Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
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BsApplication.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
BsBuiltinResources.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsCamera.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsCameraHandler.h 2026432fe7 Add core object dependencies 11 years ago
BsCameraHandlerRTTI.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsCameraRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 years ago
BsCursor.h d5d2171319 Added C# PixelData 11 years ago
BsDebugDrawMaterialInfo.h a713a99a65 More documentation & input fixes 11 years ago
BsDragAndDropManager.h 53d89dfdff Fix issue with material shader initializing twice 11 years ago
BsDrawHelper.h 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 years ago
BsDrawHelperTemplate.h 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 years ago
BsEnums.h d1f2d75a79 WIP C# interface for ImportOptions complete 10 years ago
BsGUIArea.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 years ago
BsGUIButton.h e9775eae14 Added GUILayoutExplicit 11 years ago
BsGUIButtonBase.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUICommandEvent.h 62a8cf15a2 More documentation 11 years ago
BsGUIContent.h 62a8cf15a2 More documentation 11 years ago
BsGUIContextMenu.h 62a8cf15a2 More documentation 11 years ago
BsGUIDropDownBox.h b518d7811b Drop down & menu bar fixes: 10 years ago
BsGUIDropDownBoxManager.h db10b8de0c More documentation 11 years ago
BsGUIDropDownContent.h b518d7811b Drop down & menu bar fixes: 10 years ago
BsGUIDropDownHitBox.h e9775eae14 Added GUILayoutExplicit 11 years ago
BsGUIElement.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 years ago
BsGUIElementBase.h 126035479c Fixed GUI bound calculation as it was incorrectly using cached layout bounds so it would calculate the wrong bounds if the cached bounds were out of date 10 years ago
BsGUIElementContainer.h f4b37776b7 Resizing a window from the sim thread will now properly trigger the resize event immediately 10 years ago
BsGUIElementStyle.h b0236b0eb1 Added support for GUI sub-styles 11 years ago
BsGUIHelper.h 742e37fce9 More documentation 11 years ago
BsGUIInputBox.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUIInputCaret.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIInputSelection.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUIInputTool.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsGUILabel.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUILayout.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 years ago
BsGUILayoutExplicit.h 126035479c Fixed GUI bound calculation as it was incorrectly using cached layout bounds so it would calculate the wrong bounds if the cached bounds were out of date 10 years ago
BsGUILayoutOptions.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 years ago
BsGUILayoutUtility.h eb21414923 Layout actual size calculation without requiring an update (Untested) 11 years ago
BsGUILayoutX.h 126035479c Fixed GUI bound calculation as it was incorrectly using cached layout bounds so it would calculate the wrong bounds if the cached bounds were out of date 10 years ago
BsGUILayoutY.h 126035479c Fixed GUI bound calculation as it was incorrectly using cached layout bounds so it would calculate the wrong bounds if the cached bounds were out of date 10 years ago
BsGUIListBox.h e9775eae14 Added GUILayoutExplicit 11 years ago
BsGUIManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
BsGUIMaterialInfo.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 years ago
BsGUIMaterialManager.h d61a7ecffd A lot more work on C# scene window 11 years ago
BsGUIMenu.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsGUIMouseEvent.h 6b6ae45fae More documentation 11 years ago
BsGUIOptions.h 6b6ae45fae More documentation 11 years ago
BsGUIProgressBar.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUIRenderTexture.h 3d1ffd9d09 Update scene view render target size whenever the view size changes 11 years ago
BsGUIScrollArea.h 126035479c Fixed GUI bound calculation as it was incorrectly using cached layout bounds so it would calculate the wrong bounds if the cached bounds were out of date 10 years ago
BsGUIScrollBar.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUIScrollBarHorz.h 60ee2232d7 More documentation 11 years ago
BsGUIScrollBarVert.h 60ee2232d7 More documentation 11 years ago
BsGUISkin.h 60ee2232d7 More documentation 11 years ago
BsGUISlider.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUISliderHandle.h c3af909c9d Finishing up ColorPicker 10 years ago
BsGUISpace.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 years ago
BsGUITextInputEvent.h 60ee2232d7 More documentation 11 years ago
BsGUITexture.h 27d362cd4c Most GUI elements are now tintable 11 years ago
BsGUIToggle.h e9775eae14 Added GUILayoutExplicit 11 years ago
BsGUIToggleGroup.h 60ee2232d7 More documentation 11 years ago
BsGUIViewport.h e9775eae14 Added GUILayoutExplicit 11 years ago
BsGUIVirtualButtonEvent.h 60ee2232d7 More documentation 11 years ago
BsGUIWidget.h 734f25c36c Deferred destruction of game objects 11 years ago
BsImageSprite.h d61a7ecffd A lot more work on C# scene window 11 years ago
BsInputConfiguration.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsOverlay.h a780583d43 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 11 years ago
BsOverlayManager.h 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsPlainText.h 3ef35e0667 Added C# PlainText and ScriptCode 10 years ago
BsPlainTextImporter.h e366d25700 WIP VS project generation 10 years ago
BsPlainTextRTTI.h e366d25700 WIP VS project generation 10 years ago
BsPrerequisites.h 5b3416fc27 WIP drop down box refactor so it has keyboard controls 10 years ago
BsProfilerOverlay.h 60ee2232d7 More documentation 11 years ago
BsRectOffset.h 55d19e7973 Added GUIFoldout to InspectableArray/List/Object 11 years ago
BsRenderQueue.h 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 years ago
BsRenderable.h d86ea39e25 Fixing renderable picking 11 years ago
BsRenderableController.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsRenderableElement.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsRenderableHandler.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsRenderableHandlerRTTI.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsRenderableRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 years ago
BsRenderer.h d1f2d75a79 WIP C# interface for ImportOptions complete 10 years ago
BsSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsScriptCode.h 3ef35e0667 Added C# PlainText and ScriptCode 10 years ago
BsScriptCodeImportOptions.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsScriptCodeImportOptionsRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsScriptCodeImporter.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsScriptCodeRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsScriptManager.h a713a99a65 More documentation & input fixes 11 years ago
BsShapeMeshes2D.h 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 years ago
BsShapeMeshes3D.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
BsShortcutKey.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsShortcutManager.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsSprite.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsSpriteTexture.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsSpriteTextureRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTextSprite.h d61a7ecffd A lot more work on C# scene window 11 years ago
BsUpdateCallback.h cf60b3980a More documentation 11 years ago
BsVirtualInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago