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- #include "CmTextSprite.h"
- #include "CmDebug.h"
- #include "CmFontDesc.h"
- #include "CmFont.h"
- #include "CmVector2.h"
- #include "CmMath.h"
- #include "CmGUIMaterialManager.h"
- namespace CamelotEngine
- {
- const int SPACE_CHAR = 32;
- class TextWord
- {
- public:
- TextWord(bool spacer)
- :mWidth(0), mSpacer(spacer), mSpaceWidth(0)
- { }
- void addChar(const CHAR_DESC& desc)
- {
- mChars.push_back(desc);
- calculateWidth();
- }
- void addSpace(UINT32 spaceWidth)
- {
- mSpaceWidth += spaceWidth;
- calculateWidth();
- }
- void removeLastChar()
- {
- if(mChars.size() > 0)
- {
- mChars.erase(mChars.end() - 1);
- calculateWidth();
- }
- }
- UINT32 getWidth() const { return mWidth; }
- bool isSpacer() const { return mSpacer; }
- const vector<CHAR_DESC>::type& getChars() const { return mChars; }
- private:
- vector<CHAR_DESC>::type mChars;
- UINT32 mWidth;
- bool mSpacer;
- UINT32 mSpaceWidth;
- void calculateWidth()
- {
- if(isSpacer())
- {
- mWidth = mSpaceWidth;
- return;
- }
- if(mChars.size() == 0)
- {
- mWidth = 0;
- return;
- }
- mWidth = 0;
- UINT32 kerning = 0;
- for(size_t i = 0; i < mChars.size() - 1; i++)
- {
- mWidth += mChars[i].xAdvance + kerning;
- kerning = 0;
- for(size_t j = 0; j < mChars[i].kerningPairs.size(); j++)
- {
- if(mChars[i].kerningPairs[j].otherCharId == mChars[i + 1].charId)
- {
- kerning = mChars[i].kerningPairs[j].amount;
- break;
- }
- }
- }
- mWidth += mChars[mChars.size() - 1].xAdvance + kerning;
- }
- };
- class TextLine
- {
- public:
- TextLine()
- :mWidth(0), mLastWord(nullptr)
- {
- }
- ~TextLine()
- {
- for(auto iter = mWords.begin(); iter != mWords.end(); ++iter)
- CM_DELETE(*iter, TextWord, ScratchAlloc);
- }
- void add(const CHAR_DESC& charDesc)
- {
- if(mLastWord == nullptr)
- {
- TextWord* newWord = CM_NEW(TextWord, ScratchAlloc) TextWord(false);
- mLastWord = newWord;
- mWords.push_back(mLastWord);
- mLastWord->addChar(charDesc);
- }
- else
- {
- if(mLastWord->isSpacer())
- {
- TextWord* newWord = CM_NEW(TextWord, ScratchAlloc) TextWord(false);
- mLastWord = newWord;
- mWords.push_back(mLastWord);
- }
- mLastWord->addChar(charDesc);
- }
- calculateBounds();
- }
- void addSpace(UINT32 spaceWidth)
- {
- if(mLastWord == nullptr)
- {
- TextWord* newWord = CM_NEW(TextWord, ScratchAlloc) TextWord(true);
- mLastWord = newWord;
- mWords.push_back(mLastWord);
- mLastWord->addSpace(spaceWidth);
- }
- else
- {
- TextWord* newWord = CM_NEW(TextWord, ScratchAlloc) TextWord(true); // Each space is counted as its own word, to make certain operations easier
- mLastWord = newWord;
- mWords.push_back(mLastWord);
- mLastWord->addSpace(spaceWidth);
- }
- calculateBounds();
- }
- void addWord(TextWord* word)
- {
- mWords.push_back(word);
- mLastWord = word;
- calculateBounds();
- }
- TextWord* removeLastWord()
- {
- if(mWords.size() == 0)
- return nullptr;
- TextWord* word = mWords[mWords.size() - 1];
- mWords.erase(mWords.end() - 1);
- if(mWords.size() > 0)
- mLastWord = mWords[mWords.size() - 1];
- else
- mLastWord = nullptr;
- calculateBounds();
- return word;
- }
- UINT32 getWidth() const { return mWidth; }
- Point getPosition() const { return mPosition; }
- void setPosition(const Point& pos) { mPosition = pos; }
- void fillBuffer(const vector<SpriteRenderElement>::type& renderElements, vector<UINT32>::type& faceOffsets, const FontData& fontData)
- {
- UINT32 penX = mPosition.x;
- UINT32 baselineY = mPosition.y + fontData.fontDesc.baselineOffset;
- for(auto wordIter = mWords.begin(); wordIter != mWords.end(); ++wordIter)
- {
- if((*wordIter)->isSpacer())
- {
- penX += fontData.fontDesc.spaceWidth;
- }
- else
- {
- const vector<CHAR_DESC>::type& chars = (*wordIter)->getChars();
- UINT32 kerning = 0;
- for(auto charIter = chars.begin(); charIter != chars.end(); ++charIter)
- {
- INT32 curX = penX + charIter->xOffset;
- INT32 curY = -((INT32)baselineY - charIter->yOffset);
- UINT32 curVert = faceOffsets[charIter->page] * 4;
- UINT32 curIndex = faceOffsets[charIter->page] * 6;
- const SpriteRenderElement& renderElem = renderElements[charIter->page];
- renderElem.vertices[curVert + 0] = Vector2((float)curX, (float)curY);
- renderElem.vertices[curVert + 1] = Vector2((float)(curX + charIter->width), (float)curY);
- renderElem.vertices[curVert + 2] = Vector2((float)curX, (float)curY - (float)charIter->height);
- renderElem.vertices[curVert + 3] = Vector2((float)(curX + charIter->width), (float)curY - (float)charIter->height);
- renderElem.uvs[curVert + 0] = Vector2(charIter->uvX, charIter->uvY);
- renderElem.uvs[curVert + 1] = Vector2(charIter->uvX + charIter->uvWidth, charIter->uvY);
- renderElem.uvs[curVert + 2] = Vector2(charIter->uvX, charIter->uvY + charIter->uvHeight);
- renderElem.uvs[curVert + 3] = Vector2(charIter->uvX + charIter->uvWidth, charIter->uvY + charIter->uvHeight);
- renderElem.indexes[curIndex + 0] = curVert + 0;
- renderElem.indexes[curIndex + 1] = curVert + 1;
- renderElem.indexes[curIndex + 2] = curVert + 2;
- renderElem.indexes[curIndex + 3] = curVert + 1;
- renderElem.indexes[curIndex + 4] = curVert + 3;
- renderElem.indexes[curIndex + 5] = curVert + 2;
- penX += charIter->xAdvance + kerning;
- faceOffsets[charIter->page]++;
- kerning = 0;
- if((charIter + 1) != chars.end())
- {
- for(size_t j = 0; j < charIter->kerningPairs.size(); j++)
- {
- if(charIter->kerningPairs[j].otherCharId == (charIter + 1)->charId)
- {
- kerning = charIter->kerningPairs[j].amount;
- break;
- }
- }
- }
- }
- }
- }
- }
- private:
- UINT32 mWidth;
- vector<TextWord*>::type mWords;
- TextWord* mLastWord;
- Point mPosition;
- void calculateBounds()
- {
- mWidth = 0;
- for(auto iter = mWords.begin(); iter != mWords.end(); ++iter)
- {
- mWidth += (*iter)->getWidth();
- }
- }
- };
- TextSprite::TextSprite()
- :mFontSize(0), mWordWrap(false), mHorzAlign(THA_Left), mVertAlign(TVA_Top)
- {
- }
- TextSprite::TextSprite(const String& text, HFont font, UINT32 fontSize)
- :mText(text), mFont(font), mFontSize(fontSize), mWordWrap(false), mHorzAlign(THA_Left), mVertAlign(TVA_Top)
- {
- }
- void TextSprite::updateMesh() const
- {
- const FontData* fontData = getFontData();
- if(fontData == nullptr)
- {
- clearMesh();
- return;
- }
- if(fontData->size != mFontSize)
- {
- LOGWRN("Unable to find font with specified size (" + toString(mFontSize) + "). Using nearest available size: " + toString(fontData->size));
- }
- bool heightIsLimited = mHeight > 0;
- bool widthIsLimited = mWidth > 0;
- TextLine* curLine = CM_NEW(TextLine, ScratchAlloc) TextLine();
- vector<TextLine*>::type textLines;
- textLines.push_back(curLine);
- UINT32 curHeight = fontData->fontDesc.lineHeight;
- UINT32 charIdx = 0;
- vector<UINT32>::type newRenderElemSizes;
- while(true)
- {
- if(charIdx >= mText.size())
- break;
- if(mText[charIdx] == '\n')
- {
- if(heightIsLimited && (curHeight + fontData->fontDesc.lineHeight * 2) > mHeight)
- break; // Max height reached
- curLine = CM_NEW(TextLine, ScratchAlloc) TextLine();
- textLines.push_back(curLine);
- curHeight += fontData->fontDesc.lineHeight;
- charIdx++;
- continue;
- }
- UINT32 charId = mText[charIdx];
- const CHAR_DESC& charDesc = fontData->getCharDesc(charId);
- if(charId != SPACE_CHAR)
- {
- curLine->add(charDesc);
- if(charDesc.page >= (UINT32)newRenderElemSizes.size())
- newRenderElemSizes.resize(charDesc.page + 1);
- newRenderElemSizes[charDesc.page]++;
- }
- else
- curLine->addSpace(fontData->fontDesc.spaceWidth);
- if(widthIsLimited && curLine->getWidth() > mWidth)
- {
- if(mWordWrap)
- {
- TextWord* lastWord = curLine->removeLastWord();
- if(lastWord->isSpacer())
- curLine->addWord(lastWord); // Spaces can stay on previous line even if they don't technically fit
- // No more lines fit vertically so we're done
- if(heightIsLimited && curHeight > mHeight)
- break;
- curLine = CM_NEW(TextLine, ScratchAlloc) TextLine();
- textLines.push_back(curLine);
- curHeight += fontData->fontDesc.lineHeight;
- if(!lastWord->isSpacer())
- curLine->addWord(lastWord);
- }
- else
- {
- // Nothing else we can do, chars don't fit so we are done
- break;
- }
- }
- charIdx++;
- }
- // Calc vertical alignment offset
- UINT32 vertDiff = std::max(0U, mHeight - curHeight);
- UINT32 vertOffset = 0;
- switch(mVertAlign)
- {
- case TVA_Top:
- vertOffset = 0;
- break;
- case TVA_Bottom:
- vertOffset = std::max(0, (INT32)(mHeight - curHeight));
- break;
- case TVA_Center:
- vertOffset = std::max(0, (INT32)(mHeight - curHeight)) / 2;
- break;
- }
- // Calc horizontal alignment offset and set final line positions
- Point offset = mOffset + getAnchorOffset();
- UINT32 curY = 0;
- for(size_t i = 0; i < textLines.size(); i++)
- {
- UINT32 horzOffset = 0;
- switch(mHorzAlign)
- {
- case THA_Left:
- horzOffset = 0;
- break;
- case THA_Right:
- horzOffset = std::max(0, (INT32)(mWidth - textLines[i]->getWidth()));
- break;
- case THA_Center:
- horzOffset = std::max(0, (INT32)(mWidth - textLines[i]->getWidth())) / 2;
- break;
- }
- textLines[i]->setPosition(offset + Point(horzOffset, vertOffset + curY));
- curY += fontData->fontDesc.lineHeight;
- }
- // Actually generate a mesh
- if(mCachedRenderElements.size() < newRenderElemSizes.size())
- mCachedRenderElements.resize(newRenderElemSizes.size());
- UINT32 texPage = 0;
- for(auto& cachedElem : mCachedRenderElements)
- {
- UINT32 newNumQuads = newRenderElemSizes[texPage];
- if(newNumQuads != cachedElem.numQuads)
- {
- UINT32 oldVertexCount = cachedElem.numQuads * 4;
- UINT32 oldIndexCount = cachedElem.numQuads * 6;
- if(cachedElem.vertices != nullptr) CM_DELETE_ARRAY(cachedElem.vertices, Vector2, oldVertexCount, ScratchAlloc);
- if(cachedElem.uvs != nullptr) CM_DELETE_ARRAY(cachedElem.uvs, Vector2, oldVertexCount, ScratchAlloc);
- if(cachedElem.indexes != nullptr) CM_DELETE_ARRAY(cachedElem.indexes, UINT32, oldIndexCount, ScratchAlloc);
- cachedElem.vertices = CM_NEW_ARRAY(Vector2, newNumQuads * 4, ScratchAlloc);
- cachedElem.uvs = CM_NEW_ARRAY(Vector2, newNumQuads * 4, ScratchAlloc);
- cachedElem.indexes = CM_NEW_ARRAY(UINT32, newNumQuads * 6, ScratchAlloc);
- cachedElem.numQuads = newNumQuads;
- }
- HMaterial newMaterial = GUIMaterialManager::instance().requestTextMaterial(fontData->texturePages[texPage]);
- if(cachedElem.material != nullptr)
- GUIMaterialManager::instance().releaseMaterial(newMaterial);
- cachedElem.material = newMaterial;
- texPage++;
- }
- vector<UINT32>::type faceOffsets(mCachedRenderElements.size(), 0);
- for(size_t i = 0; i < textLines.size(); i++)
- textLines[i]->fillBuffer(mCachedRenderElements, faceOffsets, *fontData);
- for(size_t i = 0; i < textLines.size(); i++)
- CM_DELETE(textLines[i], TextLine, ScratchAlloc);
- if(isClipRectangleValid())
- {
- for(auto& renderElem : mCachedRenderElements)
- {
- clipToRect(renderElem.vertices, renderElem.uvs, renderElem.numQuads, mClipRect);
- }
- }
- }
- const FontData* TextSprite::getFontData() const
- {
- if(mFont == nullptr)
- return nullptr;
- UINT32 nearestSize = mFont->getClosestAvailableSize(mFontSize);
- return mFont->getFontDataForSize(nearestSize);
- }
- // This will only properly clip an array of rectangular quads
- // Vertices in the quad must be in a specific order: top left, top right, bottom left, bottom right
- // (0, 0) represents top left of the screen
- void TextSprite::clipToRect(Vector2* vertices, Vector2* uv, UINT32 numQuads, Rect clipRect) const
- {
- float left = (float)clipRect.x;
- float right = (float)clipRect.x + clipRect.width;
- float top = (float)clipRect.y;
- float bottom = (float)clipRect.y - clipRect.height;
- for(UINT32 i = 0; i < numQuads; i++)
- {
- UINT32 vertIdx = i * 4;
- // Attempt to skip those that are definitely not clipped
- if(vertices[vertIdx + 0].x >= left && vertices[vertIdx + 1].x <= right &&
- vertices[vertIdx + 0].y <= top && vertices[vertIdx + 2].y >= bottom)
- {
- continue;
- }
- float du = (uv[vertIdx + 1].x - uv[vertIdx + 0].x) / (vertices[vertIdx + 1].x - vertices[vertIdx + 0].x);
- float dv = (uv[vertIdx + 0].y - uv[vertIdx + 2].y) / (vertices[vertIdx + 0].y - vertices[vertIdx + 2].y);
- // Clip left
- float newLeft = Math::Clamp(vertices[vertIdx + 0].x, left, right);
- float uvLeftOffset = (newLeft - vertices[vertIdx + 0].x) * du;
- vertices[vertIdx + 0].x = newLeft;
- vertices[vertIdx + 2].x = newLeft;
- uv[vertIdx + 0].x += uvLeftOffset;
- uv[vertIdx + 2].x += uvLeftOffset;
- // Clip right
- float newRight = Math::Clamp(vertices[vertIdx + 1].x, left, right);
- float uvRightOffset = (vertices[vertIdx + 1].x - newRight) * du;
- vertices[vertIdx + 1].x = newRight;
- vertices[vertIdx + 3].x = newRight;
- uv[vertIdx + 1].x -= uvRightOffset;
- uv[vertIdx + 3].x -= uvRightOffset;
- // Clip top
- float newTop = Math::Clamp(vertices[vertIdx + 0].y, bottom, top);
- float uvTopOffset = (vertices[vertIdx + 0].y - newTop) * dv;
- vertices[vertIdx + 0].y = newTop;
- vertices[vertIdx + 1].y = newTop;
- uv[vertIdx + 0].y -= uvTopOffset;
- uv[vertIdx + 1].y -= uvTopOffset;
- // Clip bottom
- float newBottom = Math::Clamp(vertices[vertIdx + 2].y, bottom, top);
- float uvBottomOffset = (newBottom - vertices[vertIdx + 2].y) * dv;
- vertices[vertIdx + 2].y = newBottom;
- vertices[vertIdx + 3].y = newBottom;
- uv[vertIdx + 2].y += uvBottomOffset;
- uv[vertIdx + 3].y += uvBottomOffset;
- }
- }
- }
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