BearishSun 40712d9a65 Added code for Gaussian filter 8 ani în urmă
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanCommandBuffer.h 40712d9a65 Added code for Gaussian filter 8 ani în urmă
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 ani în urmă
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanFramebuffer.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 ani în urmă
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 ani în urmă
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanGpuPipelineState.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 ani în urmă
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 ani în urmă
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 ani în urmă
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 ani în urmă
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 ani în urmă
BsVulkanRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 ani în urmă
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation 8 ani în urmă
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 ani în urmă
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 ani în urmă
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă