BsScriptEditorBuiltin.cpp 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsBuiltinEditorResources.h"
  7. #include "BsScriptSpriteTexture.h"
  8. #include "BsScriptResourceManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptEditorBuiltin::initRuntimeData()
  15. {
  16. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  26. }
  27. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  28. {
  29. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  30. return ScriptSpriteTexture::toManaged(tex);
  31. }
  32. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  33. {
  34. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  35. return ScriptSpriteTexture::toManaged(tex);
  36. }
  37. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  38. {
  39. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  40. return ScriptSpriteTexture::toManaged(tex);
  41. }
  42. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  43. {
  44. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  45. return ScriptSpriteTexture::toManaged(tex);
  46. }
  47. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  48. {
  49. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  50. return ScriptSpriteTexture::toManaged(tex);
  51. }
  52. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  53. {
  54. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  55. return ScriptSpriteTexture::toManaged(tex);
  56. }
  57. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  58. {
  59. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  60. return ScriptSpriteTexture::toManaged(tex);
  61. }
  62. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  63. {
  64. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  65. return ScriptSpriteTexture::toManaged(tex);
  66. }
  67. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  68. {
  69. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  70. return ScriptSpriteTexture::toManaged(tex);
  71. }
  72. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  73. {
  74. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  75. return ScriptSpriteTexture::toManaged(tex);
  76. }
  77. }