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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
- private:
- static MonoObject* internal_getFolderIcon();
- static MonoObject* internal_getMeshIcon();
- static MonoObject* internal_getFontIcon();
- static MonoObject* internal_getTextureIcon();
- static MonoObject* internal_getPlainTextIcon();
- static MonoObject* internal_getScriptCodeIcon();
- static MonoObject* internal_getShaderIcon();
- static MonoObject* internal_getShaderIncludeIcon();
- static MonoObject* internal_getMaterialIcon();
- static MonoObject* internal_getSpriteTextureIcon();
- ScriptEditorBuiltin(MonoObject* instance);
- };
- }
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