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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptPlaneCollider.h"
- #include "BsPlaneCollider.h"
- namespace bs
- {
- ScriptPlaneCollider::ScriptPlaneCollider(MonoObject* instance, const SPtr<Collider>& collider)
- :TScriptCollider(instance, collider)
- {
- }
- void ScriptPlaneCollider::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPlaneCollider::internal_CreateInstance);
- }
- PlaneCollider* ScriptPlaneCollider::getPlaneCollider() const
- {
- return static_cast<PlaneCollider*>(mCollider.get());
- }
- void ScriptPlaneCollider::internal_CreateInstance(MonoObject* instance)
- {
- SPtr<PlaneCollider> collider = PlaneCollider::create();
- collider->_setOwner(PhysicsOwnerType::Script, instance);
- new (bs_alloc<ScriptPlaneCollider>()) ScriptPlaneCollider(instance, collider);
- }
- }
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