BsGpuParams.cpp 8.8 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsBindableGpuParamBlock.h"
  6. #include "BsVector2.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF)
  14. { }
  15. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  16. :mParamDesc(paramDesc)
  17. {
  18. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  19. mInternalData->mTransposeMatrices = transposeMatrices;
  20. for(auto& paramBlock : mParamDesc.paramBlocks)
  21. {
  22. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  23. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  24. }
  25. for(auto& texture : mParamDesc.textures)
  26. {
  27. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  28. mInternalData->mNumTextures = texture.second.slot + 1;
  29. }
  30. for(auto& sampler : mParamDesc.samplers)
  31. {
  32. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  33. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  34. }
  35. // Allocate everything in a single block of memory to get rid of extra memory allocations
  36. UINT32 bufferSize = 0;
  37. UINT32 paramBlockOffset = 0;
  38. UINT32 paramBlockBufferOffset = 0;
  39. UINT32 textureOffset = 0;
  40. UINT32 samplerStateOffset = 0;
  41. getInternalBufferData(bufferSize, paramBlockOffset, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  42. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  43. mInternalData->mParamBlocks = (GpuParamBlock**)(mInternalData->mData + paramBlockOffset);
  44. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  45. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  46. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  47. // Ensure everything is constructed
  48. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  49. {
  50. mInternalData->mParamBlocks[i] = nullptr;
  51. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  52. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  53. }
  54. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  55. {
  56. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  57. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  58. }
  59. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  60. {
  61. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  62. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  63. }
  64. }
  65. GpuParams::GpuParams(GpuParamDesc& paramDesc, PrivatelyConstruct& dummy)
  66. :mParamDesc(paramDesc)
  67. {
  68. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  69. }
  70. GpuParams::~GpuParams()
  71. {
  72. mInternalData->mIsDestroyed = true;
  73. // Ensure everything is destructed
  74. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  75. {
  76. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  77. }
  78. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  79. mInternalData->mTextures[i].~ResourceHandle();
  80. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  81. mInternalData->mSamplerStates[i].~ResourceHandle();
  82. bs_free(mInternalData->mData);
  83. }
  84. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  85. {
  86. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  87. {
  88. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  89. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  90. }
  91. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  92. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  93. markCoreDirty();
  94. }
  95. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  96. {
  97. auto iterFind = mParamDesc.paramBlocks.find(name);
  98. if(iterFind == mParamDesc.paramBlocks.end())
  99. {
  100. LOGWRN("Cannot find parameter block with the name: " + name);
  101. return;
  102. }
  103. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  104. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer->getParamBlock();
  105. markCoreDirty();
  106. }
  107. UINT32 GpuParams::getDataParamSize(const String& name) const
  108. {
  109. GpuParamDataDesc* desc = getParamDesc(name);
  110. if(desc != nullptr)
  111. return desc->elementSize * 4;
  112. return 0;
  113. }
  114. bool GpuParams::hasParam(const String& name) const
  115. {
  116. return getParamDesc(name) != nullptr;
  117. }
  118. bool GpuParams::hasTexture(const String& name) const
  119. {
  120. auto paramIter = mParamDesc.textures.find(name);
  121. if(paramIter != mParamDesc.textures.end())
  122. return true;
  123. return false;
  124. }
  125. bool GpuParams::hasSamplerState(const String& name) const
  126. {
  127. auto paramIter = mParamDesc.samplers.find(name);
  128. if(paramIter != mParamDesc.samplers.end())
  129. return true;
  130. return false;
  131. }
  132. bool GpuParams::hasParamBlock(const String& name) const
  133. {
  134. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  135. if(paramBlockIter != mParamDesc.paramBlocks.end())
  136. return true;
  137. return false;
  138. }
  139. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  140. {
  141. auto iterFind = mParamDesc.params.find(name);
  142. if (iterFind == mParamDesc.params.end() || iterFind->second.type != GPDT_STRUCT)
  143. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  144. output = GpuParamStruct(&iterFind->second, mInternalData);
  145. }
  146. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  147. {
  148. auto iterFind = mParamDesc.textures.find(name);
  149. if (iterFind == mParamDesc.textures.end())
  150. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  151. output = GpuParamTexture(&iterFind->second, mInternalData);
  152. }
  153. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  154. {
  155. auto iterFind = mParamDesc.samplers.find(name);
  156. if (iterFind == mParamDesc.samplers.end())
  157. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  158. output = GpuParamSampState(&iterFind->second, mInternalData);
  159. }
  160. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  161. {
  162. auto paramIter = mParamDesc.params.find(name);
  163. if(paramIter != mParamDesc.params.end())
  164. return &paramIter->second;
  165. return nullptr;
  166. }
  167. GpuParamsPtr GpuParams::clone() const
  168. {
  169. GpuParamsPtr myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());
  170. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  171. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  172. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  173. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  174. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  175. UINT32 bufferSize = 0;
  176. UINT32 paramBlockOffset = 0;
  177. UINT32 paramBlockBufferOffset = 0;
  178. UINT32 textureOffset = 0;
  179. UINT32 samplerStateOffset = 0;
  180. getInternalBufferData(bufferSize, paramBlockOffset, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  181. myClone->mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  182. memcpy(myClone->mInternalData->mData, mInternalData->mData, bufferSize);
  183. myClone->mInternalData->mParamBlocks = (GpuParamBlock**)(myClone->mInternalData->mData + paramBlockOffset);
  184. myClone->mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(myClone->mInternalData->mData + paramBlockBufferOffset);
  185. myClone->mInternalData->mTextures = (HTexture*)(myClone->mInternalData->mData + textureOffset);
  186. myClone->mInternalData->mSamplerStates = (HSamplerState*)(myClone->mInternalData->mData + samplerStateOffset);
  187. return myClone;
  188. }
  189. void GpuParams::getInternalBufferData(UINT32& bufferSize, UINT32& paramBlockOffset, UINT32& paramBlockBufferOffset,
  190. UINT32& textureOffset, UINT32& samplerStateOffset) const
  191. {
  192. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlock*);
  193. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  194. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  195. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  196. bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  197. paramBlockOffset = 0;
  198. paramBlockBufferOffset = paramBlockOffset + paramBlockBufferSize;
  199. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  200. samplerStateOffset = textureOffset + textureBufferSize;
  201. }
  202. void GpuParams::markCoreDirty()
  203. {
  204. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  205. }
  206. }