BsScriptUndoRedo.cpp 6.0 KB

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  1. #include "BsScriptUndoRedo.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsScriptSceneObject.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsUndoRedo.h"
  9. #include "BsCmdRecordSO.h"
  10. #include "BsCmdCloneSO.h"
  11. #include "BsCmdCreateSO.h"
  12. #include "BsCmdDeleteSO.h"
  13. #include "BsCmdInstantiateSO.h"
  14. #include "BsCmdReparentSO.h"
  15. #include "BsScriptPrefab.h"
  16. #include "BsPrefab.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
  20. :ScriptObject(instance)
  21. {
  22. }
  23. void ScriptUndoRedo::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_Undo", &ScriptUndoRedo::internal_Undo);
  26. metaData.scriptClass->addInternalCall("Internal_Redo", &ScriptUndoRedo::internal_Redo);
  27. metaData.scriptClass->addInternalCall("Internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
  28. metaData.scriptClass->addInternalCall("Internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
  29. metaData.scriptClass->addInternalCall("Internal_GetTopCommandId", &ScriptUndoRedo::internal_GetTopCommandId);
  30. metaData.scriptClass->addInternalCall("Internal_PopCommand", &ScriptUndoRedo::internal_PopCommand);
  31. metaData.scriptClass->addInternalCall("Internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
  32. metaData.scriptClass->addInternalCall("Internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
  33. metaData.scriptClass->addInternalCall("Internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
  34. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
  35. metaData.scriptClass->addInternalCall("Internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
  36. metaData.scriptClass->addInternalCall("Internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
  37. metaData.scriptClass->addInternalCall("Internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
  38. metaData.scriptClass->addInternalCall("Internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
  39. }
  40. void ScriptUndoRedo::internal_Undo()
  41. {
  42. UndoRedo::instance().undo();
  43. }
  44. void ScriptUndoRedo::internal_Redo()
  45. {
  46. UndoRedo::instance().redo();
  47. }
  48. void ScriptUndoRedo::internal_PushGroup(MonoString* name)
  49. {
  50. String nativeName = MonoUtil::monoToString(name);
  51. UndoRedo::instance().pushGroup(nativeName);
  52. }
  53. void ScriptUndoRedo::internal_PopGroup(MonoString* name)
  54. {
  55. String nativeName = MonoUtil::monoToString(name);
  56. UndoRedo::instance().popGroup(nativeName);
  57. }
  58. UINT32 ScriptUndoRedo::internal_GetTopCommandId()
  59. {
  60. return UndoRedo::instance().getTopCommandId();
  61. }
  62. void ScriptUndoRedo::internal_PopCommand(UINT32 id)
  63. {
  64. UndoRedo::instance().popCommand(id);
  65. }
  66. void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, MonoString* description)
  67. {
  68. WString nativeDescription = MonoUtil::monoToWString(description);
  69. CmdRecordSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  70. }
  71. MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
  72. {
  73. WString nativeDescription = MonoUtil::monoToWString(description);
  74. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  75. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  76. return cloneSoPtr->getManagedInstance();
  77. }
  78. MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
  79. {
  80. WString nativeDescription = MonoUtil::monoToWString(description);
  81. ScriptArray input(soPtrs);
  82. ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
  83. for (UINT32 i = 0; i < input.size(); i++)
  84. {
  85. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  86. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  87. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  88. output.set(i, cloneSoPtr->getManagedInstance());
  89. }
  90. return output.getInternal();
  91. }
  92. MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
  93. {
  94. HPrefab prefab = prefabPtr->getHandle();
  95. if (!prefab.isLoaded())
  96. return nullptr;
  97. WString nativeDescription = MonoUtil::monoToWString(description);
  98. HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
  99. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  100. return cloneSoPtr->getManagedInstance();
  101. }
  102. MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
  103. {
  104. String nativeName = MonoUtil::monoToString(name);
  105. WString nativeDescription = MonoUtil::monoToWString(description);
  106. HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
  107. return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
  108. }
  109. void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
  110. {
  111. WString nativeDescription = MonoUtil::monoToWString(description);
  112. CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  113. }
  114. void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
  115. {
  116. HSceneObject parent;
  117. if (parentSOPtr != nullptr)
  118. parent = parentSOPtr->getNativeSceneObject();
  119. WString nativeDescription = MonoUtil::monoToWString(description);
  120. HSceneObject so = soPtr->getNativeSceneObject();
  121. CmdReparentSO::execute(so, parent, nativeDescription);
  122. }
  123. void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
  124. {
  125. HSceneObject parent;
  126. if (parentSOPtr != nullptr)
  127. parent = parentSOPtr->getNativeSceneObject();
  128. WString nativeDescription = MonoUtil::monoToWString(description);
  129. ScriptArray input(soPtrs);
  130. for (UINT32 i = 0; i < input.size(); i++)
  131. {
  132. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  133. HSceneObject so = soPtr->getNativeSceneObject();
  134. CmdReparentSO::execute(so, parent, nativeDescription);
  135. }
  136. }
  137. }