BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
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GUI e4192cbdca Renderable inspector will now properly update renderable material 10 years ago
Inspector 0bd94ece59 More fixes to GUI dictionary 10 years ago
Inspectors e3f01f3c80 Font importing supports multiple render styles 10 years ago
Library 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
Properties e51cbce52c Started work on scripting 12 years ago
Scene 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
AboutBox.cs 8cc7fecd61 Saving a scene properly re-loads the scene 10 years ago
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BuildManager.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
CodeEditor.cs a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 years ago
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 years ago
DragDrop.cs cd6d63da7d Documentation 10 years ago
DropDownWindow.cs cd6d63da7d Documentation 10 years ago
EditorApplication.cs d3b00942e8 In-editor compilation 10 years ago
EditorBuiltin.cs 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
EditorSettings.cs 6248cf4f7f Documentation 10 years ago
EditorStyles.cs 56f5d5db86 About box 10 years ago
EditorUtility.cs 6248cf4f7f Documentation 10 years ago
EditorWindow.cs 97d3129728 Added settings window 10 years ago
FolderMonitor.cs 4f0d194556 Documentation 10 years ago
GameWindow.cs 2b4dca6e54 Added toolbar buttons and various editor icons 10 years ago
HierarchyWindow.cs 4f0d194556 Documentation 10 years ago
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 years ago
LocEdString.cs 4f0d194556 Documentation 10 years ago
MBansheeEditor.csproj d3b00942e8 In-editor compilation 10 years ago
MenuItem.cs 4f0d194556 Documentation 10 years ago
MenuItems.cs 6befb8663f Objects with no material can now be picked in scene 10 years ago
ModalWindow.cs 4f0d194556 Documentation 10 years ago
OSDropTarget.cs 4f0d194556 Documentation 10 years ago
PrefabUtility.cs b270993395 Light inspector 10 years ago
Program.cs a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
ProjectSettings.cs 6248cf4f7f Documentation 10 years ago
ProjectWindow.cs bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 years ago
ScriptCodeManager.cs 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
ScriptCompiler.cs 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 years ago
SettingsWindow.cs a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 years ago
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 years ago
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago