BearishSun 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
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GL 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLContext.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLEventQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLFrameBufferObject.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLGpuBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLHardwareBufferManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLIndexBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLMultiRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLOcclusionQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLPixelBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLPixelFormat.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLPrerequisites.h f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsGLQueryManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderAPI.h 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
BsGLRenderAPIFactory.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderWindowManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLSupport.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsGLTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsGLTimerQuery.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLVertexBuffer.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsWin32Context.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsWin32GLSupport.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added %!s(int64=10) %!d(string=hai) anos
BsWin32Prerequisites.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added %!s(int64=10) %!d(string=hai) anos
BsWin32RenderWindow.h f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsWin32VideoModeInfo.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos