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- #include "BsScriptTime.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsTime.h"
- #include "BsPlayInEditorManager.h"
- namespace BansheeEngine
- {
- ScriptTime::ScriptTime(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptTime::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetRealElapsed", &ScriptTime::internal_getRealElapsed);
- metaData.scriptClass->addInternalCall("Internal_GetElapsed", &ScriptTime::internal_getElapsed);
- metaData.scriptClass->addInternalCall("Internal_GetFrameDelta", &ScriptTime::internal_getFrameDelta);
- metaData.scriptClass->addInternalCall("Internal_GetFrameNumber", &ScriptTime::internal_getFrameNumber);
- metaData.scriptClass->addInternalCall("Internal_GetPrecise", &ScriptTime::internal_getPrecise);
- }
- float ScriptTime::internal_getRealElapsed()
- {
- return gTime().getTime();
- }
- float ScriptTime::internal_getElapsed()
- {
- return PlayInEditorManager::instance().getPausableTime();
- }
- float ScriptTime::internal_getFrameDelta()
- {
- return gTime().getFrameDelta();
- }
- UINT64 ScriptTime::internal_getFrameNumber()
- {
- return gTime().getFrameIdx();
- }
- UINT64 ScriptTime::internal_getPrecise()
- {
- return gTime().getTimePrecise();
- }
- }
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