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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsBuiltinEditorResources.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for BuiltinEditorResources.
- */
- class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
- private:
- ScriptEditorBuiltin(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_getLibraryItemIcon(ProjectIcon icon, int size);
- static MonoObject* internal_getXBtnIcon();
- static MonoString* internal_GetEmptyShaderCode();
- static MonoString* internal_GetEmptyCSScriptCode();
- static MonoObject* internal_GetToolbarIcon(ToolbarIcon icon);
- static MonoObject* internal_GetLibraryWindowIcon(LibraryWindowIcon icon);
- static MonoObject* internal_GetInspectorWindowIcon(InspectorWindowIcon icon);
- static MonoObject* internal_GetSceneWindowIcon(SceneWindowIcon icon);
- static MonoObject* internal_GetLogIcon(LogMessageIcon icon, int size);
- };
- }
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