BsScriptSceneViewHandler.cpp 2.8 KB

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  1. #include "BsScriptSceneViewHandler.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "BsSceneViewHandler.h"
  6. #include "BsScriptCameraHandler.h"
  7. #include "BsScriptEditorWindow.h"
  8. #include "BsEditorWidgetContainer.h"
  9. #include "BsEditorWindowBase.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptSceneViewHandler::ScriptSceneViewHandler(MonoObject* object, EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera)
  13. :ScriptObject(object), mHandler(nullptr)
  14. {
  15. mHandler = bs_new<SceneViewHandler>(parentWidget, camera);
  16. }
  17. ScriptSceneViewHandler::~ScriptSceneViewHandler()
  18. {
  19. bs_delete(mHandler);
  20. }
  21. void ScriptSceneViewHandler::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptSceneViewHandler::internal_Create);
  24. metaData.scriptClass->addInternalCall("Internal_Update", &ScriptSceneViewHandler::internal_Update);
  25. metaData.scriptClass->addInternalCall("Internal_UpdateHandle", &ScriptSceneViewHandler::internal_UpdateHandle);
  26. metaData.scriptClass->addInternalCall("Internal_TrySelectHandle", &ScriptSceneViewHandler::internal_TrySelectHandle);
  27. metaData.scriptClass->addInternalCall("Internal_IsHandleActive", &ScriptSceneViewHandler::internal_IsHandleActive);
  28. metaData.scriptClass->addInternalCall("Internal_ClearHandleSelection", &ScriptSceneViewHandler::internal_ClearHandleSelection);
  29. metaData.scriptClass->addInternalCall("Internal_PickObject", &ScriptSceneViewHandler::internal_PickObject);
  30. }
  31. void ScriptSceneViewHandler::internal_Create(MonoObject* managedInstance, ScriptEditorWindow* parentWindow, ScriptCameraHandler* camera)
  32. {
  33. EditorWidgetBase* widget = nullptr;
  34. if (parentWindow != nullptr && !parentWindow->isDestroyed())
  35. widget = parentWindow->getEditorWidget();
  36. new (bs_alloc<ScriptSceneViewHandler>()) ScriptSceneViewHandler(managedInstance, widget, camera->getInternal());
  37. }
  38. void ScriptSceneViewHandler::internal_Update(ScriptSceneViewHandler* thisPtr)
  39. {
  40. thisPtr->mHandler->update();
  41. }
  42. void ScriptSceneViewHandler::internal_UpdateHandle(ScriptSceneViewHandler* thisPtr, Vector2I inputPos, Vector2I inputDelta)
  43. {
  44. thisPtr->mHandler->updateHandle(inputPos, inputDelta);
  45. }
  46. void ScriptSceneViewHandler::internal_TrySelectHandle(ScriptSceneViewHandler* thisPtr, Vector2I inputPos)
  47. {
  48. thisPtr->mHandler->trySelectHandle(inputPos);
  49. }
  50. bool ScriptSceneViewHandler::internal_IsHandleActive(ScriptSceneViewHandler* thisPtr, Vector2I inputPos)
  51. {
  52. return thisPtr->mHandler->isHandleActive();
  53. }
  54. void ScriptSceneViewHandler::internal_ClearHandleSelection(ScriptSceneViewHandler* thisPtr, Vector2I inputPos)
  55. {
  56. thisPtr->mHandler->clearHandleSelection();
  57. }
  58. void ScriptSceneViewHandler::internal_PickObject(ScriptSceneViewHandler* thisPtr, Vector2I inputPos, bool additive)
  59. {
  60. thisPtr->mHandler->pickObject(inputPos, additive);
  61. }
  62. }