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- #include "BsEditorApplication.h"
- #include "BsEditorWindowManager.h"
- #include "BsEditorWidgetManager.h"
- #include "BsMainEditorWindow.h"
- #include "BsRenderWindow.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsUndoRedo.h"
- #include "BsFileSerializer.h"
- #include "BsFileSystem.h"
- #include "BsEditorWidgetLayout.h"
- #include "BsScenePicking.h"
- #include "BsSelection.h"
- #include "BsGizmoManager.h"
- #include "BsCodeEditor.h"
- #include "BsBuildManager.h"
- #include "BsScriptCodeImporter.h"
- #include "BsShaderIncludeHandler.h"
- #include "BsDropDownWindowManager.h"
- #include "BsProjectLibrary.h"
- #include "BsProjectSettings.h"
- #include "BsEditorSettings.h"
- #include "BsScriptManager.h"
- #include "BsImporter.h"
- #include "BsVirtualInput.h"
- #include "BsResources.h"
- #include "BsCoreSceneManager.h"
- #include "BsSplashScreen.h"
- // DEBUG ONLY
- #include "BsShader.h"
- namespace BansheeEngine
- {
- const Path EditorApplication::WIDGET_LAYOUT_PATH = PROJECT_INTERNAL_DIR + L"Layout.asset";
- const Path EditorApplication::BUILD_DATA_PATH = PROJECT_INTERNAL_DIR + L"BuildData.asset";
- const Path EditorApplication::EDITOR_SETTINGS_PATH = RUNTIME_DATA_PATH + L"Settings.asset";
- const Path EditorApplication::PROJECT_SETTINGS_PATH = PROJECT_INTERNAL_DIR + L"Settings.asset";
- RENDER_WINDOW_DESC createRenderWindowDesc()
- {
- RENDER_WINDOW_DESC renderWindowDesc;
- renderWindowDesc.videoMode = VideoMode(1280, 720);
- renderWindowDesc.title = "BansheeEditor";
- renderWindowDesc.fullscreen = false;
- renderWindowDesc.border = WindowBorder::None;
- renderWindowDesc.hideUntilSwap = true;
- return renderWindowDesc;
- }
- EditorApplication::EditorApplication(EditorRenderAPI renderAPIPlugin)
- :Application(createRenderWindowDesc(), toEngineRenderAPI(renderAPIPlugin), RendererPlugin::Default),
- mActiveRAPIPlugin(toEngineRenderAPI(renderAPIPlugin)), mSBansheeEditorPlugin(nullptr), mIsProjectLoaded(false)
- {
- }
- EditorApplication::~EditorApplication()
- {
- ProjectLibrary::shutDown();
- BuiltinEditorResources::shutDown();
- }
- void EditorApplication::onStartUp()
- {
- SplashScreen::show();
- Application::onStartUp();
- loadEditorSettings();
- mProjectSettings = bs_shared_ptr_new<ProjectSettings>();
- BuiltinEditorResources::startUp();
- {
- auto inputConfig = VirtualInput::instance().getConfiguration();
- inputConfig->registerButton("Rename", BC_F2);
- inputConfig->registerButton("Undo", BC_Z, ButtonModifier::Ctrl);
- inputConfig->registerButton("Redo", BC_Y, ButtonModifier::Ctrl);
- inputConfig->registerButton("Copy", BC_C, ButtonModifier::Ctrl);
- inputConfig->registerButton("Cut", BC_X, ButtonModifier::Ctrl);
- inputConfig->registerButton("Paste", BC_V, ButtonModifier::Ctrl);
- inputConfig->registerButton("Duplicate", BC_D, ButtonModifier::Ctrl);
- inputConfig->registerButton("Delete", BC_DELETE);
- }
- ScriptCodeImporter* scriptCodeImporter = bs_new<ScriptCodeImporter>();
- Importer::instance()._registerAssetImporter(scriptCodeImporter);
- ProjectLibrary::startUp();
- UndoRedo::startUp();
- EditorWindowManager::startUp();
- EditorWidgetManager::startUp();
- DropDownWindowManager::startUp();
- ScenePicking::startUp();
- Selection::startUp();
- GizmoManager::startUp();
- BuildManager::startUp();
- CodeEditorManager::startUp();
- MainEditorWindow* mainWindow = MainEditorWindow::create(getPrimaryWindow());
- ScriptManager::instance().initialize();
- #if BS_DEBUG_MODE
- HShader dummyParsedShader = Importer::instance().import<Shader>(RUNTIME_DATA_PATH + "Raw\\Engine\\Shaders\\TestFX.bsl");
- assert(dummyParsedShader != nullptr); // Ad hoc unit test
- #endif
- }
- void EditorApplication::onShutDown()
- {
- unloadProject();
- CodeEditorManager::shutDown();
- BuildManager::shutDown();
- GizmoManager::shutDown();
- Selection::shutDown();
- ScenePicking::shutDown();
- saveEditorSettings();
- DropDownWindowManager::shutDown();
- EditorWidgetManager::shutDown();
- EditorWindowManager::shutDown();
- UndoRedo::shutDown();
- Application::onShutDown();
- }
- void EditorApplication::loadScriptSystem()
- {
- loadPlugin("BansheeMono", &mMonoPlugin);
- loadPlugin("SBansheeEngine", &mSBansheeEnginePlugin);
- loadPlugin("SBansheeEditor", &mSBansheeEditorPlugin);
- }
- void EditorApplication::startUp(EditorRenderAPI renderAPI)
- {
- CoreApplication::startUp<EditorApplication>(renderAPI);
- }
- void EditorApplication::preUpdate()
- {
- Application::preUpdate();
- EditorWidgetManager::instance().update();
- DropDownWindowManager::instance().update();
- }
- void EditorApplication::postUpdate()
- {
- Application::postUpdate();
- EditorWindowManager::instance().update();
- SplashScreen::hide();
- }
- Path EditorApplication::getEditorAssemblyPath() const
- {
- Path assemblyPath = getBuiltinAssemblyFolder();
- assemblyPath.append(toWString(EDITOR_ASSEMBLY) + L".dll");
- return assemblyPath;
- }
- Path EditorApplication::getEditorScriptAssemblyPath() const
- {
- Path assemblyPath = getScriptAssemblyFolder();
- assemblyPath.append(toWString(SCRIPT_EDITOR_ASSEMBLY) + L".dll");
- return assemblyPath;
- }
- Path EditorApplication::getScriptAssemblyFolder() const
- {
- if (!isProjectLoaded())
- return Path::BLANK;
- Path assemblyFolder = getProjectPath();
- assemblyFolder.append(INTERNAL_ASSEMBLY_PATH);
- return assemblyFolder;
- }
- void EditorApplication::saveProject()
- {
- if (!isProjectLoaded())
- return;
- Path buildDataPath = getProjectPath();
- buildDataPath.append(BUILD_DATA_PATH);
- BuildManager::instance().save(buildDataPath);
- saveWidgetLayout(EditorWidgetManager::instance().getLayout());
- saveEditorSettings();
- saveProjectSettings();
- gProjectLibrary().saveLibrary();
- }
- void EditorApplication::unloadProject()
- {
- if (!isProjectLoaded())
- return;
- saveProject();
- mProjectSettings = bs_shared_ptr_new<ProjectSettings>();
- BuildManager::instance().clear();
- UndoRedo::instance().clear();
- EditorWidgetManager::instance().closeAll();
- gProjectLibrary().unloadLibrary();
- Resources::instance().unloadAllUnused();
- gCoreSceneManager().clearScene();
- mProjectPath = Path::BLANK;
- mProjectName = StringUtil::WBLANK;
- mIsProjectLoaded = false;
- }
- void EditorApplication::loadProject(const Path& projectPath)
- {
- unloadProject();
- mProjectPath = projectPath;
- mProjectName = projectPath.getWTail();
- mIsProjectLoaded = true;
- loadProjectSettings();
- Path buildDataPath = getProjectPath();
- buildDataPath.append(BUILD_DATA_PATH);
- BuildManager::instance().load(buildDataPath);
- // Do this before restoring windows and loading library to ensure types are loaded
- ScriptManager::instance().reload();
- gProjectLibrary().loadLibrary();
- EditorWidgetLayoutPtr layout = loadWidgetLayout();
- if (layout != nullptr)
- EditorWidgetManager::instance().setLayout(layout);
- }
- void EditorApplication::createProject(const Path& path)
- {
- Path resourceDir = Path::combine(path, ProjectLibrary::RESOURCES_DIR);
- Path internalResourcesDir = Path::combine(path, ProjectLibrary::INTERNAL_RESOURCES_DIR);
- if (!FileSystem::exists(resourceDir))
- FileSystem::createDir(resourceDir);
- if (!FileSystem::exists(internalResourcesDir))
- FileSystem::createDir(internalResourcesDir);
- Path defaultLayoutPath = FileSystem::getWorkingDirectoryPath();
- defaultLayoutPath.append(BuiltinEditorResources::DefaultWidgetLayoutPath);
- if (FileSystem::exists(defaultLayoutPath))
- {
- Path projectLayoutPath = Path::combine(path, WIDGET_LAYOUT_PATH);
- FileSystem::copy(defaultLayoutPath, projectLayoutPath, false);
- }
- }
- bool EditorApplication::isValidProjectPath(const Path& path)
- {
- if (!path.isAbsolute())
- return false;
- if (!FileSystem::isDirectory(path))
- return false;
- return true;
- }
- EditorWidgetLayoutPtr EditorApplication::loadWidgetLayout()
- {
- Path layoutPath = getProjectPath();
- layoutPath.append(WIDGET_LAYOUT_PATH);
- if(FileSystem::exists(layoutPath))
- {
- FileDecoder fs(layoutPath);
- return std::static_pointer_cast<EditorWidgetLayout>(fs.decode());
- }
- return nullptr;
- }
- void EditorApplication::saveWidgetLayout(const EditorWidgetLayoutPtr& layout)
- {
- Path layoutPath = getProjectPath();
- layoutPath.append(WIDGET_LAYOUT_PATH);
- FileEncoder fs(layoutPath);
- fs.encode(layout.get());
- }
- void EditorApplication::loadEditorSettings()
- {
- Path absoluteDataPath = FileSystem::getWorkingDirectoryPath();
- absoluteDataPath.append(EDITOR_SETTINGS_PATH);
- if (FileSystem::exists(absoluteDataPath))
- {
- FileDecoder fs(absoluteDataPath);
- mEditorSettings = std::static_pointer_cast<EditorSettings>(fs.decode());
- }
-
- if (mEditorSettings == nullptr)
- mEditorSettings = bs_shared_ptr_new<EditorSettings>();
- }
- void EditorApplication::saveEditorSettings()
- {
- if (mEditorSettings == nullptr)
- return;
- Path absoluteDataPath = FileSystem::getWorkingDirectoryPath();
- absoluteDataPath.append(EDITOR_SETTINGS_PATH);
- FileEncoder fs(absoluteDataPath);
- fs.encode(mEditorSettings.get());
- }
- void EditorApplication::loadProjectSettings()
- {
- if (isProjectLoaded())
- {
- Path absoluteDataPath = getProjectPath();
- absoluteDataPath.append(PROJECT_SETTINGS_PATH);
- if (FileSystem::exists(absoluteDataPath))
- {
- FileDecoder fs(absoluteDataPath);
- mProjectSettings = std::static_pointer_cast<ProjectSettings>(fs.decode());
- }
- }
- if (mProjectSettings == nullptr)
- mProjectSettings = bs_shared_ptr_new<ProjectSettings>();
- }
- void EditorApplication::saveProjectSettings()
- {
- if (mProjectSettings == nullptr || !isProjectLoaded())
- return;
- Path absoluteDataPath = getProjectPath();
- absoluteDataPath.append(PROJECT_SETTINGS_PATH);
- FileEncoder fs(absoluteDataPath);
- fs.encode(mProjectSettings.get());
- }
- ShaderIncludeHandlerPtr EditorApplication::getShaderIncludeHandler() const
- {
- return bs_shared_ptr_new<EditorShaderIncludeHandler>();
- }
- RenderAPIPlugin EditorApplication::toEngineRenderAPI(EditorRenderAPI renderAPI)
- {
- if (renderAPI == EditorRenderAPI::DX11)
- return RenderAPIPlugin::DX11;
- else if (renderAPI == EditorRenderAPI::OpenGL)
- return RenderAPIPlugin::OpenGL;
- BS_EXCEPT(InvalidStateException, "Unsupported render API.");
- }
- EditorApplication& gEditorApplication()
- {
- return static_cast<EditorApplication&>(EditorApplication::instance());
- }
- }
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