BsScriptMaterial.cpp 10.0 KB

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  1. #include "BsScriptMaterial.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptShader.h"
  9. #include "BsScriptTexture2D.h"
  10. #include "BsScriptTexture3D.h"
  11. #include "BsScriptTextureCube.h"
  12. #include <BsBuiltinResources.h>
  13. namespace BansheeEngine
  14. {
  15. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  16. :TScriptResource(instance, material)
  17. {
  18. int a = 5;
  19. }
  20. void ScriptMaterial::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  23. metaData.scriptClass->addInternalCall("Internal_Clone", &ScriptMaterial::internal_Clone);
  24. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  25. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  26. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  27. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  28. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  29. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  30. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  31. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  32. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  33. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  34. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  35. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  36. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  37. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  38. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  39. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  40. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  41. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  42. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  43. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  44. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  45. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  46. }
  47. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  48. {
  49. HShader nativeShader;
  50. if (shader != nullptr)
  51. nativeShader = shader->getHandle();
  52. if (nativeShader == nullptr)
  53. nativeShader = BuiltinResources::instance().getDiffuseShader();
  54. HMaterial material = Material::create(nativeShader);
  55. ScriptMaterial* scriptInstance;
  56. ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
  57. }
  58. MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
  59. {
  60. HMaterial clone = nativeInstance->getHandle()->clone();
  61. ScriptMaterial* scriptClone;
  62. ScriptResourceManager::instance().createScriptResource(clone, &scriptClone);
  63. return scriptClone->getManagedInstance();
  64. }
  65. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  66. {
  67. HShader shader = nativeInstance->getHandle()->getShader();
  68. if (shader == nullptr)
  69. return nullptr;
  70. ScriptShader* scriptShader;
  71. ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
  72. return scriptShader->getManagedInstance();
  73. }
  74. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  75. {
  76. HShader nativeShader;
  77. if (shader != nullptr)
  78. nativeShader = shader->getHandle();
  79. if (nativeShader == nullptr)
  80. nativeShader = BuiltinResources::instance().getDiffuseShader();
  81. nativeInstance->getHandle()->setShader(nativeShader);
  82. }
  83. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  84. {
  85. String paramName = MonoUtil::monoToString(name);
  86. nativeInstance->getHandle()->setFloat(paramName, value);
  87. }
  88. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value)
  89. {
  90. String paramName = MonoUtil::monoToString(name);
  91. nativeInstance->getHandle()->setVec2(paramName, value);
  92. }
  93. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value)
  94. {
  95. String paramName = MonoUtil::monoToString(name);
  96. nativeInstance->getHandle()->setVec3(paramName, value);
  97. }
  98. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value)
  99. {
  100. String paramName = MonoUtil::monoToString(name);
  101. nativeInstance->getHandle()->setVec4(paramName, value);
  102. }
  103. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value)
  104. {
  105. String paramName = MonoUtil::monoToString(name);
  106. nativeInstance->getHandle()->setMat3(paramName, value);
  107. }
  108. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value)
  109. {
  110. String paramName = MonoUtil::monoToString(name);
  111. nativeInstance->getHandle()->setMat4(paramName, value);
  112. }
  113. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value)
  114. {
  115. String paramName = MonoUtil::monoToString(name);
  116. nativeInstance->getHandle()->setColor(paramName, value);
  117. }
  118. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  119. {
  120. String paramName = MonoUtil::monoToString(name);
  121. HTexture texture;
  122. if (value != nullptr)
  123. texture = value->getHandle();
  124. nativeInstance->getHandle()->setTexture(paramName, texture);
  125. }
  126. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  127. {
  128. String paramName = MonoUtil::monoToString(name);
  129. HTexture texture;
  130. if (value != nullptr)
  131. texture = value->getHandle();
  132. nativeInstance->getHandle()->setTexture(paramName, texture);
  133. }
  134. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  135. {
  136. String paramName = MonoUtil::monoToString(name);
  137. HTexture texture;
  138. if (value != nullptr)
  139. texture = value->getHandle();
  140. nativeInstance->getHandle()->setTexture(paramName, texture);
  141. }
  142. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  143. {
  144. String paramName = MonoUtil::monoToString(name);
  145. return nativeInstance->getHandle()->getFloat(paramName);
  146. }
  147. Vector2 ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name)
  148. {
  149. String paramName = MonoUtil::monoToString(name);
  150. return nativeInstance->getHandle()->getVec2(paramName);
  151. }
  152. Vector3 ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name)
  153. {
  154. String paramName = MonoUtil::monoToString(name);
  155. return nativeInstance->getHandle()->getVec3(paramName);
  156. }
  157. Vector4 ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name)
  158. {
  159. String paramName = MonoUtil::monoToString(name);
  160. return nativeInstance->getHandle()->getVec4(paramName);
  161. }
  162. Matrix3 ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name)
  163. {
  164. String paramName = MonoUtil::monoToString(name);
  165. return nativeInstance->getHandle()->getMat3(paramName);
  166. }
  167. Matrix4 ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name)
  168. {
  169. String paramName = MonoUtil::monoToString(name);
  170. return nativeInstance->getHandle()->getMat4(paramName);
  171. }
  172. Color ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name)
  173. {
  174. String paramName = MonoUtil::monoToString(name);
  175. return nativeInstance->getHandle()->getColor(paramName);
  176. }
  177. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  178. {
  179. String paramName = MonoUtil::monoToString(name);
  180. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  181. if (texture == nullptr)
  182. return nullptr;
  183. ScriptTexture2D* scriptTexture;
  184. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  185. return scriptTexture->getManagedInstance();
  186. }
  187. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  188. {
  189. String paramName = MonoUtil::monoToString(name);
  190. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  191. if (texture == nullptr)
  192. return nullptr;
  193. ScriptTexture3D* scriptTexture;
  194. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  195. return scriptTexture->getManagedInstance();
  196. }
  197. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  198. {
  199. String paramName = MonoUtil::monoToString(name);
  200. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  201. if (texture == nullptr)
  202. return nullptr;
  203. ScriptTextureCube* scriptTexture;
  204. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  205. return scriptTexture->getManagedInstance();
  206. }
  207. MonoObject* ScriptMaterial::createInstance()
  208. {
  209. bool dummy = false;
  210. void* params[1];
  211. params[0] = &dummy;
  212. return metaData.scriptClass->createInstance("bool", params);
  213. }
  214. MonoObject* ScriptMaterial::_createManagedInstance(bool construct)
  215. {
  216. if (construct)
  217. return createInstance();
  218. return metaData.scriptClass->createInstance(false);
  219. }
  220. }