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- #include "BsScriptGUIElementStateStyle.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsScriptSpriteTexture.h"
- #include "BsException.h"
- #include "BsGUIElementStyle.h"
- namespace BansheeEngine
- {
- ScriptGUIElementStateStyle::ScriptGUIElementStateStyle(MonoObject* instance)
- :ScriptObject(instance), mElementStateStyle(bs_new<GUIElementStyle::GUIElementStateStyle>()), mSpriteTexture(nullptr), mOwnsStyle(true)
- {
- }
- ScriptGUIElementStateStyle::ScriptGUIElementStateStyle(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle)
- :ScriptObject(instance), mElementStateStyle(externalStyle), mSpriteTexture(nullptr), mOwnsStyle(false)
- {
- }
- ScriptGUIElementStateStyle::~ScriptGUIElementStateStyle()
- {
- if(mOwnsStyle)
- bs_delete(mElementStateStyle);
- }
- void ScriptGUIElementStateStyle::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIElementStateStyle::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetTexture", &ScriptGUIElementStateStyle::internal_GetTexture);
- metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIElementStateStyle::internal_SetTexture);
- metaData.scriptClass->addInternalCall("Internal_GetTextColor", &ScriptGUIElementStateStyle::internal_GetTextColor);
- metaData.scriptClass->addInternalCall("Internal_SetTextColor", &ScriptGUIElementStateStyle::internal_SetTextColor);
- }
- void ScriptGUIElementStateStyle::internal_createInstance(MonoObject* instance)
- {
- ScriptGUIElementStateStyle* nativeInstance = new (bs_alloc<ScriptGUIElementStateStyle>()) ScriptGUIElementStateStyle(instance);
- }
- void ScriptGUIElementStateStyle::internal_createInstanceExternal(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle)
- {
- ScriptGUIElementStateStyle* nativeInstance = new (bs_alloc<ScriptGUIElementStateStyle>()) ScriptGUIElementStateStyle(instance, externalStyle);
- }
- void ScriptGUIElementStateStyle::internal_GetTexture(ScriptGUIElementStateStyle* nativeInstance, MonoObject** value)
- {
- throwIfInstancesDontMatch(nativeInstance->mSpriteTexture, nativeInstance->mElementStateStyle->texture.get());
- if (nativeInstance->mSpriteTexture != nullptr)
- {
- *value = nativeInstance->mSpriteTexture->getManagedInstance();
- return;
- }
- *value = nullptr;
- }
- void ScriptGUIElementStateStyle::internal_SetTexture(ScriptGUIElementStateStyle* nativeInstance, MonoObject* value)
- {
- ScriptSpriteTexture* nativeValue = ScriptSpriteTexture::toNative(value);
- nativeInstance->mElementStateStyle->texture = nativeValue->getInternalValue();
- nativeInstance->mSpriteTexture = nativeValue;
- }
- void ScriptGUIElementStateStyle::internal_GetTextColor(ScriptGUIElementStateStyle* nativeInstance, Color* value)
- {
- *value = nativeInstance->mElementStateStyle->textColor;
- }
- void ScriptGUIElementStateStyle::internal_SetTextColor(ScriptGUIElementStateStyle* nativeInstance, Color* value)
- {
- nativeInstance->mElementStateStyle->textColor = *value;
- }
- }
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