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- using System;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Contains a list of valid platforms that can be built for.
- /// </summary>
- public enum PlatformType // Note: Must match C++ enum PlatformType
- {
- Windows,
- Count // Keep at end
- }
- /// <summary>
- /// Contains build data for a specific platform.
- /// </summary>
- public abstract class PlatformInfo : ScriptObject
- {
- /// <summary>
- /// Creates a new platform info. For internal runtime use only.
- /// </summary>
- protected PlatformInfo()
- { }
- /// <summary>
- /// Returns the platform that this object contains data for.
- /// </summary>
- public PlatformType Type
- {
- get { return Internal_GetType(mCachedPtr); }
- }
- /// <summary>
- /// Initial scene that is loaded when application is first started.
- /// </summary>
- public Prefab MainScene
- {
- get { return Internal_GetMainScene(mCachedPtr); }
- set
- {
- IntPtr scenePtr = IntPtr.Zero;
- if (value != null)
- scenePtr = value.GetCachedPtr();
- Internal_SetMainScene(mCachedPtr, scenePtr);
- }
- }
- /// <summary>
- /// Determines should the application be started in fullscreen using the user's desktop resolution.
- /// </summary>
- public bool Fullscreen
- {
- get { return Internal_GetFullscreen(mCachedPtr); }
- set { Internal_SetFullscreen(mCachedPtr, value); }
- }
- /// <summary>
- /// Width of a window if the game is started in windowed mode. This is only relevant if <see cref="Fullscreen"/>
- /// is off.
- /// </summary>
- public int WindowedWidth
- {
- get
- {
- int width, height;
- Internal_GetResolution(mCachedPtr, out width, out height);
- return width;
- }
- set { Internal_SetResolution(mCachedPtr, value, WindowedHeight); }
- }
- /// <summary>
- /// Height of a window if the game is started in windowed mode. This is only relevant if <see cref="Fullscreen"/>
- /// is off.
- /// </summary>
- public int WindowedHeight
- {
- get
- {
- int width, height;
- Internal_GetResolution(mCachedPtr, out width, out height);
- return height;
- }
- set { Internal_SetResolution(mCachedPtr, WindowedWidth, value); }
- }
- /// <summary>
- /// A set of semicolon separated defines to use when compiling scripts for this platform.
- /// </summary>
- public string Defines
- {
- get { return Internal_GetDefines(mCachedPtr); }
- set { Internal_SetDefines(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PlatformType Internal_GetType(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetDefines(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetDefines(IntPtr thisPtr, string value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Prefab Internal_GetMainScene(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- static extern void Internal_SetMainScene(IntPtr thisPtr, IntPtr prefabPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- static extern bool Internal_GetFullscreen(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- static extern void Internal_SetFullscreen(IntPtr thisPtr, bool fullscreen);
- [MethodImpl(MethodImplOptions.InternalCall)]
- static extern void Internal_GetResolution(IntPtr thisPtr, out int width, out int height);
- [MethodImpl(MethodImplOptions.InternalCall)]
- static extern void Internal_SetResolution(IntPtr thisPtr, int width, int height);
- }
- /// <summary>
- /// Supported icon sizes for Windows platform.
- /// </summary>
- public enum WinIconSizes
- {
- Icon16 = 16,
- Icon32 = 32,
- Icon48 = 48,
- Icon64 = 64,
- Icon96 = 96,
- Icon128 = 128,
- Icon196 = 196,
- Icon256 = 256
- }
- /// <summary>
- /// Platform data specific to Windows.
- /// </summary>
- public class WinPlatformInfo : PlatformInfo
- {
- /// <summary>
- /// Texture that will be displayed in the taskbar when the application is running.
- /// </summary>
- public Texture2D TaskbarIcon
- {
- get { return Internal_GetTaskbarIcon(mCachedPtr); }
- set
- {
- IntPtr texturePtr = IntPtr.Zero;
- if (value != null)
- texturePtr = value.GetCachedPtr();
- Internal_SetTaskbarIcon(mCachedPtr, texturePtr);
- }
- }
- /// <summary>
- /// Text that will be displayed in the application's title bar.
- /// </summary>
- public string TitleText
- {
- get { return Internal_GetTitleText(mCachedPtr); }
- set { Internal_SetTitleText(mCachedPtr, value); }
- }
- /// <summary>
- /// Returns a texture of a specific icon size that will be added to the executable.
- /// </summary>
- /// <param name="size">Type of icon to retrieve the texture for.</param>
- /// <returns>Texture for the specified icon size.</returns>
- public Texture2D GetIcon(WinIconSizes size)
- {
- return Internal_GetIcon(mCachedPtr, (int)size);
- }
- /// <summary>
- /// Sets a texture of a specific icon size that will be added to the executable.
- /// </summary>
- /// <param name="size">Type of icon to set the texture for.</param>
- /// <param name="texture">Texture for the specified icon size.</param>
- public void SetIcon(WinIconSizes size, Texture2D texture)
- {
- IntPtr texturePtr = IntPtr.Zero;
- if (texture != null)
- texturePtr = texture.GetCachedPtr();
- Internal_SetIcon(mCachedPtr, (int)size, texturePtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Texture2D Internal_GetIcon(IntPtr thisPtr, int size);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetIcon(IntPtr thisPtr, int size, IntPtr texturePtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Texture2D Internal_GetTaskbarIcon(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTaskbarIcon(IntPtr thisPtr, IntPtr texturePtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetTitleText(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTitleText(IntPtr thisPtr, string value);
- }
- /// <summary>
- /// Handles building of the game executable and packaging of all necessary resources, making the game be ready to ran
- /// as a standalone product.
- /// </summary>
- public static class BuildManager
- {
- /// <summary>
- /// Returns a list of all available platforms that can be built for.
- /// </summary>
- public static PlatformType[] AvailablePlatforms
- {
- get { return Internal_GetAvailablePlatforms(); }
- }
- /// <summary>
- /// Returns the currently active platform.
- /// </summary>
- public static PlatformType ActivePlatform
- {
- get { return Internal_GetActivePlatform(); }
- set { Internal_SetActivePlatform(value); }
- }
- /// <summary>
- /// Returns the data about the currently active platform.
- /// </summary>
- public static PlatformInfo ActivePlatformInfo
- {
- get { return Internal_GetActivePlatformInfo(); }
- }
- /// <summary>
- /// Builds the executable and packages the game.
- /// </summary>
- public static void Build()
- {
- // TODO
- }
- /// <summary>
- /// Returns a list of .NET framework managed assemblies to be included for the specified platform.
- /// </summary>
- /// <param name="type">Platform type to retrieve the list of assemblies for.</param>
- /// <returns>A list of .NET framework managed assemblies that will be included with the build.</returns>
- internal static string[] GetFrameworkAssemblies(PlatformType type)
- {
- return Internal_GetFrameworkAssemblies(type);
- }
- /// <summary>
- /// Returns the location of the executable for the provided platform.
- /// </summary>
- /// <param name="type">Platform type to retrieve the executable location for.</param>
- /// <returns>Path to the executable in the editor install folder.</returns>
- internal static string GetMainExecutable(PlatformType type)
- {
- return Internal_GetMainExecutable(type);
- }
- /// <summary>
- /// Returns a list of semicolon separated defines that will be used when compiling scripts for the specified
- /// platform.
- /// </summary>
- /// <param name="type">Platfrom type to retrieve the defines for.</param>
- /// <returns>Semicolor separated defines that will be passed along to the script compiler.</returns>
- internal static string GetDefines(PlatformType type)
- {
- return Internal_GetDefines(type);
- }
- /// <summary>
- /// Returns an object containing all platform specific build data.
- /// </summary>
- /// <param name="type">Platform type to retrieve the data for.</param>
- /// <returns>An object containing all platform specific build data</returns>
- internal static PlatformInfo GetPlatformInfo(PlatformType type)
- {
- return Internal_GetPlatformInfo(type);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PlatformType[] Internal_GetAvailablePlatforms();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PlatformType Internal_GetActivePlatform();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetActivePlatform(PlatformType value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PlatformInfo Internal_GetActivePlatformInfo();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PlatformInfo Internal_GetPlatformInfo(PlatformType type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string[] Internal_GetFrameworkAssemblies(PlatformType type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetMainExecutable(PlatformType type);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetDefines(PlatformType type);
- }
- }
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