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BsLightRendering.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 年 前 |
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BsObjectRendering.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 年 前 |
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BsPostProcessing.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 年 前 |
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BsRenderBeast.cpp
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d25432623f
Removed beginFrame/endFrame methods from RenderAPI as they weren't really used
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9 年 前 |
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BsRenderBeastFactory.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年 前 |
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BsRenderBeastPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年 前 |
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BsRenderTargets.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年 前 |
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BsRenderTexturePool.cpp
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c0f7bfdf61
Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it
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9 年 前 |
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BsRendererCamera.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 年 前 |
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BsRendererObject.cpp
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 年 前 |
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BsSamplerOverrides.cpp
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efd471af58
Fixing and refactoring GpuParams
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9 年 前 |