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BsSelection.cpp 4.6 KB

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  1. #include "BsSelection.h"
  2. #include "BsGUISceneTreeView.h"
  3. #include "BsGUIResourceTreeView.h"
  4. #include "BsProjectLibrary.h"
  5. #include "BsProjectResourceMeta.h"
  6. #include "BsMessageHandler.h"
  7. namespace BansheeEngine
  8. {
  9. Selection::Selection()
  10. {
  11. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  12. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  13. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  14. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  15. }
  16. Selection::~Selection()
  17. {
  18. mSceneSelectionChangedConn.disconnect();
  19. mResourceSelectionChangedConn.disconnect();
  20. }
  21. const Vector<HSceneObject>& Selection::getSceneObjects() const
  22. {
  23. return mSelectedSceneObjects;
  24. }
  25. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  26. {
  27. mSelectedSceneObjects = sceneObjects;
  28. mSelectedResourcePaths.clear();
  29. updateTreeViews();
  30. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  31. }
  32. const Vector<Path>& Selection::getResourcePaths() const
  33. {
  34. return mSelectedResourcePaths;
  35. }
  36. void Selection::setResourcePaths(const Vector<Path>& paths)
  37. {
  38. mSelectedResourcePaths = paths;
  39. mSelectedSceneObjects.clear();
  40. updateTreeViews();
  41. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  42. }
  43. Vector<String> Selection::getResourceUUIDs() const
  44. {
  45. Vector<String> UUIDs;
  46. for (auto& path : mSelectedResourcePaths)
  47. {
  48. ProjectLibrary::LibraryEntry* entry = gProjectLibrary().findEntry(path);
  49. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  50. {
  51. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  52. if (resEntry->meta != nullptr)
  53. UUIDs.push_back(resEntry->meta->getUUID());
  54. }
  55. }
  56. return UUIDs;
  57. }
  58. void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
  59. {
  60. mSelectedResourcePaths.clear();
  61. for (auto& uuid : UUIDs)
  62. {
  63. Path path = gProjectLibrary().uuidToPath(uuid);
  64. if (path != Path::BLANK)
  65. mSelectedResourcePaths.push_back(path);
  66. }
  67. mSelectedSceneObjects.clear();
  68. updateTreeViews();
  69. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  70. }
  71. void Selection::clearSceneSelection()
  72. {
  73. setSceneObjects({});
  74. }
  75. void Selection::clearResourceSelection()
  76. {
  77. setResourceUUIDs({});
  78. }
  79. void Selection::ping(const HSceneObject& sceneObject)
  80. {
  81. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  82. if (sceneTreeView != nullptr)
  83. sceneTreeView->ping(sceneObject);
  84. onSceneObjectPing(sceneObject);
  85. }
  86. void Selection::ping(const Path& resourcePath)
  87. {
  88. onResourcePing(resourcePath);
  89. }
  90. void Selection::sceneSelectionChanged()
  91. {
  92. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  93. if (sceneTreeView != nullptr)
  94. {
  95. Vector<HSceneObject> newSelection = sceneTreeView->getSelection();
  96. bool isDirty = newSelection.size() != mSelectedSceneObjects.size();
  97. if (!isDirty)
  98. {
  99. UINT32 count = (UINT32)newSelection.size();
  100. for (UINT32 i = 0; i < count; i++)
  101. {
  102. if (newSelection[i] != mSelectedSceneObjects[i])
  103. {
  104. isDirty = true;
  105. break;
  106. }
  107. }
  108. }
  109. if (!isDirty)
  110. return;
  111. mSelectedSceneObjects = newSelection;
  112. mSelectedResourcePaths.clear();
  113. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  114. }
  115. }
  116. void Selection::resourceSelectionChanged()
  117. {
  118. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  119. if (resourceTreeView != nullptr)
  120. {
  121. Vector<Path> newSelection = resourceTreeView->getSelection();
  122. bool isDirty = newSelection.size() != mSelectedResourcePaths.size();
  123. if (!isDirty)
  124. {
  125. UINT32 count = (UINT32)newSelection.size();
  126. for (UINT32 i = 0; i < count; i++)
  127. {
  128. if (newSelection[i] != mSelectedResourcePaths[i])
  129. {
  130. isDirty = true;
  131. break;
  132. }
  133. }
  134. }
  135. if (!isDirty)
  136. return;
  137. mSelectedResourcePaths = newSelection;
  138. mSelectedSceneObjects.clear();
  139. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  140. }
  141. }
  142. void Selection::updateTreeViews()
  143. {
  144. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  145. if (resourceTreeView != nullptr)
  146. {
  147. // Copy in case setSelection modifies the original.
  148. Vector<Path> copy = mSelectedResourcePaths;
  149. resourceTreeView->setSelection(copy);
  150. }
  151. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  152. if (sceneTreeView != nullptr)
  153. {
  154. // Copy in case setSelection modifies the original.
  155. Vector<HSceneObject> copy = mSelectedSceneObjects;
  156. sceneTreeView->setSelection(copy);
  157. }
  158. }
  159. }