BsInput.cpp 9.9 KB

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  1. #include "BsInput.h"
  2. #include "BsTime.h"
  3. #include "BsMath.h"
  4. #include "BsRect2I.h"
  5. #include "BsDebug.h"
  6. #include "BsRenderWindowManager.h"
  7. using namespace std::placeholders;
  8. namespace BansheeEngine
  9. {
  10. const int Input::HISTORY_BUFFER_SIZE = 10; // Size of buffer used for input smoothing
  11. const float Input::WEIGHT_MODIFIER = 0.5f;
  12. Input::DeviceData::DeviceData()
  13. {
  14. for (int i = 0; i < BC_Count; i++)
  15. keyStates[i] = ButtonState::Off;
  16. }
  17. Input::Input()
  18. :mLastPositionSet(false), mPointerDoubleClicked(false)
  19. {
  20. mOSInputHandler = bs_shared_ptr_new<OSInputHandler>();
  21. mOSInputHandler->onCharInput.connect(std::bind(&Input::charInput, this, _1));
  22. mOSInputHandler->onCursorMoved.connect(std::bind(&Input::cursorMoved, this, _1));
  23. mOSInputHandler->onCursorPressed.connect(std::bind(&Input::cursorPressed, this, _1));
  24. mOSInputHandler->onCursorReleased.connect(std::bind(&Input::cursorReleased, this, _1));
  25. mOSInputHandler->onDoubleClick.connect(std::bind(&Input::cursorDoubleClick, this, _1));
  26. mOSInputHandler->onInputCommand.connect(std::bind(&Input::inputCommandEntered, this, _1));
  27. RenderWindowManager::instance().onFocusGained.connect(std::bind(&Input::inputWindowChanged, this, _1));
  28. for (int i = 0; i < 3; i++)
  29. mPointerButtonStates[i] = ButtonState::Off;
  30. }
  31. Input::~Input()
  32. { }
  33. void Input::_registerRawInputHandler(std::shared_ptr<RawInputHandler> inputHandler)
  34. {
  35. if(mRawInputHandler != inputHandler)
  36. {
  37. mRawInputHandler = inputHandler;
  38. if(mRawInputHandler != nullptr)
  39. {
  40. mRawInputHandler->onButtonDown.connect(std::bind(&Input::buttonDown, this, _1, _2, _3));
  41. mRawInputHandler->onButtonUp.connect(std::bind(&Input::buttonUp, this, _1, _2, _3));
  42. mRawInputHandler->onAxisMoved.connect(std::bind(&Input::axisMoved, this, _1, _2, _3));
  43. }
  44. }
  45. }
  46. void Input::_update()
  47. {
  48. // Toggle states only remain active for a single frame before they are transitioned
  49. // into permanent state
  50. for (auto& deviceData : mDevices)
  51. {
  52. for (UINT32 i = 0; i < BC_Count; i++)
  53. {
  54. if (deviceData.keyStates[i] == ButtonState::ToggledOff || deviceData.keyStates[i] == ButtonState::ToggledOnOff)
  55. deviceData.keyStates[i] = ButtonState::Off;
  56. else if (deviceData.keyStates[i] == ButtonState::ToggledOn)
  57. deviceData.keyStates[i] = ButtonState::On;
  58. }
  59. }
  60. for (UINT32 i = 0; i < 3; i++)
  61. {
  62. if (mPointerButtonStates[i] == ButtonState::ToggledOff || mPointerButtonStates[i] == ButtonState::ToggledOnOff)
  63. mPointerButtonStates[i] = ButtonState::Off;
  64. else if (mPointerButtonStates[i] == ButtonState::ToggledOn)
  65. mPointerButtonStates[i] = ButtonState::On;
  66. }
  67. mPointerDelta = Vector2I::ZERO; // Reset delta in case we don't receive any mouse input this frame
  68. mPointerDoubleClicked = false;
  69. if(mRawInputHandler == nullptr)
  70. {
  71. LOGERR("Raw input handler not initialized!");
  72. return;
  73. }
  74. else
  75. mRawInputHandler->_update();
  76. if(mOSInputHandler == nullptr)
  77. {
  78. LOGERR("OS input handler not initialized!");
  79. return;
  80. }
  81. else
  82. mOSInputHandler->_update();
  83. }
  84. void Input::_triggerCallbacks()
  85. {
  86. for (auto& event : mQueuedEvents)
  87. {
  88. switch (event.type)
  89. {
  90. case EventType::ButtonDown:
  91. onButtonDown(mButtonDownEvents[event.idx]);
  92. break;
  93. case EventType::ButtonUp:
  94. onButtonUp(mButtonUpEvents[event.idx]);
  95. break;
  96. case EventType::PointerDown:
  97. onPointerPressed(mPointerPressedEvents[event.idx]);
  98. break;
  99. case EventType::PointerUp:
  100. onPointerReleased(mPointerReleasedEvents[event.idx]);
  101. break;
  102. case EventType::PointerDoubleClick:
  103. onPointerDoubleClick(mPointerDoubleClickEvents[event.idx]);
  104. break;
  105. case EventType::PointerMoved:
  106. onPointerMoved(mPointerMovedEvents[event.idx]);
  107. break;
  108. case EventType::TextInput:
  109. onCharInput(mTextInputEvents[event.idx]);
  110. break;
  111. case EventType::Command:
  112. onInputCommand(mCommandEvents[event.idx]);
  113. break;
  114. }
  115. }
  116. mQueuedEvents.clear();
  117. mButtonDownEvents.clear();
  118. mButtonUpEvents.clear();
  119. mPointerPressedEvents.clear();
  120. mPointerReleasedEvents.clear();
  121. mPointerDoubleClickEvents.clear();
  122. mPointerMovedEvents.clear();
  123. mTextInputEvents.clear();
  124. mCommandEvents.clear();
  125. }
  126. void Input::inputWindowChanged(RenderWindow& win)
  127. {
  128. if(mRawInputHandler != nullptr)
  129. mRawInputHandler->_inputWindowChanged(win);
  130. if(mOSInputHandler != nullptr)
  131. mOSInputHandler->_inputWindowChanged(win);
  132. }
  133. void Input::buttonDown(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
  134. {
  135. while (deviceIdx >= (UINT32)mDevices.size())
  136. mDevices.push_back(DeviceData());
  137. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOn;
  138. ButtonEvent btnEvent;
  139. btnEvent.buttonCode = code;
  140. btnEvent.timestamp = timestamp;
  141. btnEvent.deviceIdx = deviceIdx;
  142. mQueuedEvents.push_back(QueuedEvent(EventType::ButtonDown, (UINT32)mButtonDownEvents.size()));
  143. mButtonDownEvents.push_back(btnEvent);
  144. }
  145. void Input::buttonUp(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
  146. {
  147. while (deviceIdx >= (UINT32)mDevices.size())
  148. mDevices.push_back(DeviceData());
  149. if (mDevices[deviceIdx].keyStates[code & 0x0000FFFF] == ButtonState::ToggledOn)
  150. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOnOff;
  151. else
  152. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOff;
  153. ButtonEvent btnEvent;
  154. btnEvent.buttonCode = code;
  155. btnEvent.timestamp = timestamp;
  156. btnEvent.deviceIdx = deviceIdx;
  157. mQueuedEvents.push_back(QueuedEvent(EventType::ButtonUp, (UINT32)mButtonUpEvents.size()));
  158. mButtonUpEvents.push_back(btnEvent);
  159. }
  160. void Input::axisMoved(UINT32 deviceIdx, const RawAxisState& state, UINT32 axis)
  161. {
  162. while (deviceIdx >= (UINT32)mDevices.size())
  163. mDevices.push_back(DeviceData());
  164. Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
  165. while (axis >= (UINT32)axes.size())
  166. axes.push_back(RawAxisState());
  167. mDevices[deviceIdx].axes[axis] = state;
  168. }
  169. void Input::cursorMoved(const PointerEvent& event)
  170. {
  171. mQueuedEvents.push_back(QueuedEvent(EventType::PointerMoved, (UINT32)mPointerMovedEvents.size()));
  172. mPointerMovedEvents.push_back(event);
  173. if (mLastPositionSet)
  174. mPointerDelta = event.screenPos - mPointerPosition;
  175. mPointerPosition = event.screenPos;
  176. mLastPositionSet = true;
  177. }
  178. void Input::cursorPressed(const PointerEvent& event)
  179. {
  180. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOn;
  181. mQueuedEvents.push_back(QueuedEvent(EventType::PointerDown, (UINT32)mPointerPressedEvents.size()));
  182. mPointerPressedEvents.push_back(event);
  183. }
  184. void Input::cursorReleased(const PointerEvent& event)
  185. {
  186. if (mPointerButtonStates[(UINT32)event.button] == ButtonState::ToggledOn)
  187. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOnOff;
  188. else
  189. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOff;
  190. mQueuedEvents.push_back(QueuedEvent(EventType::PointerUp, (UINT32)mPointerReleasedEvents.size()));
  191. mPointerReleasedEvents.push_back(event);
  192. }
  193. void Input::cursorDoubleClick(const PointerEvent& event)
  194. {
  195. mPointerDoubleClicked = true;
  196. mQueuedEvents.push_back(QueuedEvent(EventType::PointerDoubleClick, (UINT32)mPointerDoubleClickEvents.size()));
  197. mPointerDoubleClickEvents.push_back(event);
  198. }
  199. void Input::inputCommandEntered(InputCommandType commandType)
  200. {
  201. mQueuedEvents.push_back(QueuedEvent(EventType::Command, (UINT32)mCommandEvents.size()));
  202. mCommandEvents.push_back(commandType);
  203. }
  204. void Input::charInput(UINT32 chr)
  205. {
  206. TextInputEvent textInputEvent;
  207. textInputEvent.textChar = chr;
  208. mQueuedEvents.push_back(QueuedEvent(EventType::TextInput, (UINT32)mTextInputEvents.size()));
  209. mTextInputEvents.push_back(textInputEvent);
  210. }
  211. float Input::getAxisValue(UINT32 type, UINT32 deviceIdx) const
  212. {
  213. if (deviceIdx >= (UINT32)mDevices.size())
  214. return 0.0f;
  215. const Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
  216. if (type >= (UINT32)axes.size())
  217. return 0.0f;
  218. return axes[type].abs;
  219. }
  220. bool Input::isButtonHeld(ButtonCode button, UINT32 deviceIdx) const
  221. {
  222. if (deviceIdx >= (UINT32)mDevices.size())
  223. return false;
  224. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::On ||
  225. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
  226. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  227. }
  228. bool Input::isButtonUp(ButtonCode button, UINT32 deviceIdx) const
  229. {
  230. if (deviceIdx >= (UINT32)mDevices.size())
  231. return false;
  232. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOff ||
  233. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  234. }
  235. bool Input::isButtonDown(ButtonCode button, UINT32 deviceIdx) const
  236. {
  237. if (deviceIdx >= (UINT32)mDevices.size())
  238. return false;
  239. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
  240. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  241. }
  242. bool Input::isPointerButtonHeld(PointerEventButton pointerButton) const
  243. {
  244. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::On ||
  245. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
  246. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  247. }
  248. bool Input::isPointerButtonUp(PointerEventButton pointerButton) const
  249. {
  250. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOff ||
  251. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  252. }
  253. bool Input::isPointerButtonDown(PointerEventButton pointerButton) const
  254. {
  255. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
  256. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  257. }
  258. bool Input::isPointerDoubleClicked() const
  259. {
  260. return mPointerDoubleClicked;
  261. }
  262. Vector2I Input::getPointerPosition() const
  263. {
  264. return mPointerPosition;
  265. }
  266. void Input::setMouseSmoothing(bool enable)
  267. {
  268. mRawInputHandler->setMouseSmoothing(enable);
  269. }
  270. Input& gInput()
  271. {
  272. return Input::instance();
  273. }
  274. }