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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using System.Text;
- namespace BansheeEngine
- {
- public static class Time
- {
- public static float Elapsed
- {
- get { return Internal_GetElapsed(); }
- }
- public static float FrameDelta
- {
- get { return Internal_GetFrameDelta(); }
- }
- public static int FrameNumber
- {
- get { return Internal_GetFrameNumber(); }
- }
- public static UInt64 Precise
- {
- get { return Internal_GetPrecise(); }
- }
- public const float MicroToSecond = 1.0f/1000000.0f;
- public const float SecondToMicro = 1000000.0f;
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_GetElapsed();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_GetFrameDelta();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetFrameNumber();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern UInt64 Internal_GetPrecise();
- }
- }
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