| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394 |
- #include "BsCoreObjectManager.h"
- #include "BsCoreObject.h"
- #include "BsCoreObjectCore.h"
- #include "BsException.h"
- #include "BsMath.h"
- #include "BsFrameAlloc.h"
- #include "BsCoreThread.h"
- namespace BansheeEngine
- {
- CoreObjectManager::CoreObjectManager()
- :mNextAvailableID(1)
- {
- }
- CoreObjectManager::~CoreObjectManager()
- {
- #if BS_DEBUG_MODE
- BS_LOCK_MUTEX(mObjectsMutex);
- if(mObjects.size() > 0)
- {
- // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
- // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
- // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
- // clean up all objects manually before shutting down the application).
- BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
- "engine objects before shutdown.");
- }
- #endif
- }
- UINT64 CoreObjectManager::registerObject(CoreObject* object)
- {
- assert(object != nullptr);
- BS_LOCK_MUTEX(mObjectsMutex);
- mObjects[mNextAvailableID] = object;
- mDirtyObjects[mNextAvailableID] = { object, -1 };
- return mNextAvailableID++;
- }
- void CoreObjectManager::unregisterObject(CoreObject* object)
- {
- assert(object != nullptr);
- UINT64 internalId = object->getInternalID();
- // If dirty, we generate sync data before it is destroyed
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- bool isDirty = object->isCoreDirty() || (mDirtyObjects.find(internalId) != mDirtyObjects.end());
- if (isDirty)
- {
- SPtr<CoreObjectCore> coreObject = object->getCore();
- if (coreObject != nullptr)
- {
- CoreSyncData objSyncData = object->syncToCore(gCoreThread().getFrameAlloc());
-
- mDestroyedSyncData.push_back(CoreStoredSyncObjData(coreObject, internalId, objSyncData));
- DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
- dirtyObjData.syncDataId = (INT32)mDestroyedSyncData.size() - 1;
- dirtyObjData.object = nullptr;
- }
- else
- {
- DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
- dirtyObjData.syncDataId = -1;
- dirtyObjData.object = nullptr;
- }
- }
- mObjects.erase(internalId);
- }
- updateDependencies(object, nullptr);
- }
- void CoreObjectManager::notifyCoreDirty(CoreObject* object)
- {
- UINT64 id = object->getInternalID();
- BS_LOCK_MUTEX(mObjectsMutex);
- mDirtyObjects[id] = { object, -1 };
- }
- void CoreObjectManager::notifyDependenciesDirty(CoreObject* object)
- {
- Vector<CoreObject*> dependencies;
- object->getCoreDependencies(dependencies);
- updateDependencies(object, &dependencies);
- }
- void CoreObjectManager::updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies)
- {
- UINT64 id = object->getInternalID();
- bs_frame_mark();
- {
- FrameVector<CoreObject*> toRemove;
- FrameVector<CoreObject*> toAdd;
- BS_LOCK_MUTEX(mObjectsMutex);
- // Add dependencies and clear old dependencies from dependants
- {
- if (dependencies != nullptr)
- std::sort(dependencies->begin(), dependencies->end());
- auto iterFind = mDependencies.find(id);
- if (iterFind != mDependencies.end())
- {
- const Vector<CoreObject*>& oldDependencies = iterFind->second;
- if (dependencies != nullptr)
- {
- std::set_difference(dependencies->begin(), dependencies->end(),
- dependencies->begin(), dependencies->end(), toRemove.begin());
- std::set_difference(oldDependencies.begin(), oldDependencies.end(),
- oldDependencies.begin(), oldDependencies.end(), toAdd.begin());
- }
- else
- {
- for (auto& dependency : oldDependencies)
- toRemove.push_back(dependency);
- }
- for (auto& dependency : toRemove)
- {
- UINT64 dependencyId = dependency->getInternalID();
- auto iterFind2 = mDependants.find(dependencyId);
- if (iterFind2 != mDependants.end())
- {
- Vector<CoreObject*>& dependants = iterFind2->second;
- auto findIter3 = std::find(dependants.begin(), dependants.end(), object);
- dependants.erase(findIter3);
- if (dependants.size() == 0)
- mDependants.erase(iterFind2);
- }
- }
- }
- else
- {
- if (dependencies != nullptr)
- {
- for (auto& dependency : *dependencies)
- toAdd.push_back(dependency);
- }
- }
- if (dependencies != nullptr)
- mDependencies[id] = *dependencies;
- }
- // Register dependants
- {
- for (auto& dependency : toAdd)
- {
- UINT64 dependencyId = dependency->getInternalID();
- Vector<CoreObject*>& dependants = mDependants[dependencyId];
- dependants.push_back(object);
- }
- }
- }
- bs_frame_clear();
- }
- void CoreObjectManager::syncToCore(CoreAccessor& accessor)
- {
- syncDownload(gCoreThread().getFrameAlloc());
- accessor.queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
- }
- void CoreObjectManager::syncToCore(CoreObject* object, CoreAccessor& accessor)
- {
- struct IndividualCoreSyncData
- {
- SPtr<CoreObjectCore> destination;
- CoreSyncData syncData;
- FrameAlloc* allocator;
- };
- BS_LOCK_MUTEX(mObjectsMutex);
- FrameAlloc* allocator = gCoreThread().getFrameAlloc();
- Vector<IndividualCoreSyncData> syncData;
- std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
- {
- if (!curObj->isCoreDirty())
- return; // We already processed it as some other object's dependency
- // Sync dependencies before dependants
- // Note: I don't check for recursion. Possible infinite loop if two objects
- // are dependent on one another.
- UINT64 id = curObj->getInternalID();
- auto iterFind = mDependencies.find(id);
- if (iterFind != mDependencies.end())
- {
- const Vector<CoreObject*>& dependencies = iterFind->second;
- for (auto& dependency : dependencies)
- syncObject(dependency);
- }
- SPtr<CoreObjectCore> objectCore = curObj->getCore();
- if (objectCore == nullptr)
- {
- curObj->markCoreClean();
- mDirtyObjects.erase(id);
- return;
- }
- syncData.push_back(IndividualCoreSyncData());
- IndividualCoreSyncData& data = syncData.back();
- data.allocator = allocator;
- data.destination = objectCore;
- data.syncData = curObj->syncToCore(allocator);
- curObj->markCoreClean();
- mDirtyObjects.erase(id);
- };
- syncObject(object);
- std::function<void(const Vector<IndividualCoreSyncData>&)> callback =
- [](const Vector<IndividualCoreSyncData>& data)
- {
- // Traverse in reverse to sync dependencies before dependants
- for (auto& riter = data.rbegin(); riter != data.rend(); ++riter)
- {
- const IndividualCoreSyncData& entry = *riter;
- entry.destination->syncToCore(entry.syncData);
- UINT8* dataPtr = entry.syncData.getBuffer();
- if (dataPtr != nullptr)
- entry.allocator->dealloc(dataPtr);
- }
- };
- if (syncData.size() > 0)
- accessor.queueCommand(std::bind(callback, syncData));
- }
- void CoreObjectManager::syncDownload(FrameAlloc* allocator)
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- mCoreSyncData.push_back(CoreStoredSyncData());
- CoreStoredSyncData& syncData = mCoreSyncData.back();
- syncData.alloc = allocator;
-
- // Add all objects dependant on the dirty objects
- bs_frame_mark();
- {
- FrameSet<CoreObject*> dirtyDependants;
- for (auto& objectData : mDirtyObjects)
- {
- auto iterFind = mDependants.find(objectData.first);
- if (iterFind != mDependants.end())
- {
- const Vector<CoreObject*>& dependants = iterFind->second;
- for (auto& dependant : dependants)
- {
- if (!dependant->isCoreDirty())
- dirtyDependants.insert(dependant);
- }
- }
- }
- for (auto& dirtyDependant : dirtyDependants)
- {
- UINT64 id = dirtyDependant->getInternalID();
- mDirtyObjects[id] = { dirtyDependant, -1 };
- }
- }
- bs_frame_clear();
-
- // Order in which objects are recursed in matters, ones with lower ID will have been created before
- // ones with higher ones and should be updated first.
- for (auto& objectData : mDirtyObjects)
- {
- std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
- {
- if (!curObj->isCoreDirty())
- return; // We already processed it as some other object's dependency
- // Sync dependencies before dependants
- // Note: I don't check for recursion. Possible infinite loop if two objects
- // are dependent on one another.
-
- UINT64 id = curObj->getInternalID();
- auto iterFind = mDependencies.find(id);
- if (iterFind != mDependencies.end())
- {
- const Vector<CoreObject*>& dependencies = iterFind->second;
- for (auto& dependency : dependencies)
- syncObject(dependency);
- }
- SPtr<CoreObjectCore> objectCore = curObj->getCore();
- if (objectCore == nullptr)
- {
- curObj->markCoreClean();
- return;
- }
- CoreSyncData objSyncData = curObj->syncToCore(allocator);
- curObj->markCoreClean();
- syncData.entries.push_back(CoreStoredSyncObjData(objectCore,
- curObj->getInternalID(), objSyncData));
- };
- CoreObject* object = objectData.second.object;
- if (object != nullptr)
- syncObject(object);
- else
- {
- // Object was destroyed but we still need to sync its modifications before it was destroyed
- if (objectData.second.syncDataId != -1)
- syncData.entries.push_back(mDestroyedSyncData[objectData.second.syncDataId]);
- }
- }
- mDirtyObjects.clear();
- mDestroyedSyncData.clear();
- }
- void CoreObjectManager::syncUpload()
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- if (mCoreSyncData.size() == 0)
- return;
- CoreStoredSyncData& syncData = mCoreSyncData.front();
- for (auto& iter = syncData.entries.begin(); iter != syncData.entries.end(); ++iter)
- {
- const CoreStoredSyncObjData& objSyncData = *iter;
- SPtr<CoreObjectCore> destinationObj = objSyncData.destinationObj.lock();
- if (destinationObj != nullptr)
- destinationObj->syncToCore(objSyncData.syncData);
- UINT8* data = objSyncData.syncData.getBuffer();
- if (data != nullptr)
- syncData.alloc->dealloc(data);
- }
- syncData.entries.clear();
- mCoreSyncData.pop_front();
- }
- void CoreObjectManager::clearDirty()
- {
- BS_LOCK_MUTEX(mObjectsMutex);
- FrameAlloc* allocator = gCoreThread().getFrameAlloc();
- for (auto& objectData : mDirtyObjects)
- {
- if (objectData.second.syncDataId != -1)
- {
- CoreStoredSyncObjData& objSyncData = mDestroyedSyncData[objectData.second.syncDataId];
- UINT8* data = objSyncData.syncData.getBuffer();
- if (data != nullptr)
- allocator->dealloc(data);
- }
- }
- mDirtyObjects.clear();
- mDestroyedSyncData.clear();
- }
- }
|