BsD3D11TextureView.cpp 7.9 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderAPI.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsRenderStats.h"
  6. #include "BsException.h"
  7. namespace BansheeEngine
  8. {
  9. D3D11TextureView::D3D11TextureView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
  10. :TextureView(texture, desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  11. {
  12. D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
  13. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  14. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  15. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  16. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  17. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  18. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else
  20. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  21. }
  22. D3D11TextureView::~D3D11TextureView()
  23. {
  24. SAFE_RELEASE(mSRV);
  25. SAFE_RELEASE(mUAV);
  26. SAFE_RELEASE(mDSV);
  27. SAFE_RELEASE(mRTV);
  28. }
  29. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
  30. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  31. {
  32. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  33. ZeroMemory(&desc, sizeof(desc));
  34. const TextureProperties& texProps = texture->getProperties();
  35. switch (texProps.getTextureType())
  36. {
  37. case TEX_TYPE_1D:
  38. desc.Texture1D.MipLevels = numMips;
  39. desc.Texture1D.MostDetailedMip = mostDetailMip;
  40. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  41. break;
  42. case TEX_TYPE_2D:
  43. if (texProps.getMultisampleCount() > 1)
  44. {
  45. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  46. }
  47. else
  48. {
  49. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  50. desc.Texture2D.MipLevels = numMips;
  51. desc.Texture2D.MostDetailedMip = mostDetailMip;
  52. }
  53. break;
  54. case TEX_TYPE_3D:
  55. desc.Texture3D.MipLevels = numMips;
  56. desc.Texture3D.MostDetailedMip = mostDetailMip;
  57. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  58. break;
  59. case TEX_TYPE_CUBE_MAP:
  60. desc.TextureCube.MipLevels = numMips;
  61. desc.TextureCube.MostDetailedMip = mostDetailMip;
  62. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  63. break;
  64. default:
  65. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  66. }
  67. desc.Format = texture->getDXGIFormat();
  68. ID3D11ShaderResourceView* srv = nullptr;
  69. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  70. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  71. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  72. {
  73. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  74. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  75. }
  76. return srv;
  77. }
  78. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
  79. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  80. {
  81. D3D11_RENDER_TARGET_VIEW_DESC desc;
  82. ZeroMemory(&desc, sizeof(desc));
  83. const TextureProperties& texProps = texture->getProperties();
  84. switch (texProps.getTextureType())
  85. {
  86. case TEX_TYPE_1D:
  87. desc.Texture1D.MipSlice = mipSlice;
  88. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  89. break;
  90. case TEX_TYPE_2D:
  91. if (texProps.getMultisampleCount() > 1)
  92. {
  93. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  94. }
  95. else
  96. {
  97. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  98. desc.Texture2D.MipSlice = mipSlice;
  99. }
  100. break;
  101. case TEX_TYPE_3D:
  102. desc.Texture3D.MipSlice = mipSlice;
  103. desc.Texture3D.FirstWSlice = firstArraySlice;
  104. desc.Texture3D.WSize = numArraySlices;
  105. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  106. break;
  107. case TEX_TYPE_CUBE_MAP:
  108. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  109. desc.Texture2DArray.ArraySize = numArraySlices;
  110. desc.Texture2DArray.MipSlice = mipSlice;
  111. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  112. break;
  113. default:
  114. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  115. }
  116. desc.Format = texture->getDXGIFormat();
  117. ID3D11RenderTargetView* rtv = nullptr;
  118. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  119. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  120. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  121. {
  122. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  123. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  124. }
  125. return rtv;
  126. }
  127. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
  128. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  129. {
  130. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  131. ZeroMemory(&desc, sizeof(desc));
  132. switch(texture->getProperties().getTextureType())
  133. {
  134. case TEX_TYPE_1D:
  135. desc.Texture1D.MipSlice = mipSlice;
  136. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  137. break;
  138. case TEX_TYPE_2D:
  139. desc.Texture2D.MipSlice = mipSlice;
  140. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  141. break;
  142. case TEX_TYPE_3D:
  143. desc.Texture3D.MipSlice = mipSlice;
  144. desc.Texture3D.FirstWSlice = firstArraySlice;
  145. desc.Texture3D.WSize = numArraySlices;
  146. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  147. break;
  148. case TEX_TYPE_CUBE_MAP:
  149. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  150. desc.Texture2DArray.ArraySize = numArraySlices;
  151. desc.Texture2DArray.MipSlice = mipSlice;
  152. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  153. break;
  154. default:
  155. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  156. }
  157. desc.Format = texture->getDXGIFormat();
  158. ID3D11UnorderedAccessView* uav = nullptr;
  159. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  160. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  161. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  162. {
  163. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  164. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  165. }
  166. return uav;
  167. }
  168. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
  169. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  170. {
  171. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  172. ZeroMemory(&desc, sizeof(desc));
  173. const TextureProperties& texProps = texture->getProperties();
  174. switch (texProps.getTextureType())
  175. {
  176. case TEX_TYPE_1D:
  177. desc.Texture1D.MipSlice = mipSlice;
  178. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  179. break;
  180. case TEX_TYPE_2D:
  181. if (texProps.getMultisampleCount() > 1)
  182. {
  183. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  184. }
  185. else
  186. {
  187. desc.Texture2D.MipSlice = mipSlice;
  188. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  189. }
  190. break;
  191. case TEX_TYPE_3D:
  192. case TEX_TYPE_CUBE_MAP:
  193. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  194. desc.Texture2DArray.ArraySize = numArraySlices;
  195. desc.Texture2DArray.MipSlice = mipSlice;
  196. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  197. break;
  198. default:
  199. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  200. }
  201. desc.Format = texture->getDXGIFormat();
  202. ID3D11DepthStencilView* dsv = nullptr;
  203. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  204. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  205. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  206. {
  207. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  208. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  209. }
  210. return dsv;
  211. }
  212. }