BsScriptSceneObject.cpp 15 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. mManagedHandle = mono_gchandle_new(instance, false);
  20. }
  21. void ScriptSceneObject::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  24. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  25. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  26. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  27. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  28. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  29. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  30. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  31. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  32. metaData.scriptClass->addInternalCall("Internal_FindChild", &ScriptSceneObject::internal_findChild);
  33. metaData.scriptClass->addInternalCall("Internal_FindChildren", &ScriptSceneObject::internal_findChildren);
  34. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  35. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  36. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  38. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  39. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  40. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  42. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  43. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  44. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  45. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  46. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  47. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  48. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  49. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  50. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  51. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  52. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  53. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  54. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  55. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  56. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  57. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  58. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  59. }
  60. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  61. {
  62. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  63. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  64. }
  65. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  66. {
  67. if (checkIfDestroyed(nativeInstance))
  68. return;
  69. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  70. }
  71. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  72. {
  73. if (checkIfDestroyed(nativeInstance))
  74. return nullptr;
  75. String name = nativeInstance->mSceneObject->getName();
  76. return MonoUtil::stringToMono(MonoManager::instance().getDomain(), name);
  77. }
  78. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  79. {
  80. if (checkIfDestroyed(nativeInstance))
  81. return;
  82. nativeInstance->mSceneObject->setActive(value);
  83. }
  84. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  85. {
  86. if (checkIfDestroyed(nativeInstance))
  87. return false;
  88. return nativeInstance->mSceneObject->getActive(true);
  89. }
  90. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  91. {
  92. if (checkIfDestroyed(nativeInstance))
  93. return;
  94. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  95. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  96. }
  97. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  98. {
  99. if (checkIfDestroyed(nativeInstance))
  100. return nullptr;
  101. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  102. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  103. return parentScriptSO->getManagedInstance();
  104. }
  105. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  106. {
  107. if (!checkIfDestroyed(nativeInstance))
  108. *value = nativeInstance->mSceneObject->getNumChildren();
  109. else
  110. *value = 0;
  111. }
  112. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  113. {
  114. if (checkIfDestroyed(nativeInstance))
  115. return nullptr;
  116. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  117. if(idx >= numChildren)
  118. {
  119. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  120. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  121. return nullptr;
  122. }
  123. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  124. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  125. return childScriptSO->getManagedInstance();
  126. }
  127. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  128. {
  129. if (checkIfDestroyed(nativeInstance))
  130. return nullptr;
  131. String nativeName = MonoUtil::monoToString(name);
  132. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  133. if (child == nullptr)
  134. return nullptr;
  135. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  136. return scriptChild->getManagedInstance();
  137. }
  138. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  139. {
  140. if (checkIfDestroyed(nativeInstance))
  141. {
  142. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  143. return emptyArray.getInternal();
  144. }
  145. String nativeName = MonoUtil::monoToString(name);
  146. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  147. UINT32 numChildren = (UINT32)children.size();
  148. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  149. for (UINT32 i = 0; i < numChildren; i++)
  150. {
  151. HSceneObject child = children[i];
  152. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  153. output.set(i, scriptChild->getManagedInstance());
  154. }
  155. return output.getInternal();
  156. }
  157. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  158. {
  159. if (!checkIfDestroyed(nativeInstance))
  160. *value = nativeInstance->mSceneObject->getWorldPosition();
  161. else
  162. *value = Vector3();
  163. }
  164. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  165. {
  166. if (!checkIfDestroyed(nativeInstance))
  167. *value = nativeInstance->mSceneObject->getPosition();
  168. else
  169. *value = Vector3();
  170. }
  171. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  172. {
  173. if (!checkIfDestroyed(nativeInstance))
  174. *value = nativeInstance->mSceneObject->getWorldRotation();
  175. else
  176. *value = Quaternion();
  177. }
  178. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  179. {
  180. if (!checkIfDestroyed(nativeInstance))
  181. *value = nativeInstance->mSceneObject->getRotation();
  182. else
  183. *value = Quaternion();
  184. }
  185. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  186. {
  187. if (!checkIfDestroyed(nativeInstance))
  188. *value = nativeInstance->mSceneObject->getWorldScale();
  189. else
  190. *value = Vector3();
  191. }
  192. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  193. {
  194. if (!checkIfDestroyed(nativeInstance))
  195. *value = nativeInstance->mSceneObject->getScale();
  196. else
  197. *value = Vector3();
  198. }
  199. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  200. {
  201. if (!checkIfDestroyed(nativeInstance))
  202. nativeInstance->mSceneObject->setWorldPosition(value);
  203. }
  204. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  205. {
  206. if (!checkIfDestroyed(nativeInstance))
  207. nativeInstance->mSceneObject->setPosition(value);
  208. }
  209. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  210. {
  211. if (!checkIfDestroyed(nativeInstance))
  212. nativeInstance->mSceneObject->setWorldRotation(value);
  213. }
  214. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  215. {
  216. if (!checkIfDestroyed(nativeInstance))
  217. nativeInstance->mSceneObject->setRotation(value);
  218. }
  219. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  220. {
  221. if (!checkIfDestroyed(nativeInstance))
  222. nativeInstance->mSceneObject->setScale(value);
  223. }
  224. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  225. {
  226. if (!checkIfDestroyed(nativeInstance))
  227. *value = nativeInstance->mSceneObject->getLocalTfrm();
  228. else
  229. *value = Matrix4();
  230. }
  231. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  232. {
  233. if (!checkIfDestroyed(nativeInstance))
  234. *value = nativeInstance->mSceneObject->getWorldTfrm();
  235. else
  236. *value = Matrix4();
  237. }
  238. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  239. {
  240. if (!checkIfDestroyed(nativeInstance))
  241. nativeInstance->mSceneObject->lookAt(direction, up);
  242. }
  243. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  244. {
  245. if (!checkIfDestroyed(nativeInstance))
  246. nativeInstance->mSceneObject->move(value);
  247. }
  248. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  249. {
  250. if (!checkIfDestroyed(nativeInstance))
  251. nativeInstance->mSceneObject->moveRelative(value);
  252. }
  253. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  254. {
  255. if (!checkIfDestroyed(nativeInstance))
  256. nativeInstance->mSceneObject->rotate(value);
  257. }
  258. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  259. {
  260. if (!checkIfDestroyed(nativeInstance))
  261. nativeInstance->mSceneObject->roll(value);
  262. }
  263. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  264. {
  265. if (!checkIfDestroyed(nativeInstance))
  266. nativeInstance->mSceneObject->yaw(value);
  267. }
  268. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  269. {
  270. if (!checkIfDestroyed(nativeInstance))
  271. nativeInstance->mSceneObject->pitch(value);
  272. }
  273. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  274. {
  275. if (!checkIfDestroyed(nativeInstance))
  276. nativeInstance->mSceneObject->setForward(value);
  277. }
  278. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  279. {
  280. if (!checkIfDestroyed(nativeInstance))
  281. *value = nativeInstance->mSceneObject->getForward();
  282. else
  283. *value = Vector3();
  284. }
  285. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  286. {
  287. if (!checkIfDestroyed(nativeInstance))
  288. *value = nativeInstance->mSceneObject->getUp();
  289. else
  290. *value = Vector3();
  291. }
  292. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  293. {
  294. if (!checkIfDestroyed(nativeInstance))
  295. *value = nativeInstance->mSceneObject->getRight();
  296. else
  297. *value = Vector3();
  298. }
  299. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  300. {
  301. if (!checkIfDestroyed(nativeInstance))
  302. nativeInstance->mSceneObject->destroy(immediate);
  303. }
  304. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  305. {
  306. if (nativeInstance->mSceneObject.isDestroyed())
  307. {
  308. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  309. return true;
  310. }
  311. return false;
  312. }
  313. void ScriptSceneObject::_onManagedInstanceDeleted()
  314. {
  315. mManagedInstance = nullptr;
  316. if (!mRefreshInProgress)
  317. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  318. else
  319. {
  320. mono_gchandle_free(mManagedHandle);
  321. mManagedHandle = 0;
  322. }
  323. }
  324. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  325. {
  326. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  327. mManagedHandle = mono_gchandle_new(managedInstance, false);
  328. return managedInstance;
  329. }
  330. void ScriptSceneObject::_notifyDestroyed()
  331. {
  332. mono_gchandle_free(mManagedHandle);
  333. mManagedHandle = 0;
  334. }
  335. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  336. {
  337. mSceneObject = static_object_cast<SceneObject>(gameObject);
  338. }
  339. }