CmD3D11Mappings.cpp 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951
  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(SceneBlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case SBF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case SBF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case SBF_DEST_COLOUR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case SBF_SOURCE_COLOUR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case SBF_ONE_MINUS_DEST_COLOUR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case SBF_ONE_MINUS_SOURCE_COLOUR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case SBF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case SBF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case SBF_ONE_MINUS_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case SBF_ONE_MINUS_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(SceneBlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case SBO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case SBO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case SBO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case SBO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case SBO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm, bool flip)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. if( flip )
  96. return D3D11_CULL_FRONT;
  97. else
  98. return D3D11_CULL_BACK;
  99. case CULL_ANTICLOCKWISE:
  100. if( flip )
  101. return D3D11_CULL_BACK;
  102. else
  103. return D3D11_CULL_FRONT;
  104. }
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  108. {
  109. switch(level)
  110. {
  111. case PM_POINTS:
  112. LOGWRN("Point rendering not supported in DX11. You must utilize custom geometry shader for that feature");
  113. return D3D11_FILL_SOLID;
  114. case PM_WIREFRAME:
  115. return D3D11_FILL_WIREFRAME;
  116. case PM_SOLID:
  117. return D3D11_FILL_SOLID;
  118. }
  119. return D3D11_FILL_SOLID;
  120. }
  121. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  122. {
  123. switch(op)
  124. {
  125. case SOP_KEEP:
  126. return D3D11_STENCIL_OP_KEEP;
  127. case SOP_ZERO:
  128. return D3D11_STENCIL_OP_ZERO;
  129. case SOP_REPLACE:
  130. return D3D11_STENCIL_OP_REPLACE;
  131. case SOP_INCREMENT:
  132. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  133. case SOP_DECREMENT:
  134. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  135. case SOP_INCREMENT_WRAP:
  136. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  137. case SOP_DECREMENT_WRAP:
  138. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  139. case SOP_INVERT:
  140. return D3D11_STENCIL_OP_INVERT;
  141. }
  142. return D3D11_STENCIL_OP_KEEP;
  143. }
  144. DXGI_FORMAT D3D11Mappings::get(DepthStencilFormat format)
  145. {
  146. switch(format)
  147. {
  148. case DFMT_D32_S8X24:
  149. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  150. case DFMT_D24S8:
  151. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  152. case DFMT_D32:
  153. return DXGI_FORMAT_D32_FLOAT;
  154. case DFMT_D16:
  155. return DXGI_FORMAT_D16_UNORM;
  156. }
  157. LOGWRN("Requesting unsupported DepthStencilFormat. Using D24S8 format instead.");
  158. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  159. }
  160. DWORD D3D11Mappings::get(FilterType ft)
  161. {
  162. switch (ft)
  163. {
  164. case FT_MIN:
  165. return D3D11_MIN_FILTER_SHIFT;
  166. break;
  167. case FT_MAG:
  168. return D3D11_MAG_FILTER_SHIFT;
  169. break;
  170. case FT_MIP:
  171. return D3D11_MIP_FILTER_SHIFT;
  172. break;
  173. }
  174. // to keep compiler happy
  175. return D3D11_MIP_FILTER_SHIFT;
  176. }
  177. //---------------------------------------------------------------------
  178. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  179. {
  180. D3D11_FILTER res;
  181. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  182. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  183. {
  184. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  185. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  186. break;
  187. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  188. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  189. break;
  190. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  191. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  192. break;
  193. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  194. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  195. break;
  196. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  197. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  198. break;
  199. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  200. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  201. break;
  202. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  203. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  204. break;
  205. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  206. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  207. break;
  208. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  209. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  210. break;
  211. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  212. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  213. break;
  214. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  215. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  216. break;
  217. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  218. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  219. break;
  220. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  221. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  222. break;
  223. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  224. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  225. break;
  226. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  227. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  228. break;
  229. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  230. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  231. break;
  232. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  233. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  234. break;
  235. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  236. res = D3D11_FILTER_ANISOTROPIC;
  237. break;
  238. default:
  239. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  240. }
  241. #undef MERGE_FOR_SWITCH
  242. return res;
  243. }
  244. DWORD D3D11Mappings::get(HardwareBuffer::Usage usage)
  245. {
  246. DWORD ret = 0;
  247. if (usage & HardwareBuffer::HBU_DYNAMIC)
  248. {
  249. #if CM_D3D_MANAGE_BUFFERS
  250. // Only add the dynamic flag for default pool, and
  251. // we use default pool when buffer is discardable
  252. if (usage & HardwareBuffer::HBU_DISCARDABLE)
  253. ret |= D3D11_USAGE_DYNAMIC;
  254. #else
  255. ret |= D3D11_USAGE_DYNAMIC;
  256. #endif
  257. }
  258. if (usage & HardwareBuffer::HBU_WRITE_ONLY)
  259. {
  260. ret |= D3D11_USAGE_DYNAMIC;
  261. }
  262. return ret;
  263. }
  264. D3D11_MAP D3D11Mappings::get(LockOptions options, HardwareBuffer::Usage usage)
  265. {
  266. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  267. if (options == HBL_WRITE_ONLY_DISCARD)
  268. {
  269. #if CM_D3D_MANAGE_BUFFERS
  270. // Only add the discard flag for dynamic usgae and default pool
  271. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  272. (usage & HardwareBuffer::HBU_DISCARDABLE))
  273. ret = D3D11_MAP_WRITE_DISCARD;
  274. #else
  275. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  276. if (usage & HardwareBuffer::HBU_DYNAMIC)
  277. ret = D3D11_MAP_WRITE_DISCARD;
  278. #endif
  279. }
  280. if (options == HBL_READ_ONLY)
  281. {
  282. // D3D debug runtime doesn't like you locking managed buffers readonly
  283. // when they were created with write-only (even though you CAN read
  284. // from the software backed version)
  285. if (!(usage & HardwareBuffer::HBU_WRITE_ONLY))
  286. ret = D3D11_MAP_READ;
  287. }
  288. if (options == HBL_WRITE_ONLY_NO_OVERWRITE)
  289. {
  290. #if CM_D3D_MANAGE_BUFFERS
  291. // Only add the nooverwrite flag for dynamic usgae and default pool
  292. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  293. (usage & HardwareBuffer::HBU_DISCARDABLE))
  294. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  295. #else
  296. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  297. if (usage & HardwareBuffer::HBU_DYNAMIC)
  298. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  299. #endif
  300. }
  301. return ret;
  302. }
  303. UINT D3D11Mappings::getByteWidth(HardwareIndexBuffer::IndexType itype)
  304. {
  305. if (itype == HardwareIndexBuffer::IT_32BIT)
  306. {
  307. return sizeof(UINT32);
  308. }
  309. else
  310. {
  311. return sizeof(UINT16);
  312. }
  313. }
  314. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  315. {
  316. switch (vType)
  317. {
  318. case VET_COLOUR:
  319. case VET_COLOUR_ABGR:
  320. case VET_COLOUR_ARGB:
  321. return DXGI_FORMAT_R8G8B8A8_UNORM;
  322. break;
  323. case VET_FLOAT1:
  324. return DXGI_FORMAT_R32_FLOAT;
  325. break;
  326. case VET_FLOAT2:
  327. return DXGI_FORMAT_R32G32_FLOAT;
  328. break;
  329. case VET_FLOAT3:
  330. return DXGI_FORMAT_R32G32B32_FLOAT;
  331. break;
  332. case VET_FLOAT4:
  333. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  334. break;
  335. case VET_SHORT2:
  336. return DXGI_FORMAT_R16G16_SINT;
  337. break;
  338. case VET_SHORT4:
  339. return DXGI_FORMAT_R16G16B16A16_SINT;
  340. break;
  341. case VET_UBYTE4:
  342. return DXGI_FORMAT_R8G8B8A8_UINT;
  343. break;
  344. }
  345. // to keep compiler happy
  346. return DXGI_FORMAT_R32G32B32_FLOAT;
  347. }
  348. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  349. {
  350. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  351. if( strcmp(sem, "BLENDINDICES") == 0 )
  352. return VES_BLEND_INDICES;
  353. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  354. return VES_BLEND_WEIGHTS;
  355. if( strcmp(sem, "COLOR") == 0 )
  356. return VES_DIFFUSE;
  357. if( strcmp(sem, "NORMAL") == 0 )
  358. return VES_NORMAL;
  359. if( strcmp(sem, "POSITION") == 0 )
  360. return VES_POSITION;
  361. if( strcmp(sem, "TEXCOORD") == 0 )
  362. return VES_TEXTURE_COORDINATES;
  363. if( strcmp(sem, "BINORMAL") == 0 )
  364. return VES_BITANGENT;
  365. if( strcmp(sem, "TANGENT") == 0 )
  366. return VES_TANGENT;
  367. if( strcmp(sem, "POSITIONT") == 0 )
  368. return VES_POSITIONT;
  369. if( strcmp(sem, "PSIZE") == 0 )
  370. return VES_PSIZE;
  371. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  372. // to keep compiler happy
  373. return VES_POSITION;
  374. }
  375. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  376. {
  377. switch (sem)
  378. {
  379. case VES_BLEND_INDICES:
  380. return "BLENDINDICES";
  381. break;
  382. case VES_BLEND_WEIGHTS:
  383. return "BLENDWEIGHT";
  384. break;
  385. case VES_DIFFUSE:
  386. return "COLOR"; // NB index will differentiate
  387. break;
  388. case VES_SPECULAR:
  389. return "COLOR"; // NB index will differentiate
  390. break;
  391. case VES_NORMAL:
  392. return "NORMAL";
  393. break;
  394. case VES_POSITION:
  395. return "POSITION";
  396. break;
  397. case VES_TEXTURE_COORDINATES:
  398. return "TEXCOORD";
  399. break;
  400. case VES_BITANGENT:
  401. return "BINORMAL";
  402. break;
  403. case VES_TANGENT:
  404. return "TANGENT";
  405. break;
  406. case VES_POSITIONT:
  407. return "POSITIONT";
  408. break;
  409. case VES_PSIZE:
  410. return "PSIZE";
  411. break;
  412. }
  413. // to keep compiler happy
  414. return "";
  415. }
  416. void D3D11Mappings::get(const Color& inColour, float * outColour )
  417. {
  418. outColour[0] = inColour.r;
  419. outColour[1] = inColour.g;
  420. outColour[2] = inColour.b;
  421. outColour[3] = inColour.a;
  422. }
  423. D3D11_BOX D3D11Mappings::toDx11Box(const Box &inBox)
  424. {
  425. D3D11_BOX res;
  426. res.left = static_cast<UINT>(inBox.left);
  427. res.top = static_cast<UINT>(inBox.top);
  428. res.front = static_cast<UINT>(inBox.front);
  429. res.right = static_cast<UINT>(inBox.right);
  430. res.bottom = static_cast<UINT>(inBox.bottom);
  431. res.back = static_cast<UINT>(inBox.back);
  432. return res;
  433. }
  434. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  435. {
  436. switch(d3dPF)
  437. {
  438. case DXGI_FORMAT_UNKNOWN :
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  441. return PF_FLOAT32_RGBA;
  442. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  443. return PF_FLOAT32_RGBA;
  444. case DXGI_FORMAT_R32G32B32A32_UINT :
  445. return PF_UNKNOWN;
  446. case DXGI_FORMAT_R32G32B32A32_SINT :
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_R32G32B32_TYPELESS :
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R32G32B32_FLOAT :
  451. return PF_FLOAT32_RGB;
  452. case DXGI_FORMAT_R32G32B32_UINT :
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R32G32B32_SINT :
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  457. return PF_FLOAT16_RGBA;
  458. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  459. return PF_UNKNOWN;
  460. case DXGI_FORMAT_R16G16B16A16_UNORM :
  461. return PF_UNKNOWN;
  462. case DXGI_FORMAT_R16G16B16A16_UINT :
  463. return PF_UNKNOWN;
  464. case DXGI_FORMAT_R16G16B16A16_SNORM :
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_R16G16B16A16_SINT :
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_R32G32_TYPELESS :
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_R32G32_FLOAT :
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_R32G32_UINT :
  473. return PF_UNKNOWN;
  474. case DXGI_FORMAT_R32G32_SINT :
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_R32G8X24_TYPELESS :
  477. return PF_UNKNOWN;
  478. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  479. return PF_UNKNOWN;
  480. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  485. return PF_UNKNOWN;
  486. case DXGI_FORMAT_R10G10B10A2_UNORM :
  487. return PF_UNKNOWN;
  488. case DXGI_FORMAT_R10G10B10A2_UINT :
  489. return PF_UNKNOWN;
  490. case DXGI_FORMAT_R11G11B10_FLOAT :
  491. return PF_UNKNOWN;
  492. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  493. return PF_R8G8B8A8;
  494. case DXGI_FORMAT_R8G8B8A8_UNORM :
  495. return PF_R8G8B8A8;
  496. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R8G8B8A8_UINT :
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R8G8B8A8_SNORM :
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_R8G8B8A8_SINT :
  503. return PF_UNKNOWN;
  504. case DXGI_FORMAT_R16G16_TYPELESS :
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_R16G16_FLOAT :
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R16G16_UNORM :
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R16G16_UINT :
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_R16G16_SNORM :
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_R16G16_SINT :
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_R32_TYPELESS :
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_D32_FLOAT :
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_R32_FLOAT :
  521. return PF_UNKNOWN;
  522. case DXGI_FORMAT_R32_UINT :
  523. return PF_UNKNOWN;
  524. case DXGI_FORMAT_R32_SINT :
  525. return PF_UNKNOWN;
  526. case DXGI_FORMAT_R24G8_TYPELESS :
  527. return PF_UNKNOWN;
  528. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  529. return PF_UNKNOWN;
  530. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  531. return PF_UNKNOWN;
  532. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  533. return PF_UNKNOWN;
  534. case DXGI_FORMAT_R8G8_TYPELESS :
  535. return PF_UNKNOWN;
  536. case DXGI_FORMAT_R8G8_UNORM :
  537. return PF_UNKNOWN;
  538. case DXGI_FORMAT_R8G8_UINT :
  539. return PF_UNKNOWN;
  540. case DXGI_FORMAT_R8G8_SNORM :
  541. return PF_UNKNOWN;
  542. case DXGI_FORMAT_R8G8_SINT :
  543. return PF_UNKNOWN;
  544. case DXGI_FORMAT_R16_TYPELESS :
  545. return PF_UNKNOWN;
  546. case DXGI_FORMAT_R16_FLOAT :
  547. return PF_UNKNOWN;
  548. case DXGI_FORMAT_D16_UNORM :
  549. return PF_UNKNOWN;
  550. case DXGI_FORMAT_R16_UNORM :
  551. return PF_UNKNOWN;
  552. case DXGI_FORMAT_R16_UINT :
  553. return PF_UNKNOWN;
  554. case DXGI_FORMAT_R16_SNORM :
  555. return PF_UNKNOWN;
  556. case DXGI_FORMAT_R16_SINT :
  557. return PF_UNKNOWN;
  558. case DXGI_FORMAT_R8_TYPELESS :
  559. return PF_UNKNOWN;
  560. case DXGI_FORMAT_R8_UNORM :
  561. return PF_UNKNOWN;
  562. case DXGI_FORMAT_R8_UINT :
  563. return PF_UNKNOWN;
  564. case DXGI_FORMAT_R8_SNORM :
  565. return PF_UNKNOWN;
  566. case DXGI_FORMAT_R8_SINT :
  567. return PF_UNKNOWN;
  568. case DXGI_FORMAT_A8_UNORM :
  569. return PF_UNKNOWN;
  570. case DXGI_FORMAT_R1_UNORM :
  571. return PF_UNKNOWN;
  572. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  573. return PF_UNKNOWN;
  574. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  575. return PF_UNKNOWN;
  576. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  577. return PF_UNKNOWN;
  578. case DXGI_FORMAT_BC1_TYPELESS :
  579. return PF_UNKNOWN;
  580. case DXGI_FORMAT_BC1_UNORM :
  581. return PF_DXT1;
  582. case DXGI_FORMAT_BC1_UNORM_SRGB :
  583. return PF_DXT1;
  584. case DXGI_FORMAT_BC2_TYPELESS :
  585. return PF_DXT2;
  586. case DXGI_FORMAT_BC2_UNORM :
  587. return PF_DXT2;
  588. case DXGI_FORMAT_BC2_UNORM_SRGB :
  589. return PF_DXT2;
  590. case DXGI_FORMAT_BC3_TYPELESS :
  591. return PF_DXT3;
  592. case DXGI_FORMAT_BC3_UNORM :
  593. return PF_DXT3;
  594. case DXGI_FORMAT_BC3_UNORM_SRGB :
  595. return PF_DXT3;
  596. case DXGI_FORMAT_BC4_TYPELESS :
  597. return PF_DXT4;
  598. case DXGI_FORMAT_BC4_UNORM :
  599. return PF_DXT4;
  600. case DXGI_FORMAT_BC4_SNORM :
  601. return PF_DXT4;
  602. case DXGI_FORMAT_BC5_TYPELESS :
  603. return PF_DXT5;
  604. case DXGI_FORMAT_BC5_UNORM :
  605. return PF_DXT5;
  606. case DXGI_FORMAT_BC5_SNORM :
  607. return PF_DXT5;
  608. case DXGI_FORMAT_B5G6R5_UNORM :
  609. return PF_DXT5;
  610. case DXGI_FORMAT_B5G5R5A1_UNORM :
  611. return PF_UNKNOWN;
  612. case DXGI_FORMAT_B8G8R8A8_UNORM :
  613. return PF_UNKNOWN;
  614. case DXGI_FORMAT_B8G8R8X8_UNORM :
  615. return PF_UNKNOWN;
  616. default:
  617. return PF_UNKNOWN;
  618. }
  619. }
  620. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat ogrePF)
  621. {
  622. switch(ogrePF)
  623. {
  624. case PF_L8:
  625. return DXGI_FORMAT_R8_UNORM;
  626. case PF_L16:
  627. return DXGI_FORMAT_R16_UNORM;
  628. case PF_A8:
  629. return DXGI_FORMAT_UNKNOWN;
  630. case PF_A4L4:
  631. return DXGI_FORMAT_UNKNOWN;
  632. case PF_BYTE_LA:
  633. return DXGI_FORMAT_UNKNOWN;
  634. case PF_R3G3B2:
  635. return DXGI_FORMAT_UNKNOWN;
  636. case PF_A1R5G5B5:
  637. return DXGI_FORMAT_UNKNOWN;
  638. case PF_R5G6B5:
  639. return DXGI_FORMAT_UNKNOWN;
  640. case PF_A4R4G4B4:
  641. return DXGI_FORMAT_UNKNOWN;
  642. case PF_R8G8B8:
  643. return DXGI_FORMAT_UNKNOWN;
  644. case PF_A8R8G8B8:
  645. return DXGI_FORMAT_UNKNOWN;
  646. case PF_A8B8G8R8:
  647. return DXGI_FORMAT_R8G8B8A8_UNORM;
  648. case PF_X8R8G8B8:
  649. return DXGI_FORMAT_UNKNOWN;
  650. case PF_X8B8G8R8:
  651. return DXGI_FORMAT_UNKNOWN;
  652. case PF_A2B10G10R10:
  653. return DXGI_FORMAT_R10G10B10A2_TYPELESS;
  654. case PF_A2R10G10B10:
  655. return DXGI_FORMAT_UNKNOWN;
  656. case PF_FLOAT16_R:
  657. return DXGI_FORMAT_R16_FLOAT;
  658. case PF_FLOAT16_RGBA:
  659. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  660. case PF_FLOAT32_R:
  661. return DXGI_FORMAT_R32_FLOAT;
  662. case PF_FLOAT32_RGBA:
  663. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  664. case PF_SHORT_RGBA:
  665. return DXGI_FORMAT_R16G16B16A16_UNORM;
  666. case PF_DXT1:
  667. return DXGI_FORMAT_BC1_UNORM;
  668. case PF_DXT2:
  669. return DXGI_FORMAT_BC2_UNORM;
  670. case PF_DXT3:
  671. return DXGI_FORMAT_BC3_UNORM;
  672. case PF_DXT4:
  673. return DXGI_FORMAT_BC4_UNORM;
  674. case PF_DXT5:
  675. return DXGI_FORMAT_BC5_UNORM;
  676. case PF_UNKNOWN:
  677. default:
  678. return DXGI_FORMAT_UNKNOWN;
  679. }
  680. }
  681. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat ogrePF)
  682. {
  683. if (_getPF(ogrePF) != DXGI_FORMAT_UNKNOWN)
  684. {
  685. return ogrePF;
  686. }
  687. switch(ogrePF)
  688. {
  689. case PF_FLOAT16_RGB:
  690. return PF_FLOAT16_RGBA;
  691. case PF_FLOAT32_RGB:
  692. return PF_FLOAT32_RGBA;
  693. case PF_UNKNOWN:
  694. default:
  695. return PF_A8B8G8R8;
  696. }
  697. }
  698. D3D11_USAGE D3D11Mappings::_getUsage(HardwareBuffer::Usage mUsage)
  699. {
  700. if (_isDynamic(mUsage))
  701. {
  702. return D3D11_USAGE_DYNAMIC;
  703. }
  704. else
  705. {
  706. return D3D11_USAGE_DEFAULT;
  707. }
  708. }
  709. bool D3D11Mappings::_isDynamic(HardwareBuffer::Usage mUsage)
  710. {
  711. switch ( mUsage)
  712. {
  713. case HardwareBuffer::HBU_DYNAMIC:
  714. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY:
  715. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE:
  716. return true;
  717. }
  718. return false;
  719. }
  720. bool D3D11Mappings::_isDynamic(int mUsage)
  721. {
  722. return _isDynamic(static_cast<HardwareBuffer::Usage>(mUsage));
  723. }
  724. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  725. {
  726. if(map == D3D11_MAP_READ)
  727. return false;
  728. return true;
  729. }
  730. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  731. {
  732. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  733. return true;
  734. return false;
  735. }
  736. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  737. {
  738. return _getUsage(static_cast<HardwareBuffer::Usage>(mUsage));
  739. }
  740. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  741. {
  742. return _getAccessFlags(static_cast<HardwareBuffer::Usage>(mUsage));
  743. }
  744. UINT D3D11Mappings::_getAccessFlags(HardwareBuffer::Usage mUsage)
  745. {
  746. if(_isDynamic(mUsage))
  747. return D3D11_CPU_ACCESS_WRITE;
  748. else
  749. return 0;
  750. }
  751. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  752. {
  753. switch(type)
  754. {
  755. case D3D_SRV_DIMENSION_TEXTURE1D:
  756. return TEX_TYPE_1D;
  757. case D3D_SRV_DIMENSION_TEXTURE2D:
  758. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  759. return TEX_TYPE_2D;
  760. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  761. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  762. return TEX_TYPE_2D_ARRAY;
  763. case D3D_SRV_DIMENSION_TEXTURE3D:
  764. return TEX_TYPE_3D;
  765. case D3D_SRV_DIMENSION_TEXTURECUBE:
  766. return TEX_TYPE_CUBE_MAP;
  767. default:
  768. // unknown
  769. return static_cast<TextureType>(0);
  770. }
  771. }
  772. //---------------------------------------------------------------------
  773. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  774. {
  775. if(xcount == 0 || ycount == 0)
  776. return 0;
  777. if(PixelUtil::isCompressed(pf))
  778. {
  779. // D3D wants the width of one row of cells in bytes
  780. if (pf == PF_DXT1)
  781. {
  782. // 64 bits (8 bytes) per 4x4 block
  783. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  784. }
  785. else
  786. {
  787. // 128 bits (16 bytes) per 4x4 block
  788. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  789. }
  790. }
  791. else
  792. {
  793. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  794. }
  795. }
  796. UINT D3D11Mappings::_getTextureBindFlags(DXGI_FORMAT format, bool isdynamic)
  797. {
  798. if(isdynamic)
  799. return D3D11_BIND_SHADER_RESOURCE;
  800. switch(format)
  801. {
  802. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  803. case DXGI_FORMAT_R32G32B32_TYPELESS:
  804. case DXGI_FORMAT_R32G32B32_FLOAT:
  805. case DXGI_FORMAT_R32G32B32_UINT:
  806. case DXGI_FORMAT_R32G32B32_SINT:
  807. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  808. case DXGI_FORMAT_R32G32_TYPELESS:
  809. case DXGI_FORMAT_R32G8X24_TYPELESS:
  810. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  811. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  812. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  813. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  814. case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
  815. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  816. case DXGI_FORMAT_R16G16_TYPELESS:
  817. case DXGI_FORMAT_R32_TYPELESS:
  818. case DXGI_FORMAT_D32_FLOAT:
  819. case DXGI_FORMAT_R24G8_TYPELESS:
  820. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  821. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  822. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  823. case DXGI_FORMAT_R8G8_TYPELESS:
  824. case DXGI_FORMAT_R16_TYPELESS:
  825. case DXGI_FORMAT_D16_UNORM:
  826. case DXGI_FORMAT_R8_TYPELESS:
  827. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  828. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  829. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  830. case DXGI_FORMAT_BC1_TYPELESS:
  831. case DXGI_FORMAT_BC1_UNORM:
  832. case DXGI_FORMAT_BC1_UNORM_SRGB:
  833. case DXGI_FORMAT_BC2_TYPELESS:
  834. case DXGI_FORMAT_BC2_UNORM:
  835. case DXGI_FORMAT_BC2_UNORM_SRGB:
  836. case DXGI_FORMAT_BC3_TYPELESS:
  837. case DXGI_FORMAT_BC3_UNORM:
  838. case DXGI_FORMAT_BC3_UNORM_SRGB:
  839. case DXGI_FORMAT_BC4_TYPELESS:
  840. case DXGI_FORMAT_BC4_UNORM:
  841. case DXGI_FORMAT_BC4_SNORM:
  842. case DXGI_FORMAT_BC5_TYPELESS:
  843. case DXGI_FORMAT_BC5_UNORM:
  844. case DXGI_FORMAT_BC5_SNORM:
  845. case DXGI_FORMAT_B8G8R8A8_TYPELESS:
  846. case DXGI_FORMAT_B8G8R8X8_TYPELESS:
  847. case DXGI_FORMAT_BC6H_TYPELESS:
  848. case DXGI_FORMAT_BC6H_UF16:
  849. case DXGI_FORMAT_BC6H_SF16:
  850. case DXGI_FORMAT_BC7_TYPELESS:
  851. case DXGI_FORMAT_BC7_UNORM:
  852. case DXGI_FORMAT_BC7_UNORM_SRGB:
  853. return D3D11_BIND_SHADER_RESOURCE;
  854. default:
  855. return D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  856. }
  857. }
  858. UINT D3D11Mappings::_getTextureMiscFlags(UINT bindflags, TextureType textype, bool isdynamic)
  859. {
  860. if(isdynamic)
  861. return 0;
  862. UINT flags = 0;
  863. if(bindflags & D3D11_BIND_RENDER_TARGET)
  864. flags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  865. if(textype == TEX_TYPE_CUBE_MAP)
  866. flags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  867. return flags;
  868. }
  869. D3D11_MAP D3D11Mappings::_getLockOptions(LockOptions lockOptions)
  870. {
  871. switch(lockOptions)
  872. {
  873. case HBL_WRITE_ONLY_NO_OVERWRITE:
  874. return D3D11_MAP_WRITE_NO_OVERWRITE;
  875. break;
  876. case HBL_READ_WRITE:
  877. return D3D11_MAP_READ_WRITE;
  878. break;
  879. case HBL_WRITE_ONLY_DISCARD:
  880. return D3D11_MAP_WRITE_DISCARD;
  881. break;
  882. case HBL_READ_ONLY:
  883. return D3D11_MAP_READ;
  884. break;
  885. case HBL_WRITE_ONLY:
  886. return D3D11_MAP_WRITE;
  887. break;
  888. default:
  889. break;
  890. };
  891. CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  892. }
  893. }