BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 anni fa
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
Default.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 anni fa
Diffuse.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 anni fa
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 anni fa
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 anni fa
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 anni fa
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 anni fa
LightGridLLCreation.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 anni fa
LightGridLLReduction.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 anni fa
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 anni fa
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 anni fa
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 anni fa
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling 8 anni fa
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
Skybox.bsl 97d803e632 Added code for PBS model 8 anni fa
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 anni fa
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 anni fa
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 anni fa
TestFX.bsl e4637da406 Added tags to material techniques 9 anni fa
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 anni fa
TiledDeferredLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 anni fa
Transparent.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 anni fa