Marko Pintera b349c98754 Work on GPUProfiler 11 rokov pred
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BsManagedComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 rokov pred
BsManagedSerializableArray.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 rokov pred
BsManagedSerializableDictionary.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 rokov pred
BsManagedSerializableField.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 rokov pred
BsManagedSerializableList.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 rokov pred
BsManagedSerializableObject.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 rokov pred
BsManagedSerializableObjectInfo.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 rokov pred
BsRuntimeScriptObjects.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 rokov pred
BsScriptComponent.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptDebug.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptEnginePlugin.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 rokov pred
BsScriptFont.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGUIArea.cpp 1bf66e8e93 Fix crash on exit but not automatically deleting GUI objects that would be otherwise be deleted from native code 11 rokov pred
BsScriptGUIButton.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGUIElement.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptGUIElementStateStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGUIElementStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGUIFixedSpace.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptGUIFlexibleSpace.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptGUIInputBox.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUILabel.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUILayout.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptGUIListBox.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 rokov pred
BsScriptGUIPanel.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGUIScrollArea.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUITexture.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUIToggle.cpp 785f60e078 Script GUI elements now share a common base class 11 rokov pred
BsScriptGUIToggleGroup.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptGameObjectManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptHString.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptObject.cpp b349c98754 Work on GPUProfiler 11 rokov pred
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptResourceManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptSceneObject.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptSerializableArray.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptSerializableField.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptSerializableObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptSerializableProperty.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptSpriteTexture.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 rokov pred
BsScriptTexture2D.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 rokov pred