BsGameObjectHandle.cpp 1.3 KB

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  1. #include "BsCorePrerequisites.h"
  2. #include "BsGameObject.h"
  3. #include "BsGameObjectHandle.h"
  4. #include "BsException.h"
  5. #include "BsGameObject.h"
  6. #include "BsGameObjectHandleRTTI.h"
  7. namespace BansheeEngine
  8. {
  9. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObjectHandleData>& data)
  10. :mData(data)
  11. { }
  12. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObject> ptr)
  13. {
  14. mData = bs_shared_ptr_new<GameObjectHandleData>(ptr->mInstanceData);
  15. }
  16. GameObjectHandleBase::GameObjectHandleBase(std::nullptr_t ptr)
  17. {
  18. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  19. }
  20. GameObjectHandleBase::GameObjectHandleBase()
  21. {
  22. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  23. }
  24. void GameObjectHandleBase::_resolve(const GameObjectHandleBase& object)
  25. {
  26. mData->mPtr = object.mData->mPtr;
  27. }
  28. void GameObjectHandleBase::_setHandleData(const GameObjectPtr& object)
  29. {
  30. mData->mPtr = object->mInstanceData;
  31. }
  32. void GameObjectHandleBase::throwIfDestroyed() const
  33. {
  34. if(isDestroyed())
  35. {
  36. BS_EXCEPT(InternalErrorException, "Trying to access an object that has been destroyed.");
  37. }
  38. }
  39. RTTITypeBase* GameObjectHandleBase::getRTTIStatic()
  40. {
  41. return GameObjectHandleRTTI::instance();
  42. }
  43. RTTITypeBase* GameObjectHandleBase::getRTTI() const
  44. {
  45. return GameObjectHandleBase::getRTTIStatic();
  46. }
  47. }