BsSceneGrid.cpp 4.9 KB

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  1. #include "BsSceneGrid.h"
  2. #include "BsMath.h"
  3. #include "BsShapeMeshes3D.h"
  4. #include "BsVertexDataDesc.h"
  5. #include "BsMaterial.h"
  6. #include "BsMesh.h"
  7. #include "BsBuiltinEditorResources.h"
  8. #include "BsCCamera.h"
  9. #include "BsRect3.h"
  10. #include "BsCoreThread.h"
  11. #include "BsEditorSettings.h"
  12. #include "BsRendererManager.h"
  13. #include "BsRenderer.h"
  14. #include "BsRendererUtility.h"
  15. namespace BansheeEngine
  16. {
  17. const Color SceneGridCore::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
  18. const float SceneGridCore::LINE_WIDTH = 0.025f;
  19. const float SceneGridCore::LINE_BORDER_WIDTH = 0.00075f;
  20. const float SceneGridCore::FADE_OUT_START = 5.0f;
  21. const float SceneGridCore::FADE_OUT_END = 40.0f;
  22. SceneGrid::SceneGrid(const CameraPtr& camera)
  23. :mCoreDirty(true), mCore(nullptr)
  24. {
  25. mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
  26. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  27. mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  28. mCore.store(bs_new<SceneGridCore>(), std::memory_order_release);
  29. HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  30. SPtr<MaterialCore> materialCore = gridMaterial->getCore();
  31. gCoreAccessor().queueCommand(std::bind(&SceneGrid::initializeCore, this, camera->getCore(), materialCore));
  32. updateGridMesh();
  33. }
  34. SceneGrid::~SceneGrid()
  35. {
  36. gCoreAccessor().queueCommand(std::bind(&SceneGrid::destroyCore, this, mCore.load(std::memory_order_relaxed)));
  37. }
  38. void SceneGrid::initializeCore(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  39. {
  40. THROW_IF_NOT_CORE_THREAD;
  41. mCore.load()->initialize(camera, material);
  42. }
  43. void SceneGrid::destroyCore(SceneGridCore* core)
  44. {
  45. THROW_IF_NOT_CORE_THREAD;
  46. bs_delete(core);
  47. }
  48. void SceneGrid::setOrigin(const Vector3& origin)
  49. {
  50. if (mOrigin != origin)
  51. {
  52. mOrigin = origin;
  53. updateGridMesh();
  54. }
  55. }
  56. void SceneGrid::setSize(UINT32 size)
  57. {
  58. if (mSize != size)
  59. {
  60. mSize = size;
  61. updateGridMesh();
  62. }
  63. }
  64. void SceneGrid::setSpacing(float spacing)
  65. {
  66. if (mSpacing != spacing)
  67. {
  68. mSpacing = spacing;
  69. mCoreDirty = true;
  70. }
  71. }
  72. void SceneGrid::setSettings(const EditorSettingsPtr& settings)
  73. {
  74. mSettings = settings;
  75. updateFromEditorSettings();
  76. }
  77. void SceneGrid::update()
  78. {
  79. if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
  80. updateFromEditorSettings();
  81. if (mCoreDirty)
  82. {
  83. SceneGridCore* core = mCore.load(std::memory_order_relaxed);
  84. gCoreAccessor().queueCommand(std::bind(&SceneGridCore::updateData, core, mGridMesh->getCore(), mSpacing));
  85. mCoreDirty = false;
  86. }
  87. }
  88. void SceneGrid::updateFromEditorSettings()
  89. {
  90. setSize(mSettings->getGridSize());
  91. setSpacing(mSettings->getGridSpacing());
  92. mSettingsHash = mSettings->getHash();
  93. }
  94. void SceneGrid::updateGridMesh()
  95. {
  96. std::array<Vector3, 2> axes;
  97. axes[0] = Vector3::UNIT_X;
  98. axes[1] = Vector3::UNIT_Z;
  99. std::array<float, 2> extents;
  100. extents[0] = mSize * 0.5f;
  101. extents[1] = mSize * 0.5f;
  102. Rect3 quad(mOrigin, axes, extents);
  103. MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
  104. ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
  105. mGridMesh = Mesh::create(meshData);
  106. mCoreDirty = true;
  107. }
  108. SceneGridCore::~SceneGridCore()
  109. {
  110. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  111. activeRenderer->_unregisterRenderCallback(mCamera.get(), 5);
  112. }
  113. void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  114. {
  115. mCamera = camera;
  116. mGridMaterial = material;
  117. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  118. mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
  119. mGridColorParam = mGridMaterial->getParamColor("gridColor");
  120. mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
  121. mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
  122. mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
  123. mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
  124. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  125. activeRenderer->_registerRenderCallback(camera.get(), 5, std::bind(&SceneGridCore::render, this));
  126. }
  127. void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing)
  128. {
  129. mGridMesh = mesh;
  130. mSpacing = spacing;
  131. }
  132. void SceneGridCore::render()
  133. {
  134. THROW_IF_NOT_CORE_THREAD;
  135. Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  136. Matrix4 viewMatrix = mCamera->getViewMatrix();
  137. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  138. mViewProjParam.set(viewProjMatrix);
  139. mWorldCameraPosParam.set(Vector4(mCamera->getPosition(), 1.0f));
  140. mGridColorParam.set(GRID_LINE_COLOR);
  141. mGridSpacingParam.set(mSpacing);
  142. mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
  143. mGridFadeOutStartParam.set(FADE_OUT_START);
  144. mGridFadeOutEndParam.set(FADE_OUT_END);
  145. gRendererUtility().setPass(mGridMaterial, 0);
  146. gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
  147. }
  148. }