Vector<SPtr<VertexBufferCore>>&)> resizeFunc =
- [](RenderAPICore* rs, UINT32 idx, const Vector<SPtr<VertexBufferCore>>& _buffers)
- {
- rs->setVertexBuffers(idx, (SPtr<VertexBufferCore>*)_buffers.data(), (UINT32)_buffers.size());
- };
- accessor.queueCommand(std::bind(resizeFunc, RenderAPICore::instancePtr(), index, coreBuffers));
- }
- void RenderAPI::setIndexBuffer(CoreAccessor& accessor, const IndexBufferPtr& buffer)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setIndexBuffer, RenderAPICore::instancePtr(), buffer->getCore()));
- }
- void RenderAPI::setVertexDeclaration(CoreAccessor& accessor, const VertexDeclarationPtr& vertexDeclaration)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setVertexDeclaration, RenderAPICore::instancePtr(), vertexDeclaration->getCore()));
- }
- void RenderAPI::setViewport(CoreAccessor& accessor, const Rect2& vp)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setViewport, RenderAPICore::instancePtr(), vp));
- }
- void RenderAPI::setDrawOperation(CoreAccessor& accessor, DrawOperationType op)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setDrawOperation, RenderAPICore::instancePtr(), op));
- }
- void RenderAPI::setClipPlanes(CoreAccessor& accessor, const PlaneList& clipPlanes)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setClipPlanes, RenderAPICore::instancePtr(), clipPlanes));
- }
- void RenderAPI::addClipPlane(CoreAccessor& accessor, const Plane& p)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::addClipPlane, RenderAPICore::instancePtr(), p));
- }
- void RenderAPI::resetClipPlanes(CoreAccessor& accessor)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::resetClipPlanes, RenderAPICore::instancePtr()));
- }
- void RenderAPI::setScissorTest(CoreAccessor& accessor, UINT32 left, UINT32 top, UINT32 right, UINT32 bottom)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setScissorRect, RenderAPICore::instancePtr(), left, top, right, bottom));
- }
- void RenderAPI::setRenderTarget(CoreAccessor& accessor, const RenderTargetPtr& target)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setRenderTarget, RenderAPICore::instancePtr(), target->getCore()));
- }
- void RenderAPI::bindGpuProgram(CoreAccessor& accessor, const GpuProgramPtr& prg)
- {
- prg->syncToCore(accessor);
- accessor.queueCommand(std::bind(&RenderAPICore::bindGpuProgram, RenderAPICore::instancePtr(), prg->getCore()));
- }
- void RenderAPI::unbindGpuProgram(CoreAccessor& accessor, GpuProgramType gptype)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::unbindGpuProgram, RenderAPICore::instancePtr(), gptype));
- }
- void RenderAPI::setConstantBuffers(CoreAccessor& accessor, GpuProgramType gptype, const GpuParamsPtr& params)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setConstantBuffers, RenderAPICore::instancePtr(), gptype, params->getCore()));
- }
- void RenderAPI::setGpuParams(CoreAccessor& accessor, GpuProgramType gptype, const GpuParamsPtr& params)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::setGpuParams, RenderAPICore::instancePtr(), gptype, params->getCore()));
- }
- void RenderAPI::beginRender(CoreAccessor& accessor)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::beginFrame, RenderAPICore::instancePtr()));
- }
- void RenderAPI::endRender(CoreAccessor& accessor)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::endFrame, RenderAPICore::instancePtr()));
- }
- void RenderAPI::clearRenderTarget(CoreAccessor& accessor, UINT32 buffers, const Color& color, float depth, UINT16 stencil)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::clearRenderTarget, RenderAPICore::instancePtr(), buffers, color, depth, stencil));
- }
- void RenderAPI::clearViewport(CoreAccessor& accessor, UINT32 buffers, const Color& color, float depth, UINT16 stencil)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::clearViewport, RenderAPICore::instancePtr(), buffers, color, depth, stencil));
- }
- void RenderAPI::swapBuffers(CoreAccessor& accessor, const RenderTargetPtr& target)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::swapBuffers, RenderAPICore::instancePtr(), target->getCore()));
- }
- void RenderAPI::draw(CoreAccessor& accessor, UINT32 vertexOffset, UINT32 vertexCount)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::draw, RenderAPICore::instancePtr(), vertexOffset, vertexCount));
- }
- void RenderAPI::drawIndexed(CoreAccessor& accessor, UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount)
- {
- accessor.queueCommand(std::bind(&RenderAPICore::drawIndexed, RenderAPICore::instancePtr(), startIndex, indexCount, vertexOffset, vertexCount));
- }
- const VideoModeInfo& RenderAPI::getVideoModeInfo()
- {
- return RenderAPICore::instance().getVideoModeInfo();
- }
- VertexElementType RenderAPI::getColorVertexElementType()
- {
- return RenderAPICore::instance().getColorVertexElementType();
- }
- void RenderAPI::convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest)
- {
- RenderAPICore::instance().convertProjectionMatrix(matrix, dest);
- }
- float RenderAPI::getHorizontalTexelOffset()
- {
- return RenderAPICore::instance().getHorizontalTexelOffset();
- }
- float RenderAPI::getVerticalTexelOffset()
- {
- return RenderAPICore::instance().getVerticalTexelOffset();
- }
- float RenderAPI::getMinimumDepthInputValue()
- {
- return RenderAPICore::instance().getMinimumDepthInputValue();
- }
- float RenderAPI::getMaximumDepthInputValue()
- {
- return RenderAPICore::instance().getMaximumDepthInputValue();
- }
- bool RenderAPI::getVertexColorFlipRequired()
- {
- return RenderAPICore::instance().getVertexColorFlipRequired();
- }
- RenderAPICore::RenderAPICore()
- : mCullingMode(CULL_COUNTERCLOCKWISE)
- , mDisabledTexUnitsFrom(0)
- , mVertexProgramBound(false)
- , mGeometryProgramBound(false)
- , mFragmentProgramBound(false)
- , mDomainProgramBound(false)
- , mHullProgramBound(false)
- , mComputeProgramBound(false)
- , mClipPlanesDirty(true)
- , mCurrentCapabilities(nullptr)
- {
- }
- RenderAPICore::~RenderAPICore()
- {
- // Base classes need to call virtual destroy_internal method instead of a destructor
- bs_delete(mCurrentCapabilities);
- mCurrentCapabilities = nullptr;
- }
- RenderWindowPtr RenderAPICore::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc)
- {
- gCoreThread().queueCommand(std::bind(&RenderAPICore::initializePrepare, this), true);
- RENDER_WINDOW_DESC windowDesc = primaryWindowDesc;
- RenderWindowPtr renderWindow = RenderWindow::create(windowDesc, nullptr);
- gCoreThread().queueCommand(std::bind(&RenderAPICore::initializeFinalize, this, renderWindow->getCore()), true);
- return renderWindow;
- }
- void RenderAPICore::initializePrepare()
- {
- // Do nothing
- }
- void RenderAPICore::initializeFinalize(const SPtr<RenderWindowCore>& primaryWindow)
- {
- THROW_IF_NOT_CORE_THREAD;
- mVertexProgramBound = false;
- mGeometryProgramBound = false;
- mFragmentProgramBound = false;
- mDomainProgramBound = false;
- mHullProgramBound = false;
- mComputeProgramBound = false;
- }
- void RenderAPICore::destroy()
- {
- gCoreAccessor().queueCommand(std::bind(&RenderAPICore::destroyCore, this));
- gCoreThread().submitAccessors(true);
- }
- void RenderAPICore::destroyCore()
- {
- mActiveRenderTarget = nullptr;
- }
- const RenderAPICapabilities* RenderAPICore::getCapabilities(void) const
- {
- return mCurrentCapabilities;
- }
- const DriverVersion& RenderAPICore::getDriverVersion(void) const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mDriverVersion;
- }
- void RenderAPICore::disableTextureUnit(GpuProgramType gptype, UINT16 texUnit)
- {
- THROW_IF_NOT_CORE_THREAD;
- setTexture(gptype, texUnit, false, SPtr<TextureCore>());
- }
- void RenderAPICore::addClipPlane(const Plane &p)
- {
- THROW_IF_NOT_CORE_THREAD;
- mClipPlanes.push_back(p);
- mClipPlanesDirty = true;
- }
- void RenderAPICore::setClipPlanes(const PlaneList& clipPlanes)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (clipPlanes != mClipPlanes)
- {
- mClipPlanes = clipPlanes;
- mClipPlanesDirty = true;
- }
- }
- void RenderAPICore::resetClipPlanes()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (!mClipPlanes.empty())
- {
- mClipPlanes.clear();
- mClipPlanesDirty = true;
- }
- }
- void RenderAPICore::bindGpuProgram(const SPtr<GpuProgramCore>& prg)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(prg->getProperties().getType())
- {
- case GPT_VERTEX_PROGRAM:
- if (!mVertexProgramBound && !mClipPlanes.empty())
- mClipPlanesDirty = true;
- mVertexProgramBound = true;
- break;
- case GPT_GEOMETRY_PROGRAM:
- mGeometryProgramBound = true;
- break;
- case GPT_FRAGMENT_PROGRAM:
- mFragmentProgramBound = true;
- break;
- case GPT_DOMAIN_PROGRAM:
- mDomainProgramBound = true;
- break;
- case GPT_HULL_PROGRAM:
- mHullProgramBound = true;
- break;
- case GPT_COMPUTE_PROGRAM:
- mComputeProgramBound = true;
- break;
- }
- }
- void RenderAPICore::unbindGpuProgram(GpuProgramType gptype)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(gptype)
- {
- case GPT_VERTEX_PROGRAM:
- if (mVertexProgramBound && !mClipPlanes.empty())
- mClipPlanesDirty = true;
- mVertexProgramBound = false;
- break;
- case GPT_GEOMETRY_PROGRAM:
- mGeometryProgramBound = false;
- break;
- case GPT_FRAGMENT_PROGRAM:
- mFragmentProgramBound = false;
- break;
- case GPT_DOMAIN_PROGRAM:
- mDomainProgramBound = false;
- break;
- case GPT_HULL_PROGRAM:
- mHullProgramBound = false;
- break;
- case GPT_COMPUTE_PROGRAM:
- mComputeProgramBound = false;
- break;
- }
- }
- bool RenderAPICore::isGpuProgramBound(GpuProgramType gptype)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(gptype)
- {
- case GPT_VERTEX_PROGRAM:
- return mVertexProgramBound;
- case GPT_GEOMETRY_PROGRAM:
- return mGeometryProgramBound;
- case GPT_FRAGMENT_PROGRAM:
- return mFragmentProgramBound;
- case GPT_DOMAIN_PROGRAM:
- return mDomainProgramBound;
- case GPT_HULL_PROGRAM:
- return mHullProgramBound;
- case GPT_COMPUTE_PROGRAM:
- return mComputeProgramBound;
- }
- return false;
- }
- void RenderAPICore::setGpuParams(GpuProgramType gptype, const SPtr<GpuParamsCore>& params)
- {
- const GpuParamDesc& paramDesc = params->getParamDesc();
- for (auto iter = paramDesc.samplers.begin(); iter != paramDesc.samplers.end(); ++iter)
- {
- SPtr<SamplerStateCore> samplerState = params->getSamplerState(iter->second.slot);
- if (samplerState == nullptr)
- setSamplerState(gptype, iter->second.slot, SamplerStateCore::getDefault());
- else
- setSamplerState(gptype, iter->second.slot, samplerState);
- }
- for (auto iter = paramDesc.textures.begin(); iter != paramDesc.textures.end(); ++iter)
- {
- SPtr<TextureCore> texture = params->getTexture(iter->second.slot);
- if (!params->isLoadStoreTexture(iter->second.slot))
- {
- if (texture == nullptr)
- setTexture(gptype, iter->second.slot, false, nullptr);
- else
- setTexture(gptype, iter->second.slot, true, texture);
- }
- else
- {
- const TextureSurface& surface = params->getLoadStoreSurface(iter->second.slot);
- if (texture == nullptr)
- setLoadStoreTexture(gptype, iter->second.slot, false, nullptr, surface);
- else
- setLoadStoreTexture(gptype, iter->second.slot, true, texture, surface);
- }
- }
- setConstantBuffers(gptype, params);
- }
- void RenderAPICore::swapBuffers(const SPtr<RenderTargetCore>& target)
- {
- THROW_IF_NOT_CORE_THREAD;
- target->swapBuffers();
- BS_INC_RENDER_STAT(NumPresents);
- }
- }
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