BsScriptGUIElementStateStyle.cpp 3.1 KB

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  1. #include "BsScriptGUIElementStateStyle.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsScriptSpriteTexture.h"
  7. #include "BsException.h"
  8. #include "BsGUIElementStyle.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptGUIElementStateStyle::ScriptGUIElementStateStyle(MonoObject* instance)
  12. :ScriptObject(instance), mElementStateStyle(bs_new<GUIElementStyle::GUIElementStateStyle>()), mSpriteTexture(nullptr), mOwnsStyle(true)
  13. {
  14. }
  15. ScriptGUIElementStateStyle::ScriptGUIElementStateStyle(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle)
  16. :ScriptObject(instance), mElementStateStyle(externalStyle), mSpriteTexture(nullptr), mOwnsStyle(false)
  17. {
  18. }
  19. ScriptGUIElementStateStyle::~ScriptGUIElementStateStyle()
  20. {
  21. if(mOwnsStyle)
  22. bs_delete(mElementStateStyle);
  23. }
  24. void ScriptGUIElementStateStyle::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIElementStateStyle::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_GetTexture", &ScriptGUIElementStateStyle::internal_GetTexture);
  28. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIElementStateStyle::internal_SetTexture);
  29. metaData.scriptClass->addInternalCall("Internal_GetTextColor", &ScriptGUIElementStateStyle::internal_GetTextColor);
  30. metaData.scriptClass->addInternalCall("Internal_SetTextColor", &ScriptGUIElementStateStyle::internal_SetTextColor);
  31. }
  32. void ScriptGUIElementStateStyle::internal_createInstance(MonoObject* instance)
  33. {
  34. ScriptGUIElementStateStyle* nativeInstance = new (bs_alloc<ScriptGUIElementStateStyle>()) ScriptGUIElementStateStyle(instance);
  35. }
  36. void ScriptGUIElementStateStyle::internal_createInstanceExternal(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle)
  37. {
  38. ScriptGUIElementStateStyle* nativeInstance = new (bs_alloc<ScriptGUIElementStateStyle>()) ScriptGUIElementStateStyle(instance, externalStyle);
  39. }
  40. void ScriptGUIElementStateStyle::internal_GetTexture(ScriptGUIElementStateStyle* nativeInstance, MonoObject** value)
  41. {
  42. throwIfInstancesDontMatch(nativeInstance->mSpriteTexture, nativeInstance->mElementStateStyle->texture.get());
  43. if (nativeInstance->mSpriteTexture != nullptr)
  44. {
  45. *value = nativeInstance->mSpriteTexture->getManagedInstance();
  46. return;
  47. }
  48. *value = nullptr;
  49. }
  50. void ScriptGUIElementStateStyle::internal_SetTexture(ScriptGUIElementStateStyle* nativeInstance, MonoObject* value)
  51. {
  52. ScriptSpriteTexture* nativeValue = ScriptSpriteTexture::toNative(value);
  53. nativeInstance->mElementStateStyle->texture = nativeValue->getInternalValue();
  54. nativeInstance->mSpriteTexture = nativeValue;
  55. }
  56. void ScriptGUIElementStateStyle::internal_GetTextColor(ScriptGUIElementStateStyle* nativeInstance, Color* value)
  57. {
  58. *value = nativeInstance->mElementStateStyle->textColor;
  59. }
  60. void ScriptGUIElementStateStyle::internal_SetTextColor(ScriptGUIElementStateStyle* nativeInstance, Color* value)
  61. {
  62. nativeInstance->mElementStateStyle->textColor = *value;
  63. }
  64. }