BsEditorScriptManager.cpp 3.5 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsTime.h"
  15. #include "BsMath.h"
  16. #include "BsEditorApplication.h"
  17. namespace BansheeEngine
  18. {
  19. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  20. bool EditorScriptManager::mDebugRefresh = false;
  21. EditorScriptManager::EditorScriptManager()
  22. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  23. {
  24. loadMonoTypes();
  25. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  26. ScriptHandleSliderManager::startUp();
  27. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  28. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  29. ScriptDragDropManager::startUp();
  30. ScriptProjectLibrary::startUp();
  31. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  32. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  33. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  34. triggerOnInitialize();
  35. // Initial update
  36. mLastUpdateTime = gTime().getTime();
  37. mUpdateMethod->invoke(nullptr, nullptr);
  38. }
  39. EditorScriptManager::~EditorScriptManager()
  40. {
  41. mOnDomainLoadConn.disconnect();
  42. mOnAssemblyRefreshDoneConn.disconnect();
  43. MenuItemManager::shutDown();
  44. ScriptProjectLibrary::shutDown();
  45. ScriptDragDropManager::shutDown();
  46. ScriptHandleSliderManager::shutDown();
  47. HandleManager::shutDown();
  48. ScriptGizmoManager::shutDown();
  49. }
  50. void EditorScriptManager::update()
  51. {
  52. float curTime = gTime().getTime();
  53. float diff = curTime - mLastUpdateTime;
  54. if (diff > EDITOR_UPDATE_RATE)
  55. {
  56. mUpdateMethod->invoke(nullptr, nullptr);
  57. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  58. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  59. }
  60. if (mDebugRefresh)
  61. {
  62. ScriptObjectManager::instance().refreshAssemblies();
  63. mDebugRefresh = false;
  64. }
  65. ScriptGizmoManager::instance().update();
  66. ScriptDragDropManager::instance().update();
  67. }
  68. void EditorScriptManager::debug_refreshAssembly()
  69. {
  70. mDebugRefresh = true;
  71. }
  72. void EditorScriptManager::triggerOnInitialize()
  73. {
  74. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  75. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  76. }
  77. void EditorScriptManager::onAssemblyRefreshDone()
  78. {
  79. triggerOnInitialize();
  80. }
  81. void EditorScriptManager::loadMonoTypes()
  82. {
  83. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  84. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  85. // TODO - Load Editor script assembly (gEditorApplication.getEditorScriptAssemblyPath())
  86. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  87. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  88. ScriptEditorWindow::clearRegisteredEditorWindow();
  89. ScriptEditorWindow::registerManagedEditorWindows();
  90. // DEBUG ONLY
  91. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  92. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  93. }
  94. }